RimWorld
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Combat Extended Important Ammo
   
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Mod, 1.4
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334.481 KB
2022年11月30日 2時52分
2022年11月30日 3時21分
2 項目の変更履歴 ( 表示 )

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Combat Extended Important Ammo

解説
Makes ammunition important.

- Ammo is harder to produce (less output and requires chemfuel)
- Traders have less ammo (supply depends on relations)
- Traders do not carry explosive ammo
- Ammo is almost a currency (trade price is closer to market value)


All changes are optional. Original mod author is Sladki[ludeon.com].


Other mods:
- Combat Extended Propellant - adds propellant as an ingredient for ammunition.
- Combat Extended Fixes - mostly weapon-related changes.


Don't forget to rate!
42 件のコメント
Nuacepony 2月15日 3時21分 
The price of 12x64mm is too high, the mechanical raid will lead to a lot of wealth, one raid = 100,000 silver
Aurora 2023年12月25日 10時50分 
After running through the code it just goes by tech level, so for any modders trying to make their ammo not be affected or specifically be affected when it's not, just force the tech level to industrial or higher to make it have the changes.
Medieval or lower to not.
Cheese Garlic Naan 2023年11月26日 11時55分 
May i request a patch for some mod, good sire?
lol  [作成者] 2023年11月4日 12時13分 
@Rubber Ducky, I'm not the original author, but it seems to work with modded ammo too
Rubber Ducky 2023年11月4日 5時03分 
Does this work on modded ammo? like autopatching or just changing the recipes? For example the halo UNSC ammo
lol  [作成者] 2023年11月2日 6時18分 
@AD627, no, it doesn't change that. Only traders' inventory is affected
AD627 2023年8月26日 20時46分 
Does this also reduce the amount of ammo enemies have, or does it only affect the player?
Ocelimas 2023年8月7日 6時16分 
Hey, the spreadsheet linked in your description seems to be missing FYI.
lol  [作成者] 2023年5月11日 11時10分 
@Meowdypardner no problem, have fun playing!
Meowdy 2023年5月10日 11時34分 
It actually worked lmao. I thought that Island thing was just some crabs being bugged or something. Who woud've thought that some random biome would break ammo recipes... Thank you!