82 people found this review helpful
3 people found this review funny
2
2
Recommended
0.0 hrs last two weeks / 78.4 hrs on record
Posted: May 11, 2021 @ 7:20am
Updated: Sep 22, 2021 @ 2:13am
Product received for free

IN A WORD: CHICKENS
IN A NUTSHELL:
WHAT TO EXPECT: 3-act, story-driven. Action adventure. Set in space. Open-world sand-box. Unparalleled freedom to explore. Mundane travel and resource gathering. Extensive crafting inc. modular space-station. Upgradeable space-suit. Build and pilot zero-g vehicles. Unorthodox game design. Quirky, ironic comedy, Russian style. Gameplay can stall. Ends with a corridor style, sequentially, formulaic act. Can return to initial areas at game completion. Single-player.
ACHIEVEMENTS: OBSCURE. SOME ARE LABORIOUS.
STATUS: COMPLETE? ONLY THE DEVS KNOW.
WHEN TO BUY: BUY NOW.

More info below....
https://steamcommunity.com/sharedfiles/filedetails/?id=2480719891

THE LOWDOWN:
Breathedge is an open-world action adventure game played in outer space. Set in an expansive debris field it 'mind-melds' elements of survival and sand-box gameplay, unconventional design and quirky, ironic humour. Players take on the role of a lone protagonist who has miraculously survived the catastrophic demise of an Interstellar spacecraft en-route to a destination far, far away.

Experienced from a first-person perspective, players find themselves Marooned in a self-contained cabin. Their first steps will be to explore the vicinity their oxygen capacity limits them to. As they swim around a zero-g sea of wreckage they must salvage available resources and find blueprints. In order to assemble numerous tools and craft tons of components to augment their space-suit's capabilities, taking them further afield.

The protagonist must stave off hunger and thirst, and sleep when health needs to be restored. There are several notable hazards in the Alien environment of space. Care must be taken to navigate these when exploring. Regulating the use of oxygen is critical. Extreme radiation, cold and other dangers are also present. Key locations are marked as the player approaches them. Drawing their attention as to where they should focus their investigations.

A limited inventory must be managed to ensure hauls of resources are plentiful. Vehicles are requisitioned to reduce travel times and expand search areas. Portable oxygen tanks can be placed strategically to refill mid-flight. These require the appropriate specs to build them.

As the player reaches the final act, the game changes to one of a simple corridor shooter. Without much shooting. As the conspiracy at the heart of the Event [Horizon] reveals itself. Can the player overcome the overwhelming quirky and ironic humour to find salvation beyond this final frontier?

https://steamcommunity.com/sharedfiles/filedetails/?id=2480711985
THE GOOD:
+ Wonderfully rendered sand-box environment enticing to explore.
+ High quality production. Great visuals, voice-acting and soundtrack.
+ Interesting story to experience and a conspiratorial mystery to unravel. With humours overtones.
+ Massive debris field to search for resources that never run out.
+ Never a dull moment. Lots to do. Craft tools, components and upgrade space-suits components. Build a space-station.
+ Surreal experience. Lots of unusual things to see and discover. There's some weird stuff floating around in space.
+ Quirky, ironic humour. Shades of Hitchhikers guide to the galaxy.

THE BAD:
- Gameplay is repetitive in nature.
- Some badly sign-posed objectives. Possible to miss obvious targets of attention.
- Slow travel times. Prolonged action. Until better transport was found.
- Copious amount of backtracking. To get something needed to craft and progress.
- Can get temporarily stuck in a few interiors. Console commands to teleport not needed.
- GPU fan overworked a number of times.
- Long loading times onwards of midgame. Even with an SSD.
- Some flickering lighting effects seem suspiciously epilepsy inducing.
- On a v. few occasion items can fail to load. Suitcases full of resources. A reload solved this.

AND THE REST:
* Very linear plot but with open-world freedom to explore.
* Short gameplay arc. Prolonged by the need and freedom to explore at the players choice.
* Good but imperfect zero-g physics.
* Around 15h+ of gameplay across several chapters. Alot more by going off-road.
* 4x game modes; Standard, Story, Impossible, Free. Adds replayability.
* 19x classes of recipes. Each with dozens of individual items to construct.
* Traditional fixed inventory used to ferry items from fixed containers from point A to B.
* Numerous visual hazard effects. Would have liked to have seen more.
* Many pop. cultural references and Easter eggs to find.
* FOV is fine. The odd item jerked late into view with 8GB of RAM.

https://steamcommunity.com/sharedfiles/filedetails/?id=2480710675
ANALYSIS:
Breathedge's experience veered from side-to-side, like the Millennium Falcon pursued by tie-fighters. Providing contentment to those looking for an exceptional survival experience with seemingly endless exploration and crafting opportunities. At least for the first two acts. Those expecting more of the same in the final act will be disappointed in the X-Com Enforcer/ corridor-esque, tick-box exercise that was. We will never know if the devs scoped for more of the same but were forced to hurriedly complete the final act. Relying on the story's need and the game's characteristic humour to carry the player to a necessary conclusion.

Marvellous visuals whetted the appetite to explore a beautifully rendered, vast zero-g environment. The scale of sand-box key to retaining engagement. Freedom amplified the desire to explore. While the wide-ranging soundtrack and audio supported the ambience, the excellent voice-over kept the experience from being an overly lonely one. I'm sure one of the tracks was a nod to Starman. One of my fav. films.

The dev's philosophy of poking fun at survival games should be obvious and applauded. It was full of tropes. Filled to the brim with McGuffins. With so many cultural references and associated collectables to er... collect. Anyone who does not enjoy quirky, ironic humour delivered in a hammy, uptight New York style, may be put off from even playing the game. It was central to the experience. Suspect it was some cleverly disguised Russian propaganda but this cannot be proved at this time. Ask me again during my next run, comrade. Those who manage to resonate with these key aspects will avoid a force style choke hold from ruining their fun.

The unorthodox design of its three acts proved an acquired taste. A first act perfect in execution led to a mostly satisfying middle act. Albeit one with flaws. Despite the fact that Breathedge can be sped-run in a few hours I found it was easy to lose focus. Causing progression to stall and some frustration to seep in. Travel times became laborious. As were finding a host of achievements. The final act morphed from enjoyable into a nightmare. Where no one can hear you scream. We are in space! Compared to the first two acts, it really was out of place. A let-down at best. At worst as criminal as the conspiracy at the heart of this game.

VERDICT:
Breathedge was close to being S-T-E-L-L-A-R! Superb production values, amazing visuals, its vast sand-box and the freedom to explore were its greatest strengths. The copious travelling and backtracking, subjective humour and execution of the final act arguably its biggest concerns. I loved the freedom to travel and the range of crafting options as well. At least the original areas can be returned to once the main story ends. I really can't wait to try the other game modes.

Overall this was a game of two halves providing a compelling experience, which unfortunately ended as a formulaic one.

Thank you for reading. | Follow my curator here. | Key provided by Reviewers' Paradise
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12 Comments
Two Clicks May 21, 2021 @ 1:30pm 
Can you believe - I actually missed one of the movie references I included in the review! Damn LOL
Two Clicks May 17, 2021 @ 1:21pm 
Probably still be playing tbh. Its a guilty pleasure for sure.
AviaRa May 17, 2021 @ 1:04pm 
Damn, you spent almost eighty hours there?? And I thought that I was slow, heh.
Two Clicks May 12, 2021 @ 3:46am 
@TNTFTB. Three times no doubt! :steamhappy:
TNTFTB May 12, 2021 @ 3:44am 
Spit in your helmet!
Two Clicks May 12, 2021 @ 12:20am 
@aquatorrent. I did. Though it did not happen that much in the first few acts. Towards the end it did. Maybe its just my rig. Its defo middle the road.
@Preator. Thanks. Thats exactly what I felt when I realised this was a game that should be played and not a great candidate for review. I had to come down from around 10x the Steam word limit. ^^
Preator May 11, 2021 @ 10:44pm 
Nicely done my dude and your review reflects perfectly everything I've heard about it so far. One of those weird titles im sort of excited to play but don't want to finish.
aquatorrent May 11, 2021 @ 6:00pm 
Thanks for the review! I have seen good things from this game. I'm curious about the gpu fan though. Is it because you played on max setting or something?
Sv. Prolivije May 11, 2021 @ 3:19pm 
:steamhappy:
Two Clicks May 11, 2021 @ 2:01pm 
@BiteMexD. Thanks man. Appreciated. Hope it does the game justice!
@ Sv. Prolivije. LOL that can easily be fixed. And with a chicken too! :D