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As mentioned in our last update concerning the Season 2 timeline (previously referred to as “Patch 1.2” - https://forum.lastepoch.com/t/patch-1-2-timeline-1-1-event-updates-and-cycle-poll/73654 ), we’ve restructured the features we’ve been working on for Season 2 to specifically address the greatest areas of feedback: expanding endgame content, better new player experience, and improved Dungeons, performance, and balance.
Everything starts with a concept or idea that should be modelled, rigged, animated and, later on, implemented into the game where players will be able to put their hands on it. Some concepts or ideas might need adjustments during each stage in order to work properly in game, from both a visual and technical perspective, in order to reach the best quality possible while respecting all the limitations.

As we can see above with the Necropolis Set, we have many phases until the High Poly work is done. Sometimes, big changes happen to a design if issues are found during experimentation or simply because something wouldn’t work well in game. 


After all the pieces have their UVs properly opened and organized we are able to transfer those heavy details to our game mesh and finally work on the textures, below you can see that nothing from our high poly mesh was lost.


Thank you to Wellington for such an in depth and awesome look at the work they and their team put in to Making Last Epoch the game we all love. Also thank you travelers for joining us, I hope you enjoyed this as much as I did!














Wander explains that this build is Crit focused, and as we see it, you’ll be literally dancing between skills to maximize its potential. They explain that to get the most out of this build you’ll need to use Dancing Strikes between EVERY button press to keep your Rhythm stacks going, creating an infinite amount of mana. Wander does mention in the review video that this build is still a work in progress but that just means you’ll have some wiggle room to dance to your own music. The build features the skills, Dancing Strikes, Shift, Shadow Cascade, and Synchronized Strike. The build guide on Last Epoch Tools
Tell us a little bit about yourself and your role in the studio.
The original Last Epoch logo was carved by Vezidoroga on our official discord. They have been perfecting their skills for several years and we are honored to have been chosen this year. This carving came with a wood craft project hot on its heels, which Vezidoroga is hard at work on as we speak.
Following the Immortal Uprising Event, players strut their stuff with the Immortal Emperor’s crown in their very own impromptu Last Epoch fashion show. Players mixed and matched their MTX with the crown in an effort to find the best combination to show off their hard work.






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