RimWorld

RimWorld

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Alpha Prefabs
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Mod, 1.5, 1.6
File Size
Posted
Updated
29.680 MB
Nov 3, 2023 @ 7:28am
Jul 25 @ 7:56am
18 Change Notes ( view )

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Alpha Prefabs

Description
[www.patreon.com]

Features

Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.

The more mods the players has, the more prefabs the catalog will contain. For optimal experience, you should use Vanilla Expanded mods, as the majority of prefabs were built around them.

The wiki for modders is at: https://github.com/juanosarg/AlphaPrefabs/wiki

Content











Using prefabs as blueprints

Thanks to Izk, the mod now includes integration with the Blueprints mod (forked version). Now if you don't want to outright buy the prefabs you can place them as blueprints, so your colonists have to provide the materials and build them. Get the forked blueprints mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3525001145


(godmode on)

WARNING: Some of the items in the prefabs may be unable to be built by the player (e.g. broken asphalt). Such things are removed from the blueprints.

Should work with any forks of Blueprints, the one linked above is the recommended one.

Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

Mods that add more prefabs

Zalcore Prefabs: https://steamcommunity.com/sharedfiles/filedetails/?id=3104631106
13x13 prefabs: https://steamcommunity.com/sharedfiles/filedetails/?id=3482235159

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, but each DLC / mod you have will include new prefabs

Q: Does this work with Combat Extended?
A: This one should be 100% compatible

Q: Can you rotate the prefabs?
A: No. Those were rotation is relevant are offered in variations for each of the 4 cardinal directions. When rotation is not relevant, that's all there is.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Understandable. I will add more things to the thing to make a better thing next time.

Changelog

v1.0: Release. (03/11/23)
Full changelog on GitHub

Credits

Thanks to Reel, Stelfer, Eragon, OpGamer97, Heretic, Kolopo, Kad, Woofwoofwoofwoofwoofwoofwoof and Robosium for providing structures for the mod. I quite literally couldn't have done it all on my own.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (2)
71
1
Jul 21 @ 10:59pm
PINNED: Suggestions
Sarg Bjornson
38
Feb 27 @ 4:26pm
PINNED: Bug Reports
Sarg Bjornson
449 Comments
BlueberryMuffin Sep 2 @ 4:05pm 
How do you see the blueprint before placing the building down? I must be stupid because I literally can't find out how to do this.
Sarg Bjornson  [author] Aug 31 @ 9:17am 
The ability to export blueprints is already there if you use the linked blueprints mod
misterchowchow573 Aug 31 @ 9:07am 
Would it be possible to add a feature where you can access the catalog to export blueprints, while disabling the use of prefabs in a run? I like the ability of using various, easy to access blueprints in a game but don't really like using the prefabs.
Sarg Bjornson  [author] Aug 24 @ 10:51pm 
Thanks
deyen Aug 24 @ 2:24pm 
Just a heads up, minor type in your first line. Bough > Bought.
"Adds more than 200 Prefab structures that can be bough by the player to create awesome looking colonies."
Incendiary Pig Aug 11 @ 7:06pm 
Just an FYI, the Helipad pre-fab is 9x8 instead of 9x9 so the landing beacons don't work out of the box.
myersm1993 Aug 6 @ 2:26pm 
Ship pre fabs?
Sarg Bjornson  [author] Aug 2 @ 9:18am 
Yep
wjw_wrsnk Aug 2 @ 12:48am 
The error you're seeing:

"Could not resolve cross-reference to Verse.ThingDef named Table_LightEndTable (wanter=linkableFacilities)"

means that a mod is trying to link a building or furniture item (Table_LightEndTable) to another object (like a bed or shelf) via the linkableFacilities XML tag, but this specific ThingDef no longer exists in your current mod setup.
Sarg Bjornson  [author] Aug 1 @ 1:43pm 
Those were VFE Mechanoids, but it's being remade