Stellaris

Stellaris

DarkSpace
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Update: Oct 28 @ 11:04am

DARKSPACE v2.97f - Hotfix1

Arcane Origin
- Fixed an issue where Hiveminds on Arcane Ringworlds had a too weak starting economy
- Fixed an issue where new colonies on Arcane Ringworlds would have a wrong starting city district

Update: Oct 28 @ 11:01am

Update: Oct 26 @ 3:50am

DARKSPACE v2.97f

I am back, with many changes and fixes :)

New Ascension Path: Neuronal Existence
- Only for Hive Minds
- organic virtual, but with a few more planets on average

Origin Comeback: Arcane
- Added a new district set with new zones
- Fixed the origin gamestart & trait habitabiltiy (only Arcane Ringworlds)

Origin Galactic Plague
- Renamed Living Hiveworld to Biomechanical World
- Has now +1 Decryption/Codebreaking for easier espionage operations (for Infection)
- The building for Organic Matter does not require exotic gases anymore
- Can now create more Biomechanical Worlds via decision
- Fixed Organic Matter gain from eating/purging pops
- Fixed the Gene-Seekers civic
- Fixed Strain locs still having the 3.14 loc values (1->100)

New Civic: Invasive Species
- turns into cluster gameplay
- has altered atmosphere mechanic + decision

New Civic: Eusocial Collective
- Only for ART portraits (because you play insect swarms)
- New army type & leader traits
- Can create underground nests for Nesting Queen jobs

Misc Changes
- Fixed councilors to all leftover civics
- Fixed district modifiers not working anymore
- Fixed buildings having a wrong resolution since 4.0
- Fixed several issues for the Galactic Plague origin's civics since the 4.0 update
- Fixed some loc issues
- Fixed Skycatcher naming bug
- Fixed Cyberpunk job/civic stats & situation speed
- Fixed Hyperflora decisions having too low numbers
- Fixed Eldritch Ancient Library deposit + tooltip
- Fixed Hivemoons and Hivekraken (Galactic Plague) not being available with Organic Shipsets
- Fixed Verdant ships (Hyperflora) not being available with Organic Shipsets
- Fixed planet backgrounds
- Fixed origin gamestart effects
- Fixed Ancient Library deposit jobs (Eldritch origin)
- Fixed Code Sentinel jobs (Eldritch origin)
- Renabled some portraits

Update: Aug 23 @ 2:38am

DARKSPACE v2.97e - Hotfix2

- Fixed district modifiers

Update: Jun 15 @ 2:56am

DARKSPACE v2.97e - Hotfix1

- Fixed origin Galactic Plague

Update: Jun 15 @ 2:26am

DARKSPACE v2.97e

- Fixed some DS ships not having a correct name
- Fixed origin Tempest
- Fixed origin Constructor Ark
- Fixed origin Nomads (can now produce trade)
- Adjusted Vero civic stats

Update: Jun 13 @ 11:27am

DARKSPACE v2.97d - Hotfix 3

Sadly I had to temporarily deactivate the origin "Nomads" due to 4.0 fleet upkeep changes. I will add a new UI mechanic to gain trade/logistics asap. The game updates faster than I can fix, especially because my time is very limited recently.

Update: Jun 12 @ 2:13am

DARKSPACE v2.97d - Hotfix 2

- Fixed Hyperthropic trait localisation
- Temporarily deactivated the origins Ark & Tempest due to recent district changes (Stellaris 4.0.18)
- Fixed Ethereal Spire jobs not working
- Deactivated Xeelee perk

Update: May 26 @ 12:49pm

DARKSPACE v2.97d - Hotfix 1

- Fixed an issue with leader creation & assignment for the Constructor Ark origin
- Fixed some tech requirements for ascension perks

Update: May 25 @ 2:18am

DARKSPACE v2.97d

Fixed different parts of the mod due to changes in Stellaris 4.0

Misc Changes
- Minor bug fixes
- Replaced model of the Willpower ship from the Certus civic (FE ship) & nerfed some stats
- Blocked organic shipsets for some civics & origins
- Disabled Back to the Roots perk for Nomads
- Disabled the Certast civic
- Fixed Nomads Zero Station not providing Element Zero
- Fixed ship names in the ship browser not having a title

Origin Tempest
- Unlocked Replicators civic for this origin
- Reworked origin initializer
- Reworked their unique weapon (now for support)
- Reworked ascension perk & megastructure
- Reworked all buildings, techs, bonuses & jobs
- Reworked entire localisation