Jagged Alliance 3

Jagged Alliance 3

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Basic Crafting Economy
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66.950 MB
Sep 1, 2023 @ 10:00pm
Feb 4 @ 9:06am
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Basic Crafting Economy

In 1 collection by whahappen
Basic Crafting Economy Collection
59 items
Description
v4.93 UPDATE: Piece of Cake!
+ 4 liquors
+ New foods & ingredients
+ Flour, Cacao, Strawberries, Cherries,
+ Baguette, Apple Pie, Banana Pancakes, Banana Cake, Risotto, Fruit Bowl, Strawberry Pie & Black Forest Cake, different kinds of MRE
+ Introduction of Blue Rays
+ Green Diamond Device construction rework:
+ Craft Power Source, Black Rocks & Sphere from the 3 maps
+ Subsonic ammo craftable the Ammo Workbench
+ RTGII Compatibility started (items on pockets & weights)
+ BCE Outpost & Loot mod release embedded
+ New resource: Rope, Pink Diamond
+ New tools: Tool Kit, Melting Pot
+ New armor: Granite Armor (only craft)
+ Totems, wood processing; new tools: Hatchet, Keymaker Kit
+ Alien Security Boxes, Alien Weave, Nanosuit, Alien Ravager Armor, Rice, Fortune Cookies, Rice Sack & Potato Sack, Silver Key
+ Box of Pandora - endgame
+ 17 new shipments: Pipes, Dollars, Plant Materials, Screws, Big Diamond, Ores, Gold, Chemicals & more


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Basic Crafting Economy


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+ over 500 new items, resources, tools, armors & weapons
+ 160+ new armors in Armor Crafting Economy
+ 90+ new guns in BCE Guns Crafting System
+ hunt for Green Diamond Fragments to craft super gear
+ Biff event timer increased from 38 days to 78 days
+ 322 diamond deal endgame missions: Green (#50), gold (#136), red (#136)
+ Pandora's Box endgame
+ crafting to squad bag enabled
+ modified medical & hospital treatment
+ merc start gear additions based on stats
+ new tools: multitool, mortar, laptop, workbench, hatchet, book of knowledge & more
+ parts gathering increased, gather an unknown plant instead of meds
+ new medical line products & food system (10 new drugs, 9 foods, bandage, re-skill serum, Elixir of Life, etc.)
+ medical & hospital treatment rebalance
+ mercs can loot areas or do long term labor for guaranteed payments
+ trading with gold bars at cities & outposts to gain value or get useful items
+ armor crafting, upgrading & recycling, remove weave paddings & recycle ceramic plates
+ Alien Technology items: Nanosuit, Alien Ravager Armor, Alien Weave, Alien Security Boxes & more
+ craft different totems to increase loyalty in towns and cities
+ BCE items have weight and slot allocation while Revised Tactical Gear II mod is active
+ 17 newly designed boat shipments:
#01 Diamond Briefcase Shipment (normal attack)
#02 Pipes Shipment (normal attack)
#03 Dollars Shipment #1 (normal attack)
#04 Dollars Shipment #2 (reinforced attack)
#05 Weapons Shipment (reinforced attack)
#06 Plant Materials Shipment (normal attack)
#07 Screws Shipment (normal attack)
#08 Big Diamond Shipment (strong attack)
#09 Armor Upgrades Shipment (normal attack)
#10 Ores Shipment (normal attack)
#11 Gold Shipment (strong attack)
#12 Computer Parts Shipment (strong attack)
#13 Lunchbox Shipment (reinforced attack)
#14 Chemicals Shipment (very strong attack)
#15 Cellphone Shipment (very strong attack)
#16 Alien Weave Shipment (deadly attack force)
#17 Drugs Shipment (deadly attack force)

Gameplay Summary

Gather a variety of plants instead of med and craft what is useful for you. Upgrading your tools grants access to new abilities. A Multitool and a Mortar Tool will improve your salvaging efficiency compared to the wirecutter. In order to craft higher tier weapons, you are in demand of software, which is downloaded and burned on CDs with a laptop. Super Steel is being created from Carbides and regular steel. It is required for higher tier weapons.

In order to fill those demands players can salvage and recycle diamond briefcases, armors, ceramic plates and many more items using their tools. Mercs can do labor in cities & facilities to get guaranteed payments or they search the surroundings for random loot and see if they get lucky. Special material shipments might appear.

The Green Diamond Device can be crafted from three artefacts that the player must get possesive of in order to craft the highest tier equipment from BCE, BCE Armors & BCE Guns - Crafting System mod.

Have fun & good luck!
(feedback is appreciated)

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Compatibility

+ compatible with all mods that do not change the crafting of
ammo & explosives or use the craft ammo & explosives
operations for different purposes
+ compattible with Revised Tactical Gear II
+ not compatible with:
- Time is Money Friend (you can add this mod after entering first sector, so you still get BCE start loot)
- Timmeh's Toolbox
- Timmeh's Field Medic
- Interface Tweaks
- Contact Smugglers

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Weapon Crafting BCE Addons

- BCE Guns - Crafting System (recommended to use with BCE):
(80+ new guns, vanilla weapons overhauled, full component overhaul)
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3029516593

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BCE Addons

- BCE Loot (recommended to use with BCE):
(adds BCE Guns & resources from BCE & ACE to loot crates, quests rewards & NPCs)
https://steamcommunity.com/sharedfiles/filedetails/?id=3034324248

- Armor Crafting Economy (recommended to use with BCE):
(160+ new armors, armor crafting & upgrading)
https://steamcommunity.com/sharedfiles/filedetails/?id=3031643676

- Merc Value Rebalance:
(makes salaries more even and low tier mercs more expensive for more variation & difficulty)
https://steamcommunity.com/sharedfiles/filedetails/?id=3025596072

- BCE Markets (recommended to use with BCE):
(overhaul of vendors & markets)
https://steamcommunity.com/sharedfiles/filedetails/?id=3243635763

- BCE Outposts & Mines (recommended to use with BCE):
(overhaul and additional mines & outposts)
https://steamcommunity.com/sharedfiles/filedetails/?id=3378968662

- BCE Enemies (recommended to use with BCE):
(enemy rebalance and moderate increased squad size)
https://steamcommunity.com/sharedfiles/filedetails/?id=3350565285

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Basic Crafting Economy Collection

https://steamcommunity.com/sharedfiles/filedetails/?id=3169772611

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Discord:

https://discord.gg/PQ8Puahsnx
(share feedback, report bug, help development, find coop players)

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Sources:

https://steamcommunity.com/workshop/filedetails/discussion/3029515818/4424310987154636173/

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CRAFTING RECIPES
(can be viewed ingame)
(tools stay when combine crafting)

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How to use Plant Material (PM)

60 Meds <= 40 PM + Wirecutter
40 Meds <= 40 PM + Multitool
50 Meds <= 40 PM + Mortar Tool
80 Meds <= 40 PM + Drug Mixer
11 Burlap <= 60 PM + Wirecutter
15 Burlap <= 60 PM + Multitool
In addition: Trade for Plant Materials at towns and outposts!

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How to get Steel Pipes (SP)

SP = 1x Pipe Bomb + Crowbar
SP = 75x Parts + Wirecutter
SP = 65x Parts + Multitool
SP = 50x Parts + 5 Screws
In addition: Trade for Steel Pipes at towns and outposts!

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How to get Gun Metals (GM)

GM = 5x Steel Pipe + Wirecutter
GM = 4x Steel Pipe + Multitool
GM = 300 Parts + Multitool
GM = 3x Steel Pipe + 25x Screws
GM = FN Minimi + Crowbar
GM = 5x Steel Ingot + Balance Weight
In addition: Trade for Gun Metals at towns and outposts!

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Burn Software CD (laptops stay)

Software CD <= Laptop 28x + 7x Tiny Diamonds
Software CD <= Laptop 32x + 6x Tiny Diamonds
Software CD <= Laptop 48x + 5x Tiny Diamonds
In addition: Trade for Software CDs at towns and outposts!

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more ingame ...

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Donations

If you want to support my work on the BCE Series, please follow this link:
https://buymeacoffee.com/lonic_goodgame

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Popular Discussions View All (5)
13
Sep 23, 2024 @ 3:12am
Bug Reports
whahappen
2
Nov 7, 2023 @ 4:44pm
Answering a question
LotR[Henchman]
1
May 27, 2024 @ 10:16pm
Bug patch 24 may
Mafy
348 Comments
Millor May 22 @ 12:24pm 
okay, you win, I'm triggered. Please tell me the ability to craft "medieval stone armor" is a joke addition
Karthago May 3 @ 10:04pm 
Your BCE mod list is really well done; I've already spent hours collecting and crafting, or killing enemy troops with resource crates.

Thank you, great work!

:steamhappy:
粉红猫猫拳 Apr 5 @ 10:51am 
how to make a tool kit?
it needs combine wire cutter+24 screws+steel pipe+rope, I have all materials, but I just cannot combine them together.
I can only combine 2 items together,but to make a tool kit I have to combine 4 items together, can someone help me out?
Disco Elysium Feb 22 @ 6:06pm 
There is an error being produced in your mod due to a typo in Crafting43RTGII.lua, line 1099. Its producing a bunch of script errors.

BCE_ShipmentGold is mispelled as -
BCE_ShipmentGoldt

Also the crafting43_RTGII.lua is producing a stack overflow. I ran that file, script10.lua from BCE guns and the error log through deepseek/GPT. this is the code it suggested inserting:

function OnMsg.RevisedWeightAddedToItemProperties()
if not RevisedWeightAddedToItemProperties_Processed then
RevisedWeightAddedToItemProperties_Processed = true
-- Your existing code here
Msg("RevisedWeightAddedToItemProperties")
end
end
Slawek Feb 17 @ 5:23am 
Hey whahappen, great mods all-round! My humble feedback:
1) Unknown plants - they take a lot of slots since they do not bunch up - is there a way to change the stack to something bigger? They are currently 1/1, can we make them 1/100 or sth like that? I mean, if I want to move all of them 1 by 1 to the stash to open each one it takes forever.....
2) Meds - this is my biggest problem in my game, since we get those unknown plants instead of medical - the mod description says that if we combine the plant material with wirecutter we get 40 meds - this is not the case, you get bulrap.....
Gavinvin Feb 12 @ 4:31am 
Can this be enabled mid save. or does it need to be a new file?
whahappen  [author] Feb 6 @ 8:29pm 
Only with real diesel from what I know.
Rutagur Feb 6 @ 8:23pm 
Thanks, I just turned on cheats to check, changed the shop to Tier 3 and kept restocking it. After a few restocks, I do see "Diluted Diesel can" for sale.

Can you mix this diluted diesel can with a clone can to get more diluted cans or does that only work with the real diesel?
whahappen  [author] Feb 6 @ 7:58pm 
That is mostly true. I believe in lategame you can buy the dilluted canister from BR's. That works as intended.
Rutagur Feb 6 @ 7:29pm 
I probably ran into the same issue as the other guy a month ago about diesel. I did Siegfried's quest and handed the diesel back to him in his quest so no longer have it in my inventory. Now I crafted a clone can but don't have real diesel to combine it with. Am I unable perform diesel crafting for the rest of this run?