Azune
Slovenia
 
 
Currently Offline
Review Showcase
12.9 Hours played
Good value for asking price if you like logic puzzles.

The idea is to deduce which chests are mimics based on what each of them tells you and open the rest for treasure: gold, gear and items. You need those to overcome enemy encounters between floors and final boss of the dungeon, so it's imperative to open as many chests as possible. Opening them also awards experience points to level up your character's stats.

Initially you can select 3 game modes: regular, expert and random with a varying number of mimics. After you complete these at least once additional modes unlock to a total of 7 and each of them in turn has different levels of difficulty. Levels 1 - 4 have 30 dungeon floors and levels from 5 onward have 50.

As a general rule the mimics lie and other chests tell the truth, but different modes can change that. Each brings something new into play. Like not knowing exact number of mimics but only a range, for example 1 - 3. Or robbers which hide in chests and make finding mimics more difficult because some chests now talk about robbers instead, giving you less information about mimics. Or mode with numbers above chests indicating how many adjacent chests are mimics and you need to figure the correct pattern. Or mode with confused chests which lie but aren't mimics. Or mode where mimics tell the truth but normal chests of the same color lie. Some chests may be asleep or talk about different things, like what treasure type they contain, or count down the time you have to leave the floor (specific floors only, generally you have as much time as your gut stat allows).

You get the picture... you're bound to find something you like, at level that offers adequate challenge.

Most floors of each dungeon are floors with chests that come in groups of 6, 7 or 9 (the picture with 4 on game page is only the very first floor of tutorial). Some floors are combat encounters and some are settlements with a shop and an inn. Combat is barebones, step next to an enemy and click to exchange hits. It's merely incentivizing opening most chests, more so on higher levels.

RPG elements are likewise minimalistic, just attack and defense, HP and gut. Gut is hunger, if it reaches zero you die. It's there to make you feel slight time pressure when solving the puzzles and strategize a bit when needed since you don't really have to open any chests to proceed to the next floor.

Randomization ensures lasting appeal and although it does make some puzzles trivial, others can get pleasantly tricky. I'd say it's suitable for children to have some brain exercising fun too.
Review Showcase
9 Hours played
Highly entertaining compact arcade in the vein of acclaimed classics.

Each stage has a number of donuts scattered across the level and for best score combos you need to gather them in randomized sequence. After you pick the first one, the next that should be picked starts flashing. Simple and effective.

Enemies have linear movement except for one that chases you. Individual stages play differently enough not to feel repetitive. Higher difficulties introduce a new enemy type and increase the speed and overall number of enemies to make things more frantic. No deaths felt unfair, which is a testament to good design.

Gameplay loop consists of 5 single-screen stages, across 3 difficulties split into 2 main modes spanning 2 rounds or 10 stages each, Easy-Medium and Medium-Hard with a nice bonus stage in between having you bounce the baker on a giant pumpkin. There are global leaderboards, speedrun and daily challenges for lasting appeal.

Chiptune soundtrack is catchy, controls are tight, visuals endearing, and ending made me smile, remembering days when winning in arcades awarded you a generic one-liner in broken English. Good times.
Screenshot Showcase
Beyond Blue
Recent Activity
0.8 hrs on record
last played on May 12
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last played on May 12
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Azune Dec 31, 2023 @ 10:43pm 
Thank you, I'm wishing you all well in the coming year! :)
Fennec Fox Dec 31, 2023 @ 10:13pm 
Happy New Year!
Killing Floor 2 Jul 22, 2020 @ 6:10am 
very good Insurgency player and awesome FRIEND.
Hellstrum Jun 24, 2020 @ 12:46pm 
Thank man :startledmetalslime:
Azune Jun 24, 2020 @ 12:23pm 
@ Cryoe

Hi.

If you like the idea of an open-world reversed hunting game (where you are the hunted one) and if developers did fix the AI, then it's well worth the current price.

Keep in mind that it's very unpolished. Feels more like an early access title, but currently isn't that expensive given its unique setting which in my opinion works very well.
Hellstrum Jun 24, 2020 @ 9:50am 
Hey man seen your review on Generation Zero. game looks kinda neat, do you think it's worth the sale price?