104
Products
reviewed
2776
Products
in account

Recent reviews by Unrest

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Showing 1-10 of 104 entries
1 person found this review helpful
1 person found this review funny
175.9 hrs on record (172.9 hrs at review time)
This is the best roguelite for co-op there is. Tons of variety and depth, especially now after some additional content since initial release. There's a lot of opportunity for great, interesting builds, a lot of character variety, mechanical variety, and depth of play without alienating beginners. Just a good time, especially with 2, 3, or 4 friends.

Writing this as of obtaining my last achievement for 100% at 172 hours, but that includes a bunch of time in early access, around launch, and plenty of time post-launch. This game always kept me coming back, especially with new content and updates.
Posted February 22.
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No one has rated this review as helpful yet
45.8 hrs on record
One of the best games I played in 2025. I wish Monster Hunter would take some notes on how to improve big fights to be more interesting. Distinct weak points and hardpoints on monsters with puzzle-like elements along with a dynamic destruction of armor plates and hot/cold sensitivities with the magic system just made everything so fun and interesting. It's like a cross between Dragon's Dogma, Monster Hunter, and a Darksiders/Zelda-style adventure game (with a Breath of the Wild stamina-based climb-anything mechanic). I just loved it. It also has so much potential that a sequel could be incredible.

Edit: This is my nomination for Steam's 2025 Most Innovative Gameplay award.
Posted November 22, 2025. Last edited November 24, 2025.
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1 person found this review helpful
62.3 hrs on record (41.7 hrs at review time)
This is my Slay the Spire.
Posted September 28, 2025.
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No one has rated this review as helpful yet
106.7 hrs on record
A masterpiece, all-time list game for me.
Posted September 20, 2025.
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No one has rated this review as helpful yet
197.5 hrs on record (83.3 hrs at review time)
I put 155 hours into the original Monster Train and reached 100% achievements. I was patiently waiting for an excuse to revisit the game and Monster Train 2 provided that in spades. I'm 83 hours in so far and I feel like I'm only getting started. I am elated with the quality and volume provided by Monster Train 2 even if it's "simply" an improvement of scale over innovation. To that point you could argue, why mess with perfection, and I wouldn't dissent. Adding scale won't be enough for a Monster Train 3, but Monster Train 2 is the perfection of the original formula with a whole lot of new toys and synergies to play with. Truly could not ask for anything more; they nailed it and it will stand as perhaps my favorite roguelike deckbuilder for a very long time.
Posted July 28, 2025. Last edited July 28, 2025.
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20 people found this review helpful
1 person found this review funny
1
0.6 hrs on record
I really loved DQ1, but I'm sorry, this quality doesn't pass in 2025. I started writing what I thought sounded like constructive feedback, and then realized it was too unkind to publish, so I'll just say that I'm sorry I cannot enjoy your game, but I wish you the best of luck.
Posted January 30, 2025.
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2 people found this review helpful
8.5 hrs on record (4.1 hrs at review time)
Truly a hidden gem; criminally unknown.
Posted December 29, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
59.3 hrs on record (17.0 hrs at review time)
This game is PROOF that poker is just a state of mind.
Posted December 2, 2024.
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9 people found this review helpful
4.0 hrs on record (2.0 hrs at review time)
Early Access Review
It's a fun game, but is under-tuned, and needs a few things to make it better and pay more respect to the player.

Game pacing could be vastly improved by giving the player immediate control of the next claw after sending the current claw. Simply turning the "Game Speed" up in the Settings menu makes it feel like the entire game is in fast-forward, which affects the "physics" (negatively, imho), so this is not good solution for game pacing. Increasing the frequency of control for the player is the answer to this. (There is a little too much down time / waiting.)

The "gumball" reward ["?"] machine needs a shaking mechanic or something; it feels like a slot machine with an unnecessary time gate that forces you to wait for an animation to finish. Reduce the waiting times in this game; grant the player more consistent agency and control over what they're doing, if they want it. (Please, let us play the game.)

It's pretty disappointing to see no attention to achievements in a 1.0 release, which makes it feel incomplete / rushed. A lot of players use achievements as goals that motivate play, and it feels bad to put a bunch of time into a game if achievements are released later which may compel us to repeat the terms of an achievement. (This is an issue of respecting the player's time.)

The map / journey is also unclear. It's a series of disjointed maps that give no sense of overall progress, so when there are rewards that suggest you need to "win a run", there's no sense of what that entails. How do I know how far through the progression I am? It feels like a maze going between small maps and making arbitrary choices based on enemy icons that are unfamiliar. Game knowledge is expected to an extent, but providing the player with some insight in how to make choices can help with the next point: difficult.

...and that is the biggest offender here: the "difficulty". The fights can swing to incredibly frustrating extremes. You can die in an instant with what feels like an unbeatable build even on the easiest difficulty; it is punishing. Games like this need better reward ramping where the default difficulties make the player feel well rewarded but become much more challenging with the choice of higher difficulties. The way it is currently designed feels like it can prey too easily on people with a proclivity to [gambling] addiction.
Posted November 22, 2024.
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No one has rated this review as helpful yet
3.5 hrs on record
Lovely experience and surprisingly engaging. Definitely worth a play-through or two.
Posted September 28, 2024.
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Showing 1-10 of 104 entries