RimWorld

RimWorld

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MIM Warhammer 40k Adeptus Astartes Core
   
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Mod, 1.6
File Size
Posted
Updated
9.337 MB
Jul 9 @ 9:36am
Aug 8 @ 9:26am
12 Change Notes ( view )

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MIM Warhammer 40k Adeptus Astartes Core

In 1 collection by emitbreaker
MIM WH40k Mod Collection 1.6 Migration Completed
38 items
Description
Don't need sub faction mod if you don't plan to play as specific faction
Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods. But for full functionality it would be better for you to use this core library.

Summary
Core Libraries for Adeptus Astartes Faction mods from MIM Warhammer 40k mod sets.

The mod itself only gives you common armors and abilities, as well as chapter neutral gene-seeds. There is no NPC factions or chapter oriented armors and wargears in this mod - if you want to use them, you need to put corresponding chapter sub mods into your mod list.

This mod contains
Cultures


Abilities
Captain


Chaplain



Apothecary


Librarian


Techmarine


Lieutenant


Dreadnought (Requires VFE - Pirates)


Blood Angels


Dark Angels


Space Wolves


Black Templars



Terminators





Scouts



Storm Shield


Relic Shield


Apparels
Storm Shield


Relic Shield


Fortifications




New Mechanism: Modular Power Helmet
Power armor also to be modulated in the future, but requires entire redesign of armors.


New Mechanism: Modular Power Armor
Power armors (including terminator) consists with 5 parts.

1. Power Armor Inner Frame: A base platform to where any power armor. Works as skins.
2. Power Armor (Chest): Provides armor to pawn. Covers all body parts.
3. Power Armor Shoulder Pads: Purely Decorative.
4. Power Pack: Provides additional stats and/or functions.
5. Outers: Purely decorative, like mantle, tunic, chest rigs, etc.

Recommanded Mods

Optional Mods

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Popular Discussions View All (1)
3
Aug 20 @ 2:49am
cant upgrade geneseed via fragments
Arnester
58 Comments
wurui_0224 Aug 23 @ 1:59am 
@emitbreaker No worry
emitbreaker  [author] Aug 22 @ 5:09pm 
@wurui_0224 Sorry, I haven't had internet access because of moving into my new place for last couple of weeks. I saw another comment from drugs mod... let me look into it.
wurui_0224 Aug 10 @ 10:42am 
@emitbreaker Thanks. I have found that on the previous replies. Btw, there is another thing. When I try to upgrade the gene seed from the surgery, it said I don't have the ingredients. Although I have enough ultra medicine in my storage and also change the allowed med. it still cannot do the upgrade surgery.:steamsad:
emitbreaker  [author] Aug 9 @ 3:51am 
@wurui_0224 I put one screenshot on Core / Weapons mod, but first, find Imperium armor crafting table. Click right-upper hand side triangle. You can see all other tables there. I'll put the same screenshot here too.
wurui_0224 Aug 8 @ 10:58am 
@emitbreaker Thanks!
emitbreaker  [author] Aug 8 @ 9:19am 
@Kanon Ah... sorry for the confusing. Terminator armors have their own dedicated mantles, because of their armor south design is far different from other armors. Check mantle (terminator) or something like that.
Kanon Aug 8 @ 9:13am 
Thanks for the reply, I had no problem with pawns being able to wear terminator armors, it was just that the ones that were wearing terminator armor could not wear mantles (capes) it still gives me "Required Armor is missing: Any Space Marine Armor" message, which doesn't happen with pawns wearing regular power armor, like the aquila. Thanks for the help!
emitbreaker  [author] Aug 8 @ 7:53am 
@Kanon Could you please try to do the same once again? I tested with all terminator armors but if you properly put inner frame on your pawn, you could let them wear the terminator armors.
emitbreaker  [author] Aug 8 @ 7:32am 
@Kanon I'm currently brushing up overall apparels and their layers. Update will be pushed soon.
emitbreaker  [author] Aug 8 @ 7:31am 
@wurui_0224 You cannot make them. Only either from random reward, or by getting title from any space marine faction with my Royalty library (+ you have 1 permission for that as well).