105
Products
reviewed
6268
Products
in account

Recent reviews by Topperfalkon

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Showing 1-10 of 105 entries
9 people found this review helpful
0.2 hrs on record
Got into a map and immediately started hitching, Maybe it'll get better, but at the moment..

- It performs worse than Ready or Not
- it has less gear options
- It's Co-op only (I loaded in a closed lobby just to see gameplay, so it's technically possible to do single player but you'll have no team(
- The voice lines have very flat, calm and quiet delivery, compared to RoN. It'll make voice lines harder to hear during action
- Obviously only a prologue, but you're only getting one map with three scenarios when early RoN builds had 2-3
- It's graphically not as nice as RoN
- Pretty much all the guns are fairly poor "legally different" models

Just for performance reasons it's hard to recommend even as a free game. Get Ready or Not for cheap, or find SWAT 4 and play that again, both experiences will be better
Posted April 4.
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3 people found this review helpful
1 person found this review funny
45.4 hrs on record (36.1 hrs at review time)
It's hard to justify paying about the same as for SE5 and suffering through Denovu's crap anti-tamper software just to play as a propa Bri'ish fella.

The campaign is alright, but fairly short, as has become expected with the series. The levels also don't always feel as open or large as SE5's, and the first and last mission are essentially on rails prologue and epilogue missions.

The maps overall are fine, The invasion mode has returned pretty much unchanged, which is fine.
I've not really been one for mujltiplayer so can't speak to that experience.

The propaganda missions appeared to be broken for me when I first tried them.
Initially the game overheated my system and crashed my game pretty frequently. Still hammers the cooling but the crashes have gone.

The first DLC mission is a returning trope of the series, in a different setting. It's a fairly dull layout, but one you'll get encouraged to go through a lot if you're achievement hunting.

The game overall is a good time, but can't really recommend at the price. Get it on a sale
Posted March 11.
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14 people found this review helpful
6 people found this review funny
11.3 hrs on record (9.4 hrs at review time)
Hard to recommend right now

Mostly, a lot of the time traffic gets stuck and won't move out of your way, and the horn doesn't do anything to get cars ahead to push across an intersection to get out of the way.

There's a tunnel that's a very good shortcut but just isn't mapped at all, isn't presented as a route, and will end your shift if you clip the pavement too fast.

Whilst we're talking about shift ending... the game seems pretty tolerant of low speed collisions, unless you hit a pedestrian. Which would normally be fine except they keep intentionally crossing in front of the speeding ambulance like it's a Saints Row Insurance Fraud mission. The overall healthcare portion of the game doesn't really have a lot of content either
Posted February 24.
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A developer has responded on Feb 28 @ 8:39am (view response)
No one has rated this review as helpful yet
23.9 hrs on record (10.7 hrs at review time)
Was kinda worried about this game based on the stuff that came out in preview, but it's worked out pretty well.

The game still leans a little more Wolfenstein than what I would have considered an Indiana Jones adventure, but the result is fun, so I'm not complaining.

Troy Baker actually sounds closer to Ford's Indiana in the final game than I expected, based on the trailers. Maybe this was some post-fx that wasn't ready for the trailer launches, possibly lowering his voice a little.

The music is also very Williams-esque, and looks like the composer for the games has tackled a lot of Lucasfilms properties in the past, so unsurprising there's some familiarity there. References to some of the classic themes are used appropriately, with a couple of cool moments so far, particularly early on in the game where a film character is referenced by their theme before the reference appears on screen.

The one main bugbear for me is the first person view. I don't know that the game benefits from it, and nor does it seem do the devs, with the camera pulling out for platforming elements or cinematic cutscene moments, only to throw you back to first person when the moment's over.
Posted December 7, 2024.
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1 person found this review helpful
7.3 hrs on record (6.6 hrs at review time)
Probably one of the best casual-ish games around. Easy to pick up, it's "just" poker with a twist. Works great on the Steam Deck (or on mobile), and easy to pick up and put down, do a single run session or a full on binge.
Posted November 27, 2024.
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6 people found this review helpful
1 person found this review funny
19.2 hrs on record (13.6 hrs at review time)
Nowhere near the end of the game yet, but played enough to leave a review.

Overall, I'm enjoying the game. I think there's quite a bit of bad dialogue in the game, not necessarily cringe but poorly paced or just poorly directed. Genuinely think this is just down to poor writing choices or direction in individual scenes, particularly in the "prologue" section of the game, which has a rushed pace. The overall plot has been interesting so far, and the companions I've unlocked have mostly been enjoyable.

Gameplay wise, it feels somewhere between DA2 and Inquisition, or like ME2 or ME3, leaning harder into action RPG and streamlining most other things. I'm playing a rogue focusing on short-range knifework mostly, and the game feels like it has the right balance of challenge without being too spongey, at least on default/medium difficulty. Two of your earliest companions have a high-damage ability synergy out of the box, meaning you'll likely end up having them in your party most of the time until you spec out your other companions to pair up well. Even though it's gone down the more streamlined approach, most missions are semilinear, and there are exploration zones that are more explorable with discoverable side missions. The skill system is a little annoying to navigate, as with only 3 main classes they each inevitably have to steer you into subclasses to offer playstyle variety. I can see this is done to more or less focus classes on combat skills, with out of combat skills being tied to special abilities attributed to your companions, or dialogue choices, so a D&D/Pathfinder style class system may be less easy to implement

For character creation, it's pretty good, with a fair amount of customisation. My main gripes are that the face presets your can use to "blend" an appearance are hard to distinguish from the selection panel, making it slightly harder to find the right base faces to pick from. I'm also not sure I found a hairstyle for my Rook that I'm fully happy with. Less of a gripe, but there's options for face and body tattoos, but with the body tattoo you only get a preview of a single element even though it applies to most body areas, which means checking the options takes a bit longer. It'd also be nicer to have more options there, and perhaps options to have different tattoos on different body parts rather than having to get one set.

:Leading into the overall art style, it's more vibrant and a bit softer than the previous games. It doesn't look quite cartoony and is actually, with the quality of the current Frostbite engine, extremely pretty.

Finally, the biggest win from this game's release is that it's probably the most stable EA release in years. Aside from the typical Frostbite oddity I encounter with the game initialising in a smaller window before going fullscreen, the game launches smoothly. At Ultra settings with a 3090 (with DLSS Quality and Reflex enabled, and Raytracing always on) I'm getting consistent 60 FPS, only dropping to 30 FPS on particularly intense scenes. No additional anti-cheat or DRM bloatware means it's rare to get and weird frame drops or similar.

Overall, so far, I think it's good if you like the overall DA setting. If you want a meatier RPG like Origins, you're not going to get it with game (and it's probably just as well, lest it had been compared to Baldur's Gate 3). I can see some RPG fans not liking the direction of the game for that reason. I think the game's price is pretty good, especially given the additional discount if you're an EA Play subscriber
Posted November 2, 2024.
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1 person found this review helpful
0.2 hrs on record (0.2 hrs at review time)
Car controls are trash, which means even if the rest of the game were redeemable, this will not be fun to play
Posted October 10, 2024.
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No one has rated this review as helpful yet
4.5 hrs on record (1.1 hrs at review time)
Annoyingly I like the more streamlined Career mode UI, previous iterations were too busy, the home view very much focuses on what's new and available right now, and is also better at nudging to check features in a more natural way.

However, the poor delivery of the PC release and controller support is inexcusable.

Also EA, I know you probably aren't going to read this, but for the love of the game, this game would kill on the Steam Deck. Fix your anticheat.

Also, Ultimate Team is still a horrendous cash-grabbing scheme, so I'm not wasting any trial hours on that
Posted September 28, 2024.
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No one has rated this review as helpful yet
0.4 hrs on record
I like to think I'm good at games, but the speedruns I've seen of some of these levels are something else.

The gameplay is tight
The story, matched with the aesthetic, kind of gives me XIII vibes
The voices are great and the dialogue is consistently pretty funny.
Posted September 15, 2024.
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5 people found this review helpful
0.2 hrs on record
This doesn't really show off anything particularly new that you can't find in any of the other many game dev sim games, all of which are probably going to be better than this, and not be using GenAI slop.
Posted August 17, 2024.
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Showing 1-10 of 105 entries