Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Conquest Rebalanced v2.2 - AI Rebalance + New Units
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Tags: Mod
File Size
Posted
Updated
231.995 MB
Feb 24, 2024 @ 4:44am
Mar 18 @ 8:11am
51 Change Notes ( view )
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Conquest Rebalanced v2.2 - AI Rebalance + New Units

Description
What does this mod do?
  • This mod changes what the AI chooses to deploy in conquest: The AI will buy much less artillery and will instead deploy more tanks, infantry, anti-tank/anti-air guns and mortar teams. Battles will become more intense -- make sure you bring supply units!

  • Adds new over 60 new infantry squads to Conquest: a mix of Early and Late squads for USA, GER, USSR both for players and the AI

  • Adds vehicles to USA, USSR + Germany including (Late) models of AT guns (better ammo), snowmobiles, beutepanzer and more

  • Introduces a small probability of the AI spawning supply and engineering units that you can capture

  • Gives the AI a selection of "tank squads" that it can deploy and use. You will see formations of 2-4 tanks/SPGs moving and fighting together. The AI still has individual tanks to buy as well.
*Not the US because the US has no early option

Defense mission preparation time: how to choose your own settings
This mod sets defense mission preparation time to 10-13 minutes by default. If you want to change this, please do this:
  • Open the mod directory C:\Program Files (x86)\Steam\steamapps\workshop\content\400750\3167249047
  • Open resource/script/multiplayer/modes/conquest.lua (Don't be scared, all you need is notepad)
  • Change "StartSpawnTime". This sets how long the AI will wait before deploying units (in miliseconds). The first numbers (10, 13) are how many minutes the bot will wait.:
    -- Bot is attacker AttackMin = 10 * 60 * 1000, AttackMax = 13 * 60 * 1000,

Need the old version with no new units? Try the Legacy Edition!
For those of you that prefer to play without new conquest units, you can use the Legacy Edition. This version only rebalances the AI's unit purchases, nothing else.

Latest update
Minor Update 2.28



    Some new vehicles for GER and USA!
  • Renault FT (37mm and Hotchkiss MG variants) for Germany
  • Citroen staff car for Germany
  • Munitionsschlepper I/Munitionspanzer I for Germany (an armoured supply vehicle!)
  • Bedford OYD and Universal Carrier Mk.II for USA (Temporary until UK faction releases, then probably will be removed)

Note for Finland players:
If you want to play as Finland, I strongly recommend downloading both this mod AND Sandels' Finland Overhaul mod that adds lots of new units and voicelines to the game that make it much more authentic and immersive. The two mods work well together, and I will try to keep them working together in future.
Link to Finland overhaul:
https://steamcommunity.com/sharedfiles/filedetails/?id=2875301257

USING THIS WITH OTHER MODS:
This mod will either not work with, or ruin the experience of any mod that adds new units (e.g. Valour, MACE or CE). Use this mod at your own risk!

In testing, I have found that this mod works with:

Users have reported that this mod does NOT work with:
  • CE (Conquest Enhanced)
  • German Reskin Pack - War Over Europe

How does the mod work?
Part 1: Changing what, when and how the AI buys units
This mod changes the file inside the game that the AI uses to decide what to buy during Conquest. Here are a few lines from the game's original settings:
--Artillery {priority = 2.0, type = {"Cannon", "Artillery",}, unit = "105mm_m2a1"}, {priority = 2.0, type = {"Cannon", "Artillery",}, unit = "105mm_m3"}, {priority = 0.1, type = {"Cannon", "Artillery",}, unit = "114mm_m1"},
This mod knocks the 'priority' figure down to 0.1 for all cannons, and between 0.1-0.5 for self-propelled artillery pieces. In testing (mostly against a US AI) this forces the AI to spend much more on frontline units. I also increased the priority values of most frontline units to really push the AI to stop wasting so much money on cannons.

If you want to set your own figures for the AI to follow, it's quite easy to find and adjust these figures yourself. Make a copy of the files in C:\Program Files (x86)\Steam\steamapps\common\Call to Arms - Gates of Hell\resource\gamelogic\script\multiplayer and then pack them into a mod following this guide.

This mod also changes the wait times for the AI. You now have about 3 minutes at the start of an attack mission before the AI will start to send reinforcements. Defense missions also have a slightly longer wait time for the AI.

Part 2: New units
I took inspiration from Sir Johan's Latewar Infantry mod for the v2.0 update which introduced a large number of Earlywar and Latewar infantry squads. Since then, I have also added missing tanks, anti-tank guns, artillery pieces, trucks, snowmobiles and tractors for players to use. I have also given squads small arms and grenades that exist in the game files but are missing in vanilla, like the 'Hawkins' AT mine and GGP/40 rifle grenade.

Some squads have been put together using historical TO&E info rather than being copied from MP, so they might play a little differently to other GOH squads.

The AI has access to tank squads of 2-3 vehicles that it can deploy. These armoured groups will move and fight together, giving the player an extra challenge especially on the offense.

Credits
  • Thumbnail image courtesy of HM Government/His Majesty's Stationery Office
  • Thanks to the creators of Ground Pounders mod for the idea of changing what the AI deploys
  • Thanks to Sir Johan for allowing me to use some of the code from his Latewar Infantry mod
  • Thanks to Kirin Strong for his help getting the Panzer I (Flamm) weapons to work correctly
  • Thanks to Georider for his excellent Panzer I desert skin
  • Special thanks to the people on the GOH Discord #modding channel -- without the help of users like Mine_Detector, KapitanSWAT, MrCookie and others, this mod would never have got off the ground.
Other
If you would like to support the work that goes into this mod, please feel free to visit my ko-fi[ko-fi.com] page or get in touch directly!
Popular Discussions View All (2)
86
1 hour ago
Bug Reports
Red_Snow
45
Mar 21 @ 8:06am
Suggestions/Ideas
Red_Snow
461 Comments
Red_Snow  [author] May 5 @ 1:13pm 
@Ruś You are a gentleman and a scholar.
Great mod. :jake::steamthumbsup:
Crazy Horse May 4 @ 2:15pm 
this mod seems great, i really hate how much artillery the AI uses. Like why on my defense mission day 2 do you have 5 field guns? It's not very fun. Especially when you commit to the flank only to find out they have another one 50m behind the gun you are attacking.
ǝʞᴉdS ✪ Spike ツ May 4 @ 8:29am 
Game crash but without error, I play the conquest and randomly game just dissapears :D No error no nothing, could it be cause i have 3 month old conquest? Should I start new conquest then?
Ruś May 4 @ 6:33am 
Game crashes only if you have save from 0.49 version.
Just create a new conquest.
Red_Snow  [author] May 3 @ 11:56am 
Game isn't crashing for me. Post your log files in bug reports. Not being an autistic savant, I can't fix a problem if I don't know where it is.
shogomad May 2 @ 3:19pm 
Thanks for all the Great Info!!
TK-747 May 2 @ 2:21pm 
Because the mod isnt updated yet...
YANCHER7 May 2 @ 12:59am 
The game crashes when loading the battle in the conquest mode.
Malta May 1 @ 11:34pm 
crashes a bunch