RimWorld

RimWorld

657 ratings
Warehouse Storage
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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188.331 MB
Jul 7 @ 11:49pm
Jul 12 @ 5:21am
6 Change Notes ( view )

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Warehouse Storage

In 1 collection by vin
Vin's Workshop
11 items
Description

This mod fully implements bulk storage solutions for all of your uorganized needs. This includes an outdoor suitable freezer that can store perishable meals and ingredients, updating textures for nearly all storage objects, and some paintable structures to make these objects fit into your colony a bit more.

I had a rights conflict issue regarding the corpse/chunk storage portion of the mod, and moved the corpse portion of the mod to a separate mod where deadlife is required to be subscribed. LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3520137249




Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away.

How do I edit the storage capacity of the objects?
Find the ThingDef.xml for the object you want to edit and change the # value in:
<maxItemsIncell>#</maxItemsInCell>


Can I add this mid-play through? Yes!
Here are some different scenarios:
- I want to replace Primitive Storage and or LWM's Deep Storage with the Adaptive series.
1. Deconstruct all instances of PS and LWMs.
2. Save the game and quit.
3. Add my mod.

Thanks to the ASF team!

[ko-fi.com]

[ko-fi.com]


This mod ports and modified content from the following mods (Please check out the mods made by this creator!):

Ancient Urban Ruins

I am not affiliated with the ASF team. I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!
Popular Discussions View All (1)
8
Jul 31 @ 5:08pm
Gravship behaviour
Oldcheese
277 Comments
vin  [author] 4 hours ago 
@Chipmunk
I'll keep it updated for you dw.
Chipmunk Sep 16 @ 8:13am 
so convenient mode that makes me worry about how to play the game without this mode
blackendpizza Sep 13 @ 12:31pm 
this with Neat Storage is so OP. Thank you so much 🙏🏽
vin  [author] Sep 1 @ 8:38pm 
check the mod description you have to enable another module
andokun666 Sep 1 @ 8:37pm 
I'm sorry i still can't figure out how to build the silo
Gustav II Adolf Sep 1 @ 6:42am 
What mod for painting lines and stuff?
I refere to your pictures above
vin  [author] Aug 29 @ 8:14pm 
check description
andokun666 Aug 29 @ 8:14pm 
also, how do you build the decommissioned silo?
andokun666 Aug 29 @ 7:27pm 
some of the medicine has different hitpoints is the only difference
vin  [author] Aug 29 @ 7:14pm 
@andokun666
is there other stuff in the box other than one type of medicine?