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Recent reviews by Zuckerhund ®

Showing 1-7 of 7 entries
154 people found this review helpful
19 people found this review funny
85.3 hrs on record (61.2 hrs at review time)
When I first started playing this game, I was absolutely transfixed and couldn't put it down. The art style, tight combat system, and dark atmosphere was fantastic. Being able to experiment with various trinkets and hero compositions as well as lighting levels in the procedurally generated dungeons was a real treat.

Unfortunately, once I got to the champion level dungeons that all fell apart. Heroes with the best equipment and rare trinkets were being brought down to 0 HP from one non-critical hit from the larger random enemies players will encounter. No matter how many buffs or debuffs I applied, no matter how many different party configurations I attempted, it was all in vain. I kept losing my best heroes. The worst part is, since gold is such a precious commodity, the fortune I used to equip them was also constantly lost.

I have researched this game by looking up threads, wiki articles to learn more about abilities and afflictions (since those numbers and effects are hidden in-game) and many hours figuring out what worked and didn't. Then the game just stopped being rewarding for giving it hard-earned time and just began punishing me, over and over.

I went into this understanding that death was part of the experience, but once you're near the end, the experience becomes so unforgiving, tedious, and malicious, it was practically begging me to exit the game.

Sure, other people have beaten it. You might too, if you study this game like you're prepping for an SAT or dissertation. You will have to read guides, articles, watch YouTube videos, and spend just as much time watching the game as you do playing it. There is no room for experimentation in the end-game, you either think exactly the way the developer envisioned something being beaten, or you get to restart.

There is no freedom or flexibility in this game's design. If you decide to buy it, good luck. I've long since given up on this product. It has sucked up too much of my time and left a bad impression in its wake.
Posted March 4, 2016. Last edited March 4, 2016.
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No one has rated this review as helpful yet
351.7 hrs on record (349.5 hrs at review time)
This is one of the best games ever made. You play as Geralt, a monster slayer who helps peasants with their infestation problems after negotiating the asking price to be a crown higher, which the contract giver then explains will force him to borrow from family and possibly not eat food for two weeks straight.

In addition, every single container you loot in the game was someone else's property that they couldn't get to, because they were either eaten by a griffin, killed by bandits, or they were bandits who were killed by a wyvern, or they were a newlywed couple who were killed by a griffin and then looted by bandits who later died when a wyvern you killed with your crossbow landed on top of them.

Your main goal in this experience is to find Ciri, a playful protege who later tells you that everything you've done only serviced her story, which was a real depressing statement after witnessing all of the exciting events through Geralt's eyes. However, CD Projekt Red prepares the player for this by numbing everyone down emotionally with constant showcases of burning villages, dead mothers clutching dead children in fly covered cottages, and every single contract asking to find a missing person ending up with said person being dead, or so badly mauled and dismembered that the only way you can recognize them is from the lovely tunic their family made for them on their 18th birthday, just before said missing person embarked on a quest to become a better human being.

This is the saddest RPG you will ever encounter, but it has lots of humor in it as well, because while the local population may be suffering in utter turmoil, you play as a character that carries two swords and is immune to disease, has a magical horse who always appears out of nowhere, and you associate yourself with powerful sorceresses, witchers, and poets.

Geralt is like a unicorn trailing a rainbow behind its wake while traveling through a land that knows nothing but the deepest misery. Highly recommended. With the expansion packs included in the Game of the Year edition, there's no reason not to try this incredible, well-crafted experience. One of the best RPG's of all time, hands down.
Posted January 8, 2016. Last edited November 23, 2016.
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No one has rated this review as helpful yet
0.0 hrs on record
What an incredible expansion. Worth the asking price by far. New character models, animations during cutscenes, monsters, and great locations. The storyline is well-written and has the perfect blend of suspense, mystery, and humor. While the addition of runecrafting doesn't do much, it's a way to spend all of those hard-earned crowns and further customize the way you approach a character build.

The side activities also prolong the game with an extra 2-3 hours of content. I really liked the way all of the bandit camps had an interwoven story told through various reports, gave the hunt for additional points of interest more gravity. If you enjoyed The Witcher 3 base game, this expansion is an excellent way to extend the fun.
Posted January 8, 2016.
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50 people found this review helpful
1 person found this review funny
2.1 hrs on record
This visual novel is remarkable in its singular awfulness. The plot centers around someone suffering from a luxurious, hipster style depression that is ill-defined and capable of being treated with a myriad of different options, such as going to a therapist or taking medication. In addition, the main character is even capable of self-sufficiency and has the expendable income to enjoy going to bars. Many people suffering from depression don't have so many options. Often, they're unable to even go to a therapist due to a crippling lack of funding.

However, that's small potatoes compared to the main reason why this game is rubbish:

The writing.

My God, it's like the entire storyline was nuked from orbit by several adverb nuclear missiles. Reading it was like plodding through brambles full of actually's and probably's only to trip over an awkwardly. Repetitive wording and a ruined flow to the sentence structure makes this a certified mess.

What a shame the developers never used a thesaurus.
Posted September 4, 2014.
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1 person found this review helpful
16.7 hrs on record
The combat in DmC is great, the story is fascinating, and it's covered in a slick style that few games can claim to have. To further seal the deal, you've got a great soundtrack and incredible art direction to look forward to.

It's short, but definitely sweet.
Posted November 12, 2013.
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2 people found this review helpful
49.8 hrs on record (36.8 hrs at review time)
An outstanding plot with a deep narrative, this game features flairs of film noir within a cyberpunk setting. If you're a fan of RPG's, you can't pass this one up.
Posted July 23, 2012.
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1 person found this review helpful
18.1 hrs on record
Quite possibly the best RTS in recent memory, using fast paced action with deep combat tactics.
Posted December 27, 2011.
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Showing 1-7 of 7 entries