RimWorld

RimWorld

1,275 ratings
Alpha Prefabs
23
8
8
2
6
4
2
2
7
4
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
29.680 MB
Nov 3, 2023 @ 7:28am
Jul 25 @ 7:56am
18 Change Notes ( view )

Subscribe to download
Alpha Prefabs

Description
[www.patreon.com]

Features

Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

The more mods the players has, the more prefabs the catalog will contain. For optimal experience, you should use Vanilla Expanded mods, as the majority of prefabs were built around them.

The wiki for modders is at: https://github.com/juanosarg/AlphaPrefabs/wiki

Content











Using prefabs as blueprints

Thanks to Izk, the mod now includes integration with the Blueprints mod (forked version). Now if you don't want to outright buy the prefabs you can place them as blueprints, so your colonists have to provide the materials and build them. Get the forked blueprints mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3525001145


(godmode on)

WARNING: Some of the items in the prefabs may be unable to be built by the player (e.g. broken asphalt). Such things are removed from the blueprints.

Should work with any forks of Blueprints, the one linked above is the recommended one.

Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

Mods that add more prefabs

Zalcore Prefabs: https://steamcommunity.com/sharedfiles/filedetails/?id=3104631106
13x13 prefabs: https://steamcommunity.com/sharedfiles/filedetails/?id=3482235159

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, but each DLC / mod you have will include new prefabs

Q: Does this work with Combat Extended?
A: This one should be 100% compatible

Q: Can you rotate the prefabs?
A: No. Those were rotation is relevant are offered in variations for each of the 4 cardinal directions. When rotation is not relevant, that's all there is.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Understandable. I will add more things to the thing to make a better thing next time.

Changelog

v1.0: Release. (03/11/23)
Full changelog on GitHub

Credits

Thanks to Reel, Stelfer, Eragon, OpGamer97, Heretic, Kolopo, Kad, Woofwoofwoofwoofwoofwoofwoof and Robosium for providing structures for the mod. I quite literally couldn't have done it all on my own.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (2)
72
1
Sep 19 @ 6:22pm
PINNED: Suggestions
Sarg Bjornson
44
Oct 21 @ 12:55am
PINNED: Bug Reports
Sarg Bjornson
455 Comments
Sarg Bjornson  [author] Dec 3 @ 1:36pm 
Ohh, sorry, I misread. In that case, no, that's not something I want. You can just ignore them on merchants
Tyrant Dec 3 @ 1:31pm 
Uhh... I did? It says you can use the prefabs as blueprints yes, but it doesn't say anything about being able to disable the prefabs from being sold by vendors, including in the Mod Options image.
Sarg Bjornson  [author] Dec 3 @ 10:14am 
Literally read the mod's description
Tyrant Dec 3 @ 9:54am 
Could you include an option that makes it so the prefab items aren't added into the game? In other words, I'd only like the blueprints without having prefabs given to bulk merchant traders and so on.
白金trigger Sep 24 @ 6:23pm 
I make this new Mod so People can use Universal Blueprints place the prefabs from Alpha prefabs.
https://steamcommunity.com/sharedfiles/filedetails/?id=3573901897
Flaggy! Sep 16 @ 1:04pm 
When Odyssey ships prefabs
BlueberryMuffin Sep 2 @ 4:05pm 
How do you see the blueprint before placing the building down? I must be stupid because I literally can't find out how to do this.
Sarg Bjornson  [author] Aug 31 @ 9:17am 
The ability to export blueprints is already there if you use the linked blueprints mod
misterchowchow573 Aug 31 @ 9:07am 
Would it be possible to add a feature where you can access the catalog to export blueprints, while disabling the use of prefabs in a run? I like the ability of using various, easy to access blueprints in a game but don't really like using the prefabs.
Sarg Bjornson  [author] Aug 24 @ 10:51pm 
Thanks