RimWorld

RimWorld

757 ratings
Alpha Crafts
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.887 MB
Dec 11, 2024 @ 2:54am
Jul 11 @ 10:50pm
21 Change Notes ( view )

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Alpha Crafts

Description
[www.patreon.com]

Features

This mod answers a very simple question: Stardew Valley? And the only answer is YES.

Are you tired of ALWAYS having to base all colonies' economies on Yayo? It is after all the most efficient source of income when it comes to trading, far above Flake and Smokeleaf and oh my god it's all drugs... Alpha Crafts brings around 50 new artisan goods that can be used to trade with bulk good caravans, bulk orbital traders and civilized settlements:

- 50 new goods, from oil, to kombucha, to weird things like kimchi and chicha morada
- 8 research projects to unlock buildings and recipes. 7 new buildings that are in the Production architect menu
- Needs no other mods, but VE Cooking, Brewing, Plants, Fishing and all their submods just add new things to the mix, both new artisan products, and new ingredients for existing ones. Yoghurt only accepts milk and berries in base game, but with VE Plants you can use oranges instead of berries!
- Integration with such things as VE Cooking condiments and VE Brewing cocktails
- A periodic quest that can be toggled and configured via mod options that asks the player only for artisan products from this mod every two weeks
- Visual variation: different ingredients make different goods. Milk makes butter, but peanuts make peanut butter. The two butters look different, have different labels, but THEY STACK. Ohhhhh, magic.
- Different ingredients make different recipe yields, depending on produce growth periods, market price, etc
- Super balanced mostly almost. Take the numbers below with a pinch of salt. I did my due diligence though: https://docs.google.com/spreadsheets/d/1Uw3gr93UN1I-inyGOnIHjcK4sJWpjRi-tB1rAoyNO3A/edit?usp=sharing
- No Elliot

Content









Vanilla (unmodded) crafts




























Modded crafts




























Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW. PLEASE STOP ASKING ME TO DO THIS ON PURPOSE, WEIRDOS

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Can colonists eat these?
A: Depends on the thing. Some of them are food. Others are condiments that you can use with Vanilla Cooking Expanded. Others are beverages that work with Vanilla Brewing Expanded's cocktail system. Some are purely just for trading.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Oh, this isn't even my full power!

Changelog

v1.0: Release (11/12/24)
Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

Screenshots by Jameel_A. May you achieve all your dreams.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
79
Jul 29 @ 6:25pm
PINNED: Bug Reports
Sarg Bjornson
435 Comments
JACK Aug 25 @ 1:37pm 
I think the black garlic is "curing" my pawns of their scarification 😂 working as intended I suppose!
sewnutty Aug 22 @ 5:08pm 
Oh thank you, this will help the growing meat piles wonderfully.
Sarg Bjornson  [author] Aug 22 @ 12:45pm 
These are the caravans and settlements that are patched to buy artisan goods: https://github.com/juanosarg/AlphaCrafts/blob/main/1.6/Patches/MerchantPatch.xml
StankLocator Aug 22 @ 11:40am 
Is it normal that no settlements want to buy certain goods? like none of them want the berry tea bags or gravy
Sarg Bjornson  [author] Aug 22 @ 6:11am 
Sorry, I don't do medieval. Someone else would have to do some patching
Skye Aug 22 @ 1:36am 
Hi there! uwu

Apologies if this has already been asked, I just wanted to say how much I'm enjoying the game/mod! I'm currently doing a fun little artisan-themed medieval run where they make candles and soap hehe.

That said, I’ve noticed a few things I can’t seem to craft without power. I was wondering if there’s any workaround or medieval-friendly version for certain recipes? For example, I wasn’t able to find machines or tools for things like liquor, vinegar, pickles, or kombucha.

I’ve been using the tooltips a lot, but I didn’t see any machines listed when trying to make those items. It’s possible they’re part of another machine I missed, there are so many mods for medieval content that I tried using God Mode to check each unpowered machine, but still couldn’t figure it out.

Any help would be appreciated! Thanks again for all your hard work <3 ( works fine on non medieval runs, just curious about medieval verison)
Sarg Bjornson  [author] Aug 18 @ 10:21pm 
Not easily
AtomicRobot Aug 18 @ 2:01pm 
I don't know if that has been asked about before, but would it be possible to limit trade requests to things I am actually able to craft? Like, not get asked about chutney when I haven't even unlocked complex artisinal crafting yet?
sewnutty Aug 11 @ 7:26pm 
@Sarg Bjornson Easy, Chemshine, vegetables, wastebags.....ok fine and some spice.
Sarg Bjornson  [author] Aug 10 @ 7:26am 
Oil press, just read the infographics, they are thorough