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Recommended
0.0 hrs last two weeks / 29.7 hrs on record (29.7 hrs at review time)
Posted: Apr 12, 2020 @ 1:29pm
Updated: Apr 15, 2020 @ 5:11am

Overall Score: 9.3 / 10

⚠️ This review refers to the single-player content.

 
Quality
 
 
9.7/10
 
 
   Triple-A; top-shelf quality
 
Performance
10/10
Incredibly well optimized; 120-144 FPS
@1440p, max. settings; steady 144 FPS
@1080p, Ultra (detailed information on
performance and hardware below); no
in-game FPS limitation, whereas that is
easy to configure via the GPU software;
no benchmark tool included, but offers
highly sophisticated graphic settings &
an in-depth, performance monitor HUD
Utility
9/10
Well polished; very rare, minor glitches;
tons of options to tinker with, including
detailed sound, graphics and gameplay
options; old-fashioned checkpoint save
system that offers a save & quit option,
which saves the character progress tho'
(read: ammo, collectables, challenges);
replay any missions via the player HUB
Controls
10/10
Good, responsive controls with custom
key bindings and well laid-out standard
control scheme; ledge climbing & glory
kills are much faster than in DOOM '16,
which results in smoother combat flow
without interruptions; very fast moving
character with double jump and double
dash, which makes the implementation
of some platforming parts feel harmonic
and allows for super speedy, adrenaline
pumping action on high difficulty levels
 
Gameplay
 
 
9.3/10
 
 
    Challenging, fast-paced FPS
 
Challenge
9/10
Six difficulty levels (incl. perma-death);
positive & negative boni via unlockable
cheats: e.g. no pick ups, infinite ammo;
well hidden collectables, which are too
easy to find due to an easy-to-get map
upgrade that shows all of the locations;
unlockable bonus stages in the form of
revisited campaign missions with more
dense and high tier demon population
Content
10/10
~15 h for a full playthrough, depending
on the difficulty (+ ~50+ h to "100%" it);
contains copies of the old DOOM I & II;
high replayability thanks to the various
difficulty settings, 13 unlockable bonus
stages and cheats to mess around with
Diversity
9/10
Carry up to 8 weapons simultaneously
with each of them, besides the famous
BFG (big f***ing gun), having 2 alt. fire
modes; rather low ammo capacity and
diverse enemy weaknesses forcing you
switch weapons frequently; rather few
different enemy types, while those are
very fleshed out and have characterisic
strengths and weak spots; enviroments
differ from mission to mission, ranging
from ancient temples to space stations
Immersion
9/10
Rather satirical, sci-fi fantasy story, that
doesn't take itself too serious but offers
plenty of funny moments; the gameplay
itself leads to a really strong immersion
though, with its intense, straightforward
action and its manifold unlockables that
will especially keep completionists busy
 
Design
 
 
8.8/10
 
 
   Grand, aesthetic presentation
 
Visuals
10/10
Extremely well polished, badass enemy
and weapon designs (fun fact: enemies'
model designs are based on the sprites
of the original Doom game from 1993);
pathologically large amount of close-up
gore kill animations: chop off heads, rip
out spines or squish eyeballs of various
creatures with differing animations, de-
pending on the angle you approach 'em;
surroundings and animations in general
look great overall; beautiful player HUB,
which functions as accessable 3D menu
for unlocked collectables & unlockables
Sound
9/10
Straight to the face, fast-paced, metal &
electronica mix OST, which makes for a
perfectly matching score to the frenetic
action; HQ SFX & voiceovers (English);
all dialogues are presented in cutscenes
and can be skipped if you don't want to
interrupt the gameplay or skip the story
Texts
8/10
Silly, but fun power fantasy story about
a dude slaying demons... and stuff; sur-
prisingly in-depth lore & rich story pre-
sentation after all tho'; HQ localization;
a lore document for every item, enemy,
character and place (+ historic events)
Mapping
8/10
Well designed linear levels with "arena
rooms" similar to UT / Quake MP maps
(incl. jump pads & portals, which boost
the player's agility even more) in which
you have to fight some enemy waves to
progress further; some easy, short, but
fun platforming bits; optional sidetrack-
ing for collectables and hidden pick-ups
Interface
9/10
Rather outdated, but therefore intuitive,
practical, clean menus and HUD; offers
detailed HUD personalization featuring
the ability to toggle any HUD elements
on / off, personalized HUD colours and
crosshair styles; POV slider (90 to 120)



Tested with:

1080p @ 144 FPS, "Ultra" (4th out of 6 presets)
1440p @ 120-144 FPS, "Ultra-Nightmare" (max.)
Cloned, 2 x 1440p @ 60 FPS, "Ultra-Nightmare"


Windows 10 Professsional 64-bit
AMD Ryzen 9 3900X (12 x 3.80 GHz)
Asus RX 5700 XT (8 GB GDDR6, PCIe 4.0)
32 GB DDR4-3200 RAM; NVMe M.2 SSD


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16 Comments
SAFIS Apr 19, 2023 @ 6:21am 
dang bro, give me ur pc
Spliffi Jun 17, 2020 @ 5:53pm 
Oh I just subtracted one point in "Sound" due to the lacking voiceover localization, as that might be a con for some peeps. The soundtrack really kicks ass tho', agreed!
Driemma Jun 16, 2020 @ 6:02am 
excuse me, why tf isnt sound 43897213 out of 10 with that god tier soundtrack
Spliffi May 11, 2020 @ 7:41am 
Glad you liked the review and thanks for your addition. I can confirm that also for my current AMD build (still the same as listed in the review) the framerate went up to ~180 FPS with unlocked framerate. But positively suprised to hear it seems to have been even further optimized regarding the performance boost you noticed.
Stranded May 11, 2020 @ 7:05am 
Talk about level of detail, this is an amazing review! I figured I would punch in my own performance metrics since I've seen an unusual performance boost recently, no game or driver updates involved. I went from about 60-120FPS on my RTX 2080 Max-Q at maximum settings at 1080p to currently 120-160FPS at those same settings and resolution, quite a nice performance boost I'd say, not sure why, but I'll take it lmao.
Spliffi May 10, 2020 @ 9:48am 
Tyvm guys! Appreciate the positive feedback. Cheers!
Swolenya May 10, 2020 @ 8:57am 
Why can't all reviews be like this
Knot Quay May 10, 2020 @ 2:58am 
Now this is a AAA tier review right here.
Spliffi May 9, 2020 @ 7:06pm 
@Nova Satus.: Yeah, I feel you! Actually I was quite annoyed about the postponed release and remained sceptical... until I played it. It's a real treat indeed. :happymarty::metalsign:
Nova_Satus May 8, 2020 @ 5:55pm 
God I love this game. I'ts almost perfect.