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总时数 1.7 小时
Rage in Peace Review – Death, Death Everywhere!

Rage in Peace is a brutal platformer game by Toge Productions in which you play as Timmy Malinu, an “extraordinarily ordinary” human on his last day to live. Help Timmy to fulfill his dream of dying on his bed and in his pajamas, with the help of his assigned Grim Reaper! The game belongs to the platformer subgenre of everything trying to kill you, from mundane objects to ridiculous entities working hard at your early demise.

If you are a fan of memory-based platformers or love thought-provoking stories on topics such as death, then Rage in Peace is a must buy. Even if surprise deaths are not your cup of tea, the challenges this game poses are worth a shot.

Want to know more?
You can read my full, detailed review of this game at Indie Hive[indie-hive.com].
发布于 2020 年 5 月 16 日。
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有 6 人觉得这篇评测有价值
总时数 1.2 小时
抢先体验版本评测
Every single detail in the game is one worth considering. You must buy locomotives and keep them in good maintenance to avoid breakdowns. Prices of goods change based on the town's demand and supply, and they won't accept any more units of one good if they have the maximum they can hold. Each unit of a good has a price, weight, and accordingly affect your trains' speeds. You can load a couple of units of a stop's supply and unload it at another stop that demands it. How you lay your rails determine the cost of the rails and your locomotives' motion. Ultimately, all these details determine your profit and efficiency. There are other details like upgrading stations or your office and installing new rooms, researching to make the trains better, hiring people or buying entire businesses.

Read more about Railroad Corporation on Indie Hive[indie-hive.com]!
发布于 2019 年 11 月 18 日。
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总时数 0.1 小时
The game includes over 20 levels and an endless mode, with the goal being to fall as far as possible before dying. There’s no shortage of ways in which you can die, such as hitting the spiked ceiling, falling below the screen, touching an enemy from its sides, fireballs, spike platforms, bullets, or bosses! Several of these hazards can be on screen at once, and they become more frequent in later levels where you must fall deeper to get to the goal. While you can’t jump, you can still bounce by stomping enemies. If you quickly manage to get the gist of the game, all its levels can be cleared in an hour or two, and even less if you can minimize your mistakes.

My full review is available on Indie Hive[indie-hive.com].
发布于 2019 年 11 月 12 日。
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有 3 人觉得这篇评测有价值
总时数 23.2 小时 (评测时 22.3 小时)
I played this game on GOG. It is one of the best Minecraft knock-offs hands down, and does that in the 2D area it presents. Its also bigger and vaster than Minecraft in accessories and equipment, while it is less customizable in characters (though the game presents a male and female option, compared to none in Minecraft).

And tools don't break.
发布于 2015 年 2 月 13 日。 最后编辑于 2021 年 4 月 21 日。
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总时数 6.4 小时
You're in a space station that is all dead and barren, and probably full of zombie mutants after an 'artifact' was taken from a nearby planet. And you can only kill these zombie mutants by dismembering their limbs. Where else can you do that kind of stuff?
发布于 2015 年 2 月 13 日。
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总时数 13.4 小时
Copy-paste from Portal 2's review:

"Its one of these few Valve games that didn't feel like a massive pile of shooter turd that played exactly like the first Half-Life game! If you like puzzles that aren't really impossible to the brain to figure out in first person, but willing to bear Wheatley's idiocy, go ahead. Kill him with neurotoxin please."

Remove the Wheatley part, and this is me talking about just Portal.
发布于 2015 年 2 月 13 日。 最后编辑于 2015 年 2 月 13 日。
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总时数 19.3 小时 (评测时 15.7 小时)
A somewhat challenging 3D platformer/beat-em-up that I recommend, coated in an insane version of Alice Liddel's (from Alice in Wonderland, duh) Wonderland. A plus for this game is that when you activate the game through an EA account, you can also download it and play it from Origin as well. A big plus to me considering how turdy Steam has become.
发布于 2015 年 2 月 13 日。
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总时数 9.3 小时 (评测时 5.1 小时)
Its a too short and easily beatable title. Even the items you can get via beating up trash cans, and you can keep going around beating them up until you have maxed out your items. Also, encounters are not random and constant, but you have to, uhh, encounter the enemies, and never see them again, at least in your current save.

Ouch.
发布于 2015 年 2 月 13 日。
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总时数 10.7 小时
Its one of these few Valve games that didn't feel like a massive pile of shooter turd that played exactly like the first Half-Life game! If you like puzzles that aren't really impossible to the brain to figure out in first person, but willing to bear Wheatley's idiocy, go ahead. Kill him with neurotoxin please.
发布于 2015 年 2 月 13 日。
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总时数 123.9 小时 (评测时 89.0 小时)
Going through the game, collecting magic materia, fighting monsters, listening to the soundtrack, and fighting bosses just make it a challenge not to like... unless you don't like JRPGs.
发布于 2015 年 2 月 13 日。
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