RimWorld
42 valoraciones
Combat Extended Important Ammo
   
Premiar
Favoritos
Favorito
Quitar
Mod, 1.4
Tamaño
Publicado el
Actualizado el
334.481 KB
30 NOV 2022 a las 2:52
30 NOV 2022 a las 3:21
2 notas sobre cambios ( ver )

Suscríbete para descargar
Combat Extended Important Ammo

Descripción
Makes ammunition important.

- Ammo is harder to produce (less output and requires chemfuel)
- Traders have less ammo (supply depends on relations)
- Traders do not carry explosive ammo
- Ammo is almost a currency (trade price is closer to market value)


All changes are optional. Original mod author is Sladki[ludeon.com].


Other mods:
- Combat Extended Propellant - adds propellant as an ingredient for ammunition.
- Combat Extended Fixes - mostly weapon-related changes.


Don't forget to rate!
42 comentarios
Nuacepony 15 FEB a las 3:21 
The price of 12x64mm is too high, the mechanical raid will lead to a lot of wealth, one raid = 100,000 silver
Aurora 25 DIC 2023 a las 10:50 
After running through the code it just goes by tech level, so for any modders trying to make their ammo not be affected or specifically be affected when it's not, just force the tech level to industrial or higher to make it have the changes.
Medieval or lower to not.
Cheese Garlic Naan 26 NOV 2023 a las 11:55 
May i request a patch for some mod, good sire?
lol  [autor] 4 NOV 2023 a las 12:13 
@Rubber Ducky, I'm not the original author, but it seems to work with modded ammo too
Rubber Ducky 4 NOV 2023 a las 5:03 
Does this work on modded ammo? like autopatching or just changing the recipes? For example the halo UNSC ammo
lol  [autor] 2 NOV 2023 a las 6:18 
@AD627, no, it doesn't change that. Only traders' inventory is affected
AD627 26 AGO 2023 a las 20:46 
Does this also reduce the amount of ammo enemies have, or does it only affect the player?
Ocelimas 7 AGO 2023 a las 6:16 
Hey, the spreadsheet linked in your description seems to be missing FYI.
lol  [autor] 11 MAY 2023 a las 11:10 
@Meowdypardner no problem, have fun playing!
Meowdy 10 MAY 2023 a las 11:34 
It actually worked lmao. I thought that Island thing was just some crabs being bugged or something. Who woud've thought that some random biome would break ammo recipes... Thank you!