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Recent reviews by BloodySin

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Showing 1-10 of 14 entries
4 people found this review helpful
29.2 hrs on record
No one wants to be shackled to Sony and their recurring data breaches.
Posted May 3.
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No one has rated this review as helpful yet
1 person found this review funny
87.3 hrs on record (8.0 hrs at review time)
The game is a time bomb. Without fail, after around one hour and half of play, the next interaction with an NPC or save point, the game freezes. It isn't based on area, planet or what you interact with, it's just set to implode, apparently. Bonus points if, after killing the one-shot wonder Rancor on Grand Master, the game decides your only save (the game doesn't let you pick multiple slots) should now freeze the game on load, forcing you to either start over or uninstall this piece of ♥♥♥♥. Add to that the by now well-know performance issues, which remain the same whether you're on Low or High settings, and this would probably be a good game, if it allowed itself to be played.

Update: Started a whole new game. Played up to crashing the Mantis. First "Interact" prompt I try to use, the game freezes, just like on the other playthrough.
Posted April 28, 2023. Last edited April 29, 2023.
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4 people found this review helpful
2.4 hrs on record
If only they'd fix the problems...
Posted November 26, 2021.
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1 person found this review helpful
40.9 hrs on record (3.4 hrs at review time)
So, Biomutant... hyped, then forgotten, then hyped again... and this is what we got.

Have you played Breath of the Wild? Biomutant is like that. As long as you remove 95% of the exploration capability, because, unlike that game, everything blocks your way, even what you should be easily capable of climbing or jumping over. Remember how you were pretty much always 30 seconds away from something, be it an encounter or a collectible or a secret, something to explore? Forget about that. Empty spaces is what awaits you for most of the "open world."

Have you played any Arkham series game? Biomutant is like that. As long as you remove 99% of the responsiveness and fluidity of the combat. Locking on? Who needs that, let the game randomly decides who it wants to make you attack based on some obscure code that picks who you're "looking at." Timed dodges? Sure, just don't expect them to move you to another enemy to continue a combo. Or for it to make you evade any attack beyond the basic. Blocking and countering? Sure! Well, kinda. You see, when you're a furry, lifting your arm consumes "chi," and without "chi" your muscles just can't receive the orders from your brain. You want to block really bad, but it just won't happen, because you're out of "chi." And you don't lose "chi" only on a successful block, no! Furry limbs work in mysterious ways, you'll lose "chi" even if your half-second arm lifting does nothing. Oh by the way, dodging also consumes "chi." So yeah, you'll feel like Batman - if all the fun in the combat was sucked out of it and you were left with a fur-covered floppy skin rag.

Have you played Mass Effect? Awesome voice acting, right? Everything is voiced, and with quality, with emotion. Biomutant is like that. As long as you remove 99.9999999% of the voice actors, leaving just one. One ♥♥♥♥♥♥♥ "narrator" who "translates" everything your character should be able to understand. "Lazy VA" will be divided in Before Biomutant and After Biomutant, because this laziness was just that groundbreaking. Small studio, they did it to save expenses? Well, what they got was an example for the ages of how half-assing something is worse than not doing it in the first place. It would have been better to just have the animal noises and subtitles, no voice acting. All you will get from this is the shared desire that the Narrator is someone you can meet and murder to finally have silence.

It's a pity, the game looked like it had a lot of potential, but it made an unfortunate choice when leveling up: their pick of Mutation was "Disappoint."
Posted May 30, 2021. Last edited May 30, 2021.
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4 people found this review helpful
7 people found this review funny
4.8 hrs on record (3.1 hrs at review time)
With too many split-second reaction essential controls spread over both sides of the keyboard and the mouse, in an amount that you can't have the required access to all within easy reach even with remapping, this game is perfectly suited for all three-armed gamers out there using keyboard & mouse. Unfortunately, I only have two, so my anatomical restrictions earn me just frustration.
Posted May 23, 2021.
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1 person found this review helpful
0.8 hrs on record
I own a lot of games. I own a lot of awful or broken games. I have never asked for a refund before, though.
Rust's utterly imbecile "we will say what your character looks like and you won't be able to play like you want cuz RL or some dumb made up developer ♥♥♥♥ lul" made that change. Congrats on your experiment, you can take your Darwin Award on the way out, Facepunch.
Posted January 18, 2021.
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12 people found this review helpful
3 people found this review funny
210.6 hrs on record (169.1 hrs at review time)
The only positive thing about this is that the port is mostly of good quality - even if for some reason the key mapping feels like it was made by pulling letters from a bowl at times.

I had began playing these games back on a 3DS and only managed to finish the first and begin the second. Fast forward many years, I decided to once more give it a try on the PC... and was quickly reminded why even the Sunk Loss fallacy couldn't get me to play them all.

The sole good thing about these games are the cases, when looked at from outside the game. They are actually interesting, the way the crimes were committed and the mistakes that allow them to be proven. But when you get to play through the game, it turns pathetic.

The pacing of the game is a purposeful snail one. Everything is slow and can't be skipped. The text has no option for speed, and even skipping it is slow when compared to other similar games. Everyone seems to have long, drawn out, unnecessary, "funny/dramatic" animations that are repeated ad nauseum at every single line spoken.

The moon logic is borrowed from old point'n'click games, but just doesn't fits when you're dealing with pretending to be an attorney. You, as a player, can easily see holes and ways to prove or contest things, but are unable to do it at every single turn. Instead, you are forced to take bizarrely twisted ways, taking a deep dive into nonsense, to follow the strictly linear path ahead of you, all the while having the most ridiculous "objections" thrown at you by the other side.

To make matters worse, Phoenix is a complete idiot with a gold fish's memory. You can have two bits of data which a child could see the link, yet this "Ace" will completely ignore, at most going "I think I'm missing something here." You are only able to make basic logical conclusions when the game sees it fit to let our "Ace" take a (always very brief) break from being a moron. So, not only you are limited by moon logic and only being able to take action at specific times, you often have to go through an hour of waiting for the game to finally decide you can figure out what you've known all along.

Lastly, the humor can be summed up in one word: cringe. Phoenix Cringe: Ace Cringing is what the name could have been called. The clearly exaggerated humor is reminiscent of something like Sponge Bob, and, just like that cartoon, made to be enjoyed by an infantile audience.

If you must have something to do with this game, do yourself a favor and watch someone else playing it, preferably on recorded videos so you are able to skip all the inane filler. And if you wonder about my hours on this game, there's no mystery to it: I lost count of how many times I didn't even bother closing the game and just alt-tabbed away to play something else.
Posted June 2, 2020.
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15 people found this review helpful
1 person found this review funny
8.8 hrs on record
The game in its current state is a mess. It has some positive points, but they are crushed, peed on and set on fire by the negative ones.

The story and the ambient are pretty good. The graphics aren't the best ever or too realistic, but they do their job nicely. The sound effects add to it all just as good for most cases. The story is intriguing and captivating, making you wonder what it's all about, especially since it seems to deal with local legends most people will never have heard about.

But then you get to the bad points. This would be a great game if it intended to be a "Get Unreasonably Lost Simulator" game. The map is large and you have access to a lot of it at all times. Even when some sections are cut off at a chapter, new parts of the forest open up. With most of it looking the same - which sure, is realistic - you spend 60 to 80% of your playtime lost, exploring the same places over and over again. At least if you care to do exploration... if you do just the main quest, it's extremely linear (and short). But when you have over a hundred collectibles to find, the game is basically begging you to go explore around.

Now, some people will say that's "realistic." Yes, getting lost in the woods empty-handed is bad. But your character isn't in that situation. He has a phone with a working GPS... except the area shown is tiny and there's no way to zoom out. You also can't add any landmarks to it, nor draw any routes, anything. It's a useless static image. Beyond that, the phone has a camera (it's made evident when an NPC you meet add themselves to it, along with a selfie taken using it, shown when they call you). You will find numerous tourist maps as you go around, which would be a perfect opportunity to take a picture and guide yourself. Nope, can't do that. Lastly, the character has a notebook where he writes down stuff all the time. A rudimentary self-drawn map as you go around would be a good alternative then? Nah, it's more fun to spend over half your playtime lost I guess? To counter the "realism" argument even further, keep in mind your character carries somewhere a whole set of alchemy apparatuses, with multiple mini-drawers to keep plants and their pieces separately (around a dozen different plants, which can be cut down into 2 to 4 pieces, each in its own little drawer...), a place to cut them, a place to crush them, and a boiler which is perpetually filled with boiling water and lit. Sorry, I won't buy the "it's for realism" excuse for there being no sort of mapping done as you explore when it's fully thrown out of the window the moment you stop time to casually brew potions on your "portable laboratory."

The game has stealth sequences that are just terrible. They are the insta-death sort, and the loading times are way long. If you get spotted - something that happens often and from places you didn't even know there was an enemy - you are dead, unless the enemy glitches and gets stuck. Ironic that a bug is what would make those sequences less frustrating. Due to this being a popular complain, the developers added a so-called "solution"... a potion recipe that can let you walk more freely without being spotted. But with the caveat that it gives you "bad karma points." Is that really listening to your players when they point out the mechanics are awful, to give something to avoid it with caveats and in-game consequences? Not for me.

Another complain is regarding ultrawide resolutions. A developer did respond about that, stating he doesn't have access to an ultrawide monitor to do the proper testing to make sure adjustments wouldn't break the game. That's fair, and players are giving the time necessary for that. But, on the other hand, why does the game still offers motion sickness-inducing "UW resolutions" that are just the game ridiculously zoomed in, to the point you aren't able to see or access the bottom of your phone? Why offer such resolutions in the first place if they couldn't be tested. I'd rather play with black bars than this.

I will give kudos to the developer for implementing ONE of my requests: to make running be a toggle instead of holding shift. You will spend the vast majority of time running (because he walks at snail pace), and your pinky will be oh so grateful for this change.

Perhaps in time all these things will be handled and the game will become more than a "play the linear story or get lost, literally." But until that happens (if it ever does), my recommendation is to spend your money elsewhere and instead just watch someone streaming it or a "let's play" series of this game.
Posted June 1, 2020. Last edited June 1, 2020.
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2 people found this review helpful
1 person found this review funny
0.4 hrs on record
A very short exploration of an attic, with a few simple puzzles and a lot of spoken dialogue by Sarah, the protagonist, sharing memories of her grandfather, whose belongings she's going through. It's simple, sweet and over too soon. And yet it left me wanting for more, more than most games I've played in a long time have managed to. The game struck me as a mixture of Dreamfall and young Lara Croft, and reading that the creator has been encouraged by the deserved positive reception to try to continue the story made me quite content.
Posted April 24, 2019.
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9 people found this review helpful
13.0 hrs on record (13.3 hrs at review time)
I want to like the game and I see it has potential for fun, but right now just stay away from it. The number of issues and how impactful they are will simply ruin your fun.

The game takes an absurd long time to load. Have a great CPU, have a lot of RAM, have the game on an SSD - nothing helps. Each time you want to start a mission or get out of one you are going to have time to get some coffee, because while way more complex games can load you in seconds, you'll be waiting likely over a minute, even if you play solo. It's like the whole game is stored compressed and every time it decompresses each asset (and even if that was the case, the game doesn't has huge areas, absurdly good graphics or anything to justify it).

The game freezes for seconds at a time often when something new happens, like the first time a character voice is used. Great fun to happen when you are with a bunch of zombies around you that you could carefully dispatch with no problem - if only you weren't stuck in place until they grabbed you.

The game loves to disconnect you, and there's no persistence. That means if you get disconnected say goodbye to all your progress. There's no way to go back to the same game at all, you'll have to start from scratch. Remember the loading times? Put that together with this for lots of enjoyment.

The game tries to be realistic, but you don't have 9 out of 10 possible things you could do to make your life easier. I won't even go into things like one player helping another climb a 6 feet wall or the like. But you get waves of zombies coming from open gates, with cars around the street, and no way to just barricade stuff. How about making noise in one way to flee the other? Yeah, not gonna happen. If you make noise, they are coming after you, even if you're hundreds of feet away.

Speaking of noise, you can be as careful as you want. The moment you meet The Family (basically the rival gang fighting for survival with you) they will be shooting like they aren't surrounded by zombies. Why? Because their shooting attracts zombies to attack you. Sure, there will be the occasional one or two zombies who go after them, but even if you don't fire a single bullet back, expect twenty or thirty zombies coming after you for each that wanders after an NPC.

Since I mentioned The Family, let's talk about how they make you wish you were one of them. They have armor, they have helmets (that despite being open-faced still save them from headshots to the face), they take way more hits to take down than you could ever hope to stand. They also always come in much larger numbers than your team of four, so you have bullet-sponges that shoot at will and summon a zombie mob after you whenever you meet them. How do I join them?

Lastly, the game isn't at all newbie-friendly (to not use a pejorative word). The game requires coordination and teamwork, punishes you badly for mistakes (the "horde bar" never goes down, only up... for reasons), and most people I've met end up ruining missions by shooting at zombies instead of patiently taking them down, spreading around before cleaning zombies and many other mistakes that can ruin a 30 minutes long match in a matter of one minute.

When you join all of that together, you end up with a game with a lot of potential, that could be much more than it is, but all the fun you have in one good match gets ruined by the next dozen that go downhill and leave you dealing with loading screens. If Overkill works on improving the game and the gameplay it has a good chance of becoming fun and something I'd recommed. But as it is, it's a game that just makes me want to play something else.
Posted November 9, 2018. Last edited November 9, 2018.
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Showing 1-10 of 14 entries