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Recommended
0.0 hrs last two weeks / 3,245.4 hrs on record (2,095.5 hrs at review time)
Posted: Jul 30, 2022 @ 3:02pm

Okay I've played the game for 2000+ hours so you already know I like it (although some of those hours were from the game running idly after I fell asleep from playing for too many days in a row)

So instead of saying "gee, I like this" lemme tell you a story

I was playing with the ideology expansion for the first time, and chose to make a flexible ideoligion that was mostly pretty boring and unremarkable. Then, near the start of my run, cargo pods crashed onto my map, and the pods contained 100 human skulls. This raised many questions. The most prosaic issue was "what am I going to do with 100 human skulls," but there were deeper questions.

Somebody had loaded 100 human skulls into cargo pods and shot them into the air, or into space. Somebody with 100 human skulls just lying around had decided to gather those skulls up, count them to make sure there were 100, place them into cargo pods, and fire them at somebody or something, which they presumably missed. Somebody somewhere had called up their friend and said, "hey, my human skull collection is getting a little light, could you, like, share the wealth?" Maybe they were galactic warlords. Maybe they were museum curators.

Anyway the only thing you can really do with skulls is to mount them on spikes. Unfortunately my boring ideoligion didn't approve of human skulls on spikes, but the fun thing about a flexible ideoligion is that you can change it every once in a while. Up went the skullspikes, and my people were now happy about it. The mounted skulls were taking up a bit of space, though, and they weren't providing all that big of a mood boost. Really, we needed to get more mileage out of our skull collection.

It turns out that skulls on spikes are mainly used to terrorize slaves and keep them docile. But my ideoligion, being boring, disapproved of slavery totally dug slavery, slavery was just the best now, my people loved making slave outfits for helping keep the slaves in check and putting up even more skulls on spikes and going out on raids looking for more slaves.

Basically, the museum caretaker's shipment of human skulls had inadvertently turned the people of some random little backwater colony into slavers.
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