7
Products
reviewed
166
Products
in account

Recent reviews by zuzu#buglan2024

Showing 1-7 of 7 entries
8 people found this review helpful
9,133.6 hrs on record (9,117.4 hrs at review time)
Trying to add a matchmaking/quickplay system has only harmed this game then it has ever helped it, even before casual, back to the time when quickplay was added, there were reports of community servers struggling to properly fill up there player slots, alongside complaints of being shoved into servers filled with valve bots, or servers with virus ridden MOTDs, quickplay had many many flaws, but community servers still had thrived.

But by the time casual was added? So many community servers now were not only struggling, but had straight up died to the point where only a few had remained and were constantly full cause no one had anywhere else to go. The bot crises I'd argue is, in fact, a direct result of the casual matchmaking system allowing bot hosters to fill party queues with them, (it only takes 4 full parties to fill a valve server btw). This, in addition to disallowing ad-hoc and votekicking on valve official servers, has created an incredibly exploitative and abusable system that makes trying to play on official servers feel like pulling teeth, this isn't sustainable, and since valve servers lack proper moderation or community created anti-cheats, there is no longer a possible way of managing this.

Where does that leave us? While I can't say in good faith that valve should just remove casual outright (even though thats what id think is best), I do think it's become clear that the way it is designed has always been extremely flawed, and that community servers, due to the fundamental way they're managed by real people, do not suffer these horrendous list of issues. I think valve, rather then trying to fix the casual system and all the complication that entails, should instead look to the community and support the servers within the server browser that are still keeping the game truly alive. I think a good start to this would be updating the UI of the server browser which hasn't changed since 2007. In the browsers current state, it is extremely archaic and unintuitive for newer players who'd sooner use the casual search tool due to its simpler nature. We think both giving it a fresh, more accessible look and encouraging its use over casual is a good first step in the right direction. After bolstering the server browser, valve could potentially work closer with the community and what the larger tf2 community to take notes to improve both their own servers along with ours.

In summary, I think community servers have been the lifeblood of this game ever since release, and I think valve could help this game a lot more by contributing to and bolstering those communities rather then fixing a flawed server system that people have been complaining about ever since meet your match happened, Whether valve fixes their servers or not, the future of this game has and always will be the communities that people create within it.
Posted June 11.
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1 person found this review helpful
307.3 hrs on record (92.2 hrs at review time)
One of the best games i have played in a very, very long time.
Posted September 6, 2023.
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6 people found this review helpful
62.2 hrs on record (3.8 hrs at review time)
I've never played an idle game before & I can't say i've ever been particularly drawn to the genre, but Settlemoon really got me invested into managing my little town more than i ever thought it was going to at first! I'd definitely recommend giving it a look, especially if your a fan of narratives that show & don't tell.
Posted August 3, 2023.
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No one has rated this review as helpful yet
64.8 hrs on record (6.5 hrs at review time)
For those either looking at the trailers of this game or the negative reviews: I promise you when you play the game it's way more intuitive through it's audios and visuals then it initially would seem, at least when you put a few hours or so into it (and even you aren't all that great at shooters, it feels really satisfying even to get a few extra seconds on your pr).

It's a very "pure experience" so to speak, so I'd at the very least encourage others to try it to see if it is or isn't for them
Posted September 22, 2022.
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17 people found this review helpful
7 people found this review funny
1.3 hrs on record
cool game, very unique take on linear exploration that i havent ever really seen before
(i do not remember buying this game)
Posted August 5, 2021.
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95 people found this review helpful
3 people found this review funny
2
2
337.2 hrs on record (44.7 hrs at review time)
Early Access Review
I could write a paragraph about Ultrakill's solid movement & gunplay, or the challenge that it offers to its player-base with various different ways to complete a run in a map whether it be acquiring a perfect in every level, or just secret hunting. But I just wanna put a note here appreciating the thought the developer has put into making the game accessible for those less interested in grinding or aren't as mechanically inclined as an average player might be.

Accessibility is super important in any game and by offering these options encourages more people to play through it who'd normally be turned off by immense difficulty curves. By allowing players to ease into the game at their own set pace it can as a result help encourage them to push themselves further, or allow people more interested in plot to explore the game w/o having to feel like they have to play perfect to gain a full appreciation for it. For that I give props to Hakita & Newblood for caring about those less immediately capable then the average gamer, I really feel like I could recommend anyone this game as a result of those considerations.
Posted July 20, 2021.
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7 people found this review helpful
144.8 hrs on record (74.4 hrs at review time)
Less dead then people give it credit for + more should play it. Even when you're bad, it's still pretty darn fun. Worth the 10 bucks.
Posted June 18, 2021.
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Showing 1-7 of 7 entries