TheMissileKnowsWhereItIs
Tristan   Florida, United States
 
 
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.

In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.

The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
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34 Hours played
I've been looking for a game that can find the perfect balance between realism and fun. During this journey I found that DCS is far too time consuming to learn, plus it makes my wallet cry ($80 for a plane? I get they're almost the real thing but still...).

War Thunder is the other side of the spectrum, easy to learn, free, and realistic enough for me in air RB. Sadly, VR support is horrible and the game itself has a ton of issues that I won't get into here. Just to cut it short, I don't have fun in it like I used to years ago. Since then I've been looking for the holy grail of flight sims that can achieve this balance.

I can safely say that I have found it.

This game is absolutely the best VR flight sim I have played. It might even be the best regular flight sim I've ever played. It has the balance I have been searching for.

The systems can be complex, but you don't need to watch 10 hours of Youtube tutorials in order to learn how to use it. The flight models are realistic and act like they should. There is also a wide array of weapons, AI enemies, and features for you to mess with.

The game doesn't melt my PC, and runs great given my setup is barely VR ready. (GTX 1650 Super, i5-11600k, 16gb RAM) Not to mention the base game is a little over 3 gb, which is great compared to WT or DCS.

I really enjoy the mod support, as it gives the game limitless potential. For example there are an extra three aircraft as mods online for download, the F-117, F-16, and the A-10. This isn't including all the quality of life mods like one that allows you to play your own music in flight. The Devs really seem to care about the game and are constantly updating it (Helicopter DLC, two-seater trainer jet DLC, and multiplayer just dropped? Sign me up!) (Update: EW F-14 DLC in the works!). The stock missions are a little lacking, which is my only tangible complaint, but the modding community and steam workshop comes in clutch and produces some great content that I can spend hours beating with each plane.

And the price? $30 USD. Totally justified and worth every penny. Especially when we have DCS over here offering a single plane for triple the cost and learning curve.

If you're looking for an excellent and fun VR flight sim, you found it. Couldn't recommend it enough.
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Lu ^_^ Jul 8 @ 8:03pm 
^_^
Captain Kidney Stone Jan 9, 2021 @ 10:19pm 
Gay boi