Sid Meier's Civilization V

Sid Meier's Civilization V

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Ingame Editor
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15 июн. 2012 г. в 15:55
2 мар. 2014 г. в 0:59
Обновлений: 13 (просмотреть)

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Ingame Editor

Описание
COMPATIBLE WITH ALL VERSIONS AND MODS.
An in-game editor to alter the map and many other things on the fly.

- Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc.
- Change cities' religion followers, population, buildings, culture, status, etc.
- Spawn new units, remove other ones, for any civilization, including barbarians.
- Modify players' gold, culture, faith, relations, etc. End wars or seed them, grant victory or inflict shame.
- Grant or remove techs or social policies, found religions.
- Can be used as a cheat engine, a map/scenario editor, or a tool for developers.
- Not available on multiplayer games (of course!).


COMPATIBILITY:
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- Can be used with or without the "Gods and Kings" and/or "Brave new world" expansion. With or without any DLC.
- Can be used on Windows and OSX (look at the Mac FAQ in the links section).
- Should be fully compatible with every mod. Does not modify/replace game files.
- If you encounter a mod conflict, please report it on the official thread (links at the bottom), I wil fix it very quickly.


NOTES:
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- Some bugs are caused by civ5 and cannot be fixed (notably, some graphics are not updated until you reload), see the official thread (links at the bottom) for more infos.
- The first version of this mod was released on september 2011 and it is now very mature, although latest patches from Firaxis made a few things worse.
- IGE is not attached to savegames (a good thing).


LANGUAGES:
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- Units, techs, and such are always localized (IGE uses the names provided by Civ5).
- Full localizations available in English, French, Chinese, German, Spanish, Italian, Russian and Japanese.
- Feel free to submit new translations, it's easy and fast to do. Look at the links at the bottom.


INSTALLATION AND USAGE:
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- Subscribe to this mod.
- Start civ5 and click *MODS*. Download will automatically proceed (it it does not, Steam messed up, look at the links section - Fix Steam install)
- Enable this mod.
- DO NOT CLICK *BACK*.
- Click *NEXT* on the bottom right, check that IGE is listed.
- DO NOT CLICK *BACK*.
- Click *SINGLE PLAYER* to start or reload a solo game.
- Once your game has started, click the IGE label on the top right, close to the turn number.
- Mac users need to download the archive from the official thread and look at the Mac FAQ in the links section here to learn how to play mods on macs.


INSTALLATION TROUBLESHOOTING
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- I subscribed but the download does not start. Steam broke your download. Close civ5 and delete the cache folder in Documents/My Games/Sid Meier's Civilization V. Start civ5, go to the mods page, be patient and wait for all mods to be downloaded. I insist: be patient or you will break things again.
- I subscribed but the download does not start (bis). If Steam continuously fails, try a manual install from the official thread (see the links section).
- I can't see the IGE label (1) It was not loaded: DO NOT CLICK "BACK"!
- I can't see the IGE label (2) Sometimes civ5 loads no mods if one of the selected mods couldn't be loaded (for example a total conversion mod was enabled but you try to reload a savegame created without it).
- I can't see the IGE label (3) Mods installed from Steam but no longer on the workshop, such as Hulfgar's postmodern expansion, cause problems. Disable them or install them manuallly from a third-party source.


OTHER FREQUENT QUESTIONS & PROBLEMS
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- I cannot get achievements. Achievements are disabled whenever you play through the mods menu, this is not specific to IGE.
- How do I export the map? On the civ5 window to save your game there is a button to save as a map rather than a mere savegame.
- How do I edit the rivers? See the hex picture at the bottom left of the terrain edition panel? Click its edges to toggle rivers on/off.
- The terrain's 3D graphics are not updated A civ5 limitation, cannot be fixed. You need to save and reload.
- "Unexplore" does not work after "reveal all" A civ5 limitation, cannot be fixed.
- How do I change the position of the topright label? See links at the bottom.
- Can you shrink the UI? No. The UI is optimal for 1920*1080 and above, and still fine on 1600*900. Below that it's usable but uncomfortable. However creating an adjustable UI to improve that would be far too much work for my taste (Civ5 is no Windows or iOS and its UI systems are pretty simple) and I don't want to shrink everything and mess up the user experience on most common resolutions.


CRASHES & FREEZES
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Right-click the IGE label in-game and:
- Enable the safe mode if the game crashes when you select another player.
- Disable auto-saves if the game crashes when you open IGE.
- Disable the IGE strategic map if the game randomly crashes when IGE is opened AND you were using the strategic map.
Those three bugs are caused by the game or your graphics drivers, not by IGE. I cannot fix them.


Crashes caused by mods stacking when reloading a savegame in-game:
- Disable mods that are no longer available on Steam such as Hulfgar's postmod expansion. Look for them on the web or on CivFanatics and perform a manual install instead.
- Happens randomly, the mods to remove differ from one user to another. No mod is at fault, only civ5 is.


TIPS AND TRICKS:
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- Ctrl + i to open/close IGE.
- Ctrl + Z to undo, ctrl + Y to redo. Works for terrain edition and painting.
- Ctrl + F5 to save and reload automatically (update terrains graphics and minimap fog).
- Right-click *IGE* to show an options panel.


CREDITS:
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- Special thanks to ねこちゃん for the localizability effort and the Chinese translation.
- Al Qamar for the German translation.
- Emerald Viper for the Spanish translation.
- Error404 for the Italian translation.
- Zodiak69 for the Russian translation
- Yche2990 for the Chinese translation updates.
- CJ_GOROH for the Japanese translation.
- CivFanatics and the people lurking there, who test, torture and make IGE crash until they're sure it's fine, who provide me feedback, suggestions and critics, who carried me through the painful hours of LUA coding, and made me want to improve IGE.


LINKS:
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* Official thread: http://forums.civfanatics.com/showthread.php?t=436912
* Repair Steam install: http://forums.civfanatics.com/showpost.php?p=11589382&postcount=519
* Change IGE position: http://forums.civfanatics.com/showpost.php?p=11048692&postcount=223
* Translate IGE: http://forums.civfanatics.com/showpost.php?p=11614821&postcount=611
* FAQ for Macs: http://forums.civfanatics.com/showthread.php?t=403978
Популярные обсуждения Просмотреть все (111)
14
12 ноя. 2023 г. в 13:45
NO START BUTTON
Grimm
4
12 июн. 2022 г. в 21:23
Bad Argument LUA
Atlantean_king
1
28 авг. 2022 г. в 8:44
Can't change active Civilizations.
Contra_Mundum
Комментариев: 3 047
Arthur Pendragon 7 сен в 6:17 
@29spencerpeck You wrote you've installed v.46
I've subscribed to this mod here some years ago but it hasn't updated past version v.39

How did you install v46?
Treehugger 4 сен в 23:20 
Btw, this mod seems to only download in game, and not via Steam browser it seems (late Aug 2024). The mods downloaded themselves it seems, or my impression, after starting the game and enabling mods inside the game.
Treehugger 4 сен в 23:18 
Q: Is is possible to just use the map editor to create the land mass and its fetures, and then let the game engine populat the new saved map with randomly placed resources?
Circumcised Cucumber 31 авг в 18:05 
doesn't work. any edit immediately breaks the game.
Skatman 30 авг в 4:00 
I've done a bit of digging and it appears this mod is having an issue with one of the R.E.D. mods stated earlier (which was always my guess, tbh). Not sure if you're still supporting/updating this mod - but thanks in advance if you are.
Skatman 30 авг в 2:55 
Hey, apologies for this, but I'm getting the following error:

"IGE couldn't start, probably because of another mod.

- Please report it on Steam or CivFanatics with error below and the mod name so that I can fix it quickly.
line F:\(Path to IGE)\Panels\IGE_UnitsPanel.lua:89: bad argument #1 to 'pairs' (table expected, got nil)"

Mods I'm using:

- City-State Diplomacy Mod (v. 14)
- Culturally Linked Start Locations (v. 4)
- InfoAddict (v. 22)
- Ingame Editor (v.39)
- R.E.D. DLL For BNW (v. 9)
- R.E.D. HotFix (v. 3)
- R.E.D. Modpack (V. 27)
- R.E.D. Xtended (v. 3)
- R.E.D. Xtreme (v. 27)
- Yet (not) Another Earth Massive (v. 22)
- Ynaemp City States for BNW (v. 1)
- YnAEMP DLL Leader fix for BNW (v. 2).
29spencerpeck 29 авг в 0:24 
I got an error text trying to open IGE v.46 with Community Patch v.137, InfoAddict v. 22, Really Advanced Setup v.15, Vox Populi v.17, VP - EUI Compatibility Files v.1 with InGame Editor+ v.46. I had the same issue with IGE v.39, then downloaded v. 46 and got the same error text for v.46.
Error text is: IGE_CityBanner.lua:172: attempt to index local 'city' (a nil value). The same error occurred with v.39
FallTec 27 авг в 12:19 
It works perfectly even with bunch of DLL mods, no problems here
Creeping Death 21 авг в 5:02 
Is there any possability to include antiquti sites? There is only archaeological sites, but that only gives the option to build landmarks, not get an artifact. I am playing with vox populi mod, do not know if that makes a difference.
Sekene 16 авг в 14:05 
cool, no longer working. Don't lose your time