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The real horror is when you load up the game at full volume.
Publicada em 12 de maio.
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It's incredible to think this game gives you a great amount of laughs while delivering 1 of the saddest scenes of any game from 2020. It just goes to show how great the Henry Stickmin series is.
Publicada em 25 de novembro de 2020.
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200.1 horas registradas (58.6 horas no momento da análise)
Enderal is honestly the best Skyrim mod/conversion you could find anywhere. The stories in Enderal are nothing short of incredible and is worth playing to see where the lore takes you. The only real issue with Enderal are bugs due to this being made on Skyrim's engine, but if you're able to tolerate dealing with them, it'll still be a great experience nonetheless.
Publicada em 28 de junho de 2019.
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1.7 horas registradas
If you're looking for a game that you could get all achievements within a short amount of time, you could buy this.

That saying, that was 1 of 2 reasons to why I bought it. Everything else is bland, repetitive, and boring looking. Once you have all the achievements, you're left with either never playing with this again or trying to be on the top 20 on the leaderboard (which currently as of the time this review has been made, the score for #20 is 739 with the current highest score being 10,006, so wanting to be on the leaderboard will be extremely tedious and repetitive).
Publicada em 27 de junho de 2017.
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6 pessoas acharam esta análise útil
13.3 horas registradas (12.4 horas no momento da análise)
I haven't done a review for a game in a few years, so here's one on Luckslinger.

Luckslinger is a game that doesn't seem to be popular in comparison to small indie games and even meme games, but it's a good game at best. Here are some things that I like, dislike, and neutral on Luckslinger but with a corny pun for what's listed.

The good:
+amazing soundtrack
+graphics are not flashy, but it's still designed well,
+The spaghetti western style is neat. It may not be 100% accurate, but I don't really care about that.
+The luck system is a nice concept done alright in the game. The entire premise on luck is essentially like this: the more luck you have, the less likely an unlucky event occurs and the more likely to get lucky events. You're also going to need to use your luck carefully and avoid getting hit/dying as that will decrease your luck to the point that it may be impossible to reach certain areas. If you're wanting to get all the goldbars during levels, you're going to need a lot of luck.
+The movement, shooting mechanics, dodging, and reloading are good.
+The price is fair. It's not expensive, but it was worth the cost in my opinion.

The not so bad:
+/- The game is relatively short depending on how you do. My first playthough took me 7 hours until I just gave up and went for a second playthough about almost a year later. That second playthough went about around 5 and a half hours.
+/- The game requires A LOT of precision and concentration, especially when it comes to jumping from one platform to another. At times, I can be on a roll with a lot of dodging, and then there are times where I fail miserably.There were even times where I tried to jump on certain platforms only to completely miss and die.
+/- There are choices that you can make when it comes to defeating a boss, but whatever choice you choose has no effect on what happen on the game. The main changes that occur are mostly on how the jail cell and the graveyard looks. The changes in the ending is only based on how much gold bars you have or if you talk to 1 of the 2 big fans in the town that appear after beating the second boss. This game wasn't really designed for that purpose, so it's not that bad.
+/- All the characters aren't too memorable but are okay as they are. The most memorable character out of everyone is Duckbridge mainly for just blocking a cutscene randomly.
+/- The minigames are alright. However, most of the rewards given on each minigame are given once per level with the exception of poker since I only played it a few times and lost every time. Not to mention that the last time you do the shot chug minigame requires to press the button ridiculously fast. In fact, it was too fast for me to do with 1 controller, so if you're wanting that achievement to chug a large amount of shots in like 5 seconds, you're gonna need a gamepad and a keyboard to spam your way to the achievement.

The Ugly:
-If you're the kind of person that goes for 100% on achievements, this game may take you a long time, if not then never, to get as a couple of achievements are literally questionable. (apparently, they're based on actual chances and luck but not from the luck system itself)
-Unskippable dialogue // I've died a lot of times on almost all the bosses, and there is no way to skip their dialogue, which gets irritating
-You cannot disable Auto Save as far as I know, which goes to my next negative.
-This is a bit of a nitpick, but I had went through a second runthrough attempting to get all the goldbars 34/33 in total, and one of the ways to get a goldbar is by playing a certain pattern at Clovercreek's bank. Now, if you pause the game while inside the bank, Duckbridge will tell you the code with a questionmark. You get 6 goldbars in total when you get the pattern right for all of them, but if you ♥♥♥♥ up, you won't be able to open it up until you beat the next level. During my run, I only got 4 out of the 6 even when I put on the code that Duckbridge gave. What's worse is that since there's no auto save, I can't go back and try to redo it.

If I were to rate this game off of a number of 10 without any decimals, this game is a 7. It's an overlooked good game for what it is and what it's asking for, but it does has its flaws. This game is also not for people that get pissed off or frustrated easily, so if you're going into the game, prepare to die a lot.
Publicada em 6 de março de 2017.
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2 pessoas acharam esta análise útil
0.0 horas registradas
Short and Simple:

Phenominal Soundtrack. 21 amazing tracks at a price of $3.99 is definitely worth it!

They also have the soundtrack on Bandcamp right here.[duckbridge.bandcamp.com]
Publicada em 23 de dezembro de 2015.
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2 pessoas acharam esta análise útil
1,499.5 horas registradas (303.9 horas no momento da análise)
After all these hours on this software, my couch broke.
Publicada em 22 de setembro de 2015.
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22 pessoas acharam esta análise engraçada
1.4 horas registradas (1.3 horas no momento da análise)
"Like Skyrim with animals."

The "Psychological Horror" tag is pretty misleading.
I bought this game to see what it's like, and so far, it's GOTY. If you have a kid or a nephew or just some random kid, buy this game for them. It's on the lighter side of games where it's adventure-ish and non-violent. This is what kids should be playing. Although this is a game that's also on mobile for like a dollar, it's still pretty alright to play.

Pros:
+Simple controls (P&C)
+Puzzles and minigames are ok
+Visually looks good
+The sheep

Cons:
-One of the minigames bugged out on me causing it to be impossible to beat
-Dialogue is pretty slow.
Publicada em 10 de janeiro de 2015.
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5.8 horas registradas (2.7 horas no momento da análise)
I'm lucky that I had a friend to play this game with.

+Fun and intense gameplay
+simple controls
+cool aesthetic
+Enjoyable singleplayer
+great to play with friends
-lacking in content still
-not that much players on online multiplayer

It's always fun to stab your friends to get eaten by a giant worm with a narwhal horn. It's a bit overpriced for what it's worth, so it's best to buy this game on sale.
Publicada em 2 de janeiro de 2015.
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235 pessoas acharam esta análise útil
2.1 horas registradas
After 1st update: Camera is a bit better than it's launch, but it's still bad nonetheless. Zooming in helped make I Will Escape a bit better, but being zoomed out and going through a door sideways gives problems to the camera. Also, first person view isn't that well recieved either. You either have to hold the mouse buttons for that view or try to scroll around and click left mouse until you get it. AI has gotten a little better, but it's still bad. They still have that component of idiocy where they stand there and look around and leave (only this time it's longer). A guard caught me hiding next to a wall even though he was looking at the right of my perspective, which still shows that they're incomplete. There's still no option to change controls, so that's a big NO devs. Also, good thing that there's a tutorial now since people playing this game got confused trying to figure out how the controls work. This game is still not above mediocre. I could accept the fact that the graphics don't matter to any game, but suprisingly, the update gave me lower FPS than before. That might not be the problem for others, but for me, it is obviously.

Before update:

-terrible graphics
-terrible AI
-terrible animations
-terrible "stealth" system
-terrible camera
-terrible controls that you can't even bind

Overall: I thought this game could pull off some good features, but boy was I wrong. The game is downright a disappointment. This game looked like a mod for source games. It doesn't even give you a tutorial on the start. Instead, you have to pick up pictures that give you a "tutorial", and it doesn't even tell how how to pick it up until you find one of the pictures for it. The worst part is that you're stuck with the controls for the rest of the game because it won't let you bind keys. The AI is downright terrible. I opened a door, and the gaurd went to investigate by walking towards the door and saying some random dialogue as he just walks away. The "stealth" in this game plays out as trial and error since getting caught once is an instant failure. The protagonist walks (or runs) like a woman. When you jump off and die, the death animation looks like it was from an N64 game. The camera is way too far away from the protagonist, and when you use the mouse, it just zooms in near your shoulder to the point where you can see through his arms and shoulder. This game's mechanics feels incomplete, and I feel like I've been ripped off. This game could've been good, but it's execution is too terrible.
Publicada em 22 de dezembro de 2014. Última edição em 3 de janeiro de 2015.
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