splat
Italy
:death_awaits::death_awaits:Информация отсутствует.
https://settings.gg/splat_f




mp_roundtime_defuse 60;mp_roundtime_hostage 60;mp_roundtime 60;mp_restartgame 1
mp_buy_anywhere 1;mp_buytime 60000
mp_maxmoney 65535
mp_startmoney 65535
sv_infinite_ammo 1

cl_crosshairstyle 4;cl_crosshairsize 1.760031;cl_crosshairgap -2.180781;cl_crosshairthickness 0.138305;cl_crosshair_drawoutline 0;cl_crosshairdot 0;cl_crosshaircolor 5;cl_crosshaircolor_r 0;cl_crosshaircolor_g 255;cl_crosshaircolor_b 255
cl_crosshairusealpha 1;cl_crosshairalpha 250;cl_crosshairgap_useweaponvalue 0;cl_crosshair_t 0
viewmodel_fov 68;viewmodel_offset_x 2.5;viewmodel_offset_y 0;viewmodel_offset_z -1.5;cl_righthand 1;viewmodel_presetpos 3
cl_viewmodel_shift_left_amt 1.5;cl_viewmodel_shift_right_amt 0.75;viewmodel_recoil 1;cl_bob_lower_amt 21;cl_bobamt_lat 0.33;cl_bobamt_vert 0.14
hud_scaling 0.85;cl_hud_color 0;cl_hud_playercount_showcount 0;cl_hud_playercount_pos 0;cl_showloadout 1;cl_hud_healthammo_style 0;cl_hud_background_alpha 0.5;cl_hud_bomb_under_radar 1;safezonex 1;safezoney 1
cl_hud_radar_scale 0.939767;cl_radar_scale 0.4;cl_radar_always_centered 1;cl_radar_rotate 1;cl_radar_icon_scale_min 0.6

d3d9ex -novid -noforcemaccel -threads 6 -freq 144 -refresh 144 +cl_cmdrate 128 +cl_updaterate 128 -tickrate 128 +cl_interp 1 +cl_interp_ratio 2 +mat_queue_mode 2

bind "v" "+jump; -attack; -jump"
bind "SHIFT" "+speed;r_cleardecals"

cl_updaterate 64(128)
cl_cmdrate 64(128)
rate 20480.000000
cl_interpolate 1
cl_interp_ratio 1
cl_interp 0
cl_predict 1
cl_predictweapons 1
mat_queue_mode 2
cl_forcepreload 0
snd_mixahead 0.025
sensa 0.96 (1.07)

bind n +wjumpthrow
«bind «mwheeldown» «+jump»»
:death_awaits::death_awaits:Информация отсутствует.
https://settings.gg/splat_f




mp_roundtime_defuse 60;mp_roundtime_hostage 60;mp_roundtime 60;mp_restartgame 1
mp_buy_anywhere 1;mp_buytime 60000
mp_maxmoney 65535
mp_startmoney 65535
sv_infinite_ammo 1

cl_crosshairstyle 4;cl_crosshairsize 1.760031;cl_crosshairgap -2.180781;cl_crosshairthickness 0.138305;cl_crosshair_drawoutline 0;cl_crosshairdot 0;cl_crosshaircolor 5;cl_crosshaircolor_r 0;cl_crosshaircolor_g 255;cl_crosshaircolor_b 255
cl_crosshairusealpha 1;cl_crosshairalpha 250;cl_crosshairgap_useweaponvalue 0;cl_crosshair_t 0
viewmodel_fov 68;viewmodel_offset_x 2.5;viewmodel_offset_y 0;viewmodel_offset_z -1.5;cl_righthand 1;viewmodel_presetpos 3
cl_viewmodel_shift_left_amt 1.5;cl_viewmodel_shift_right_amt 0.75;viewmodel_recoil 1;cl_bob_lower_amt 21;cl_bobamt_lat 0.33;cl_bobamt_vert 0.14
hud_scaling 0.85;cl_hud_color 0;cl_hud_playercount_showcount 0;cl_hud_playercount_pos 0;cl_showloadout 1;cl_hud_healthammo_style 0;cl_hud_background_alpha 0.5;cl_hud_bomb_under_radar 1;safezonex 1;safezoney 1
cl_hud_radar_scale 0.939767;cl_radar_scale 0.4;cl_radar_always_centered 1;cl_radar_rotate 1;cl_radar_icon_scale_min 0.6

d3d9ex -novid -noforcemaccel -threads 6 -freq 144 -refresh 144 +cl_cmdrate 128 +cl_updaterate 128 -tickrate 128 +cl_interp 1 +cl_interp_ratio 2 +mat_queue_mode 2

bind "v" "+jump; -attack; -jump"
bind "SHIFT" "+speed;r_cleardecals"

cl_updaterate 64(128)
cl_cmdrate 64(128)
rate 20480.000000
cl_interpolate 1
cl_interp_ratio 1
cl_interp 0
cl_predict 1
cl_predictweapons 1
mat_queue_mode 2
cl_forcepreload 0
snd_mixahead 0.025
sensa 0.96 (1.07)

bind n +wjumpthrow
«bind «mwheeldown» «+jump»»
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I have extract all counter-strike global:offensive resources and classify them. All pictures come from PAK01_DIR.VPK
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last played on Mar 1
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