安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
🚘🥞🐠🍇🐊👳🐳🐛🌋🍧📒🔋🏓🎁🎍
Another goal is to establish a relationship "in which it is OK for everybody
to do their best. There are an awful lot of people in management who really
don't want subordinates to do their best, because it gets to be very
threatening. But we have found that both internally and with outside
designers
if we are willing to have this kind of relationship and if we're
willing to be vulnerable to what will come out of it, we get really good
work."
-- Max DePree, chairman and CEO of Herman Miller Inc., "Herman Miller's
Secrets of Corporate Creativity", The Wall Street Journal, May 3, 1988
👾🌂👹🌏👽🥞🥒📒🌸🍆🍖📗👳🎽👔
🎁🚗🥗💛📘💃🌳🚕🎫🚙💄🎄🌽📕🕺
nice wh..