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Análises recentes de RK Ninja

A apresentar 1-10 de 10 entradas
Ainda ninguém achou esta análise útil
275.7 hrs em registo (206.1 horas no momento da análise)
It's a good game. Made with heart by an indie studio.
Publicado a 24 de fevereiro.
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1 pessoa achou esta análise útil
24.1 hrs em registo (2.0 horas no momento da análise)
Holocure is an evolution of the Magic Survival/Vampire Survivor genre putting its own spins and mechanics. It offers alternative gameplay in fun and engaging gameplay loops. Its made with love by fans for both the fans and talents it entails.

BEEG LOVE
Publicado a 16 de agosto de 2023.
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1 pessoa achou esta análise útil
29.4 hrs em registo (22.0 horas no momento da análise)
Análise de Acesso Antecipado
This is a very cheap Early Access game.

Despite the cheap cost it rivals indies of far higher prices. Why? The gameplay loop is a solid experience that attracts all your time in every run. Every run has some form of progress with enough randomness to ensure it is not entirely monotonous. The mechanics that influence runs improve with every content patch. Content comes quick enough in every patch.

It can be a bit simple at times but this game is worth all 300 pennies.
Publicado a 24 de abril de 2022.
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1 pessoa achou esta análise útil
51.0 hrs em registo (43.8 horas no momento da análise)
Its a dream come true.
Publicado a 30 de novembro de 2020.
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1 pessoa achou esta análise útil
35.2 hrs em registo (5.3 horas no momento da análise)
Titanfall 2 is the product of years of experience in developing an ego shooter. It understood all the lessons learned about making ego shooters. It was great at release, and it still holds a seat as one of the best modern shooters.

If you want a fast paced shooter where movement skill and aim are equally important then this game is for you. For added measure it has mechs, mechs with lasers and swords.
Publicado a 24 de junho de 2020.
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1 pessoa achou esta análise útil
80.6 hrs em registo (30.1 horas no momento da análise)
Análise de Acesso Antecipado
Its pretty good.
Publicado a 27 de junho de 2017.
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Ainda ninguém achou esta análise útil
719.1 hrs em registo (306.1 horas no momento da análise)
The launch this game was a beautiful mess that particularly did understand what direction it wanted to be. It struggled between being a shooter and looter game and while the core gameplay was fun you would find that the progression after the main story was difficult.

With the 1.4 update they introduce far better looter and shooter mechanics and found the right spot in the middle. They no longer force you to play in the PvP zone and give options outside of it loot and shoot.

With the 1.5 update they have refined this but there is the obvious note that overall the game play is fun but there is a weak end game. Hopefully they can bring in content to make this game truly exceptional.

Overall 5/7 would recommend.
Publicado a 24 de novembro de 2016.
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3 pessoas acharam esta análise útil
500.3 hrs em registo (53.1 horas no momento da análise)
I don't know how else to explain that this is a grand strategy game that takes a lot of the best parts of Paradox strategy games. It scratches that itch of controlling and building a budding empire. It isn't an easy or strict game persay either. More to say that it doesn't hold your hand beyond explaining what the menus do and drops you to figure out what you need to do with your empire.

I am two hours into my first playthrough starting with the tutorial. I feel elated to be taking humanity to the stars but there is so much adversity that every challenge however minor feels like triumph.

I will admit that I have not explored this game fully so I can't give it a full score but I would at the very least label this game a 8/10 if not 9/10 with opinions pending.

Subjectively though, 10/10 because I got to swarm a pathetic pirate outpost with three fleets.
Publicado a 9 de maio de 2016. Última alteração: 9 de maio de 2016.
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55 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
206.4 hrs em registo (29.8 horas no momento da análise)
Let's start simple. Try the game for yourself. I can only tell you that my experience with this game since 2012 has been good. That is my experience alone but you can make up your mind by trying it yourself.

Play the 25 matches for the in game currency to see if you truly like the game or not.

_______

Let's break this down into several components. Gameplay, UI, Graphics, Content, End Game.

Gameplay 8/10:
This game down to its core is a very fun game when you play it and learn it. Its an action shooter but it doesn't have the cartoon speed of some other FPS where you die after stubbing your toe on a bullet. No you can take a hit and if you are smart can survive for as long as you can. There's a sense of tactics in there somewhere. It's knowing when to attack, when to retreat, when to work with your team. You don't just run and gun and respawn.

That is just half the game to launch into a match though. The second half is to make and create your own mech builds. To be able to tinker and change a chassis to how you want to play and not some stock loadout. To own and change every mech that you can get. To collect and master all the mechs you want provided you get the mechbays you need.

It isn't perfect, balance could be better in regards to lesser used weapons. There could be more balance between the two major 'Factions' the Clans and the Inner Sphere.

Overall it feels like a fun game to play,

UI 7/10:
The first incarnation was terrible, the second incarnation horrific, and now we have this current '2.5' UI that has honestly been a success. There's a lot of clicking but in comparison to other games like say Armoured Warfare it isn't actually as bad as it use to be. A lot of information that needs to be presented to you is but there is room for improvement which will come.

What the game needs? UI Tooltips when you work in the Mechlab. UI for Mech Modules (Extra addons for mechs), and just quality of life improvements.

Overall the UI is not special but its not terrible.

Graphics 8/10:
Mechwarrior: Online is showing its age. It runs on a outdated engine that has high demands for less gains. We've seen the power and scale of CryEngine 3 as a FPS but it demands much more when you see 12 vs 12 Giant mechs that take up a lot more power to render. The graphics are however still quite amazing. The visuals of seeing your lasers, cannons, and missiles fire is amazing. You won't be disappointed by all the effects.

However you would want optimizations out of this game. It definitely needs to be optimized across the board.

Overall its a great visual overall but it isn't the type of visuals you would expect from some triple AAA title which you shouldn't anyways.

Content 8/10:
In my opinion the story is not rich but the lore behind it is. It leads into having a lot of room for content in the future. It already has hundreds of mechs to choose from which is the meat of the content. There's so much room for variety that it provides so much content already. Could it have more than just mechs? Yes.

I want to see more than just PvP Matches. It lacks in content that isn't just PvP.

Overall its still good but that leads into the last component.

End Game 5/10:
The end game is unfinished. Plain and Simple it is not done. It is an interesting Idea of a moving world but it just seems like a map and place to fight right now.

The future looks bright for it with new modes of play, the ability to use guild/faction/unit money to buy things with but its not there yet.
_________

Overall this game is 7.5/10 until more patches come out. I have some faith but it needs to be proven at this point.
Publicado a 10 de dezembro de 2015.
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Ainda ninguém achou esta análise útil
12.2 hrs em registo (11.3 horas no momento da análise)
Stabbed things with a talking chip. 10/10
Publicado a 29 de dezembro de 2014.
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A apresentar 1-10 de 10 entradas