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You basically spoil all (or almost all) the unique interactions that comprise what each world consists of.
Yes, the puzzles are not "solved" by knowing these things, but given each one is introduced at the start or end of a world and can't be used or interacted with until that point (with some exceptions) makes me think the designer wanted those reveals to be organic.
It would be one thing if you only said one interaction, but this is the equivalent of saying every word in baba is you, and then lightly hinting at what they do. I've already played most of this thankfully, but I don't want to read more of your reviews in case I'm not familiar with a game and you ruin something that is integral to enjoying it accidentally.
I believe the developer is opposed to achievements in principle so they are unlikely to be added...but maybe we'll get a new puzzle game where they become essential for solving the game.