20
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1061
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Recent reviews by Myr

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Showing 1-10 of 20 entries
1 person found this review helpful
1 person found this review funny
12.3 hrs on record (10.4 hrs at review time)
In murky shadows of metal and wire,
A mechanical spider starts to aspire.
With nimble legs, it scales the heights,
Up and down, a daring acrobatic sprite.

Upward it climbs, defying gravity's hold,
My steel vessel, both daring and bold.
Its metallic limbs like strong arms,
Moving with precision, devoid of alarms.

Through the clouds it crawls, a wonder untold,
A creature of circuits, so agile and bold.
A robot spider, conquering any height,
A symphony of movement, a remarkable sight.

So let us marvel, at this mechanical art,
As it dances up and down, playing its part.
For in the world of walls, it stands tall,
A spider of steel, defying limits, above all.
Posted November 21, 2023.
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4 people found this review helpful
7.9 hrs on record
The start of my journey resembles a movie intro, soft sounds guide me, already in the first seconds the strengths of the soundtrack and the sound design are revealed. But suddenly... a system crash... The in-game interface reports an error... we are gently rebooted and find ourselves underwater with Dr. Ellery Vas. We are in a fully automatic diving suit a few meters below the water level on the planet “Gliese 667” which seems to be completely covered by the sea. Ellery asks us to continue on our way and to take over the navigation. Slowly I realize ... I am not with my colleague in the diving suit ... I am the diving suit ... or to put it more precisely I am the AI system which controls and operates the suit. My operator, Dr. Ellery Vas, is an astronaut and xenobiologist in search of her long-lost colleague and partner Minae Nomura, who may have made a groundbreaking discovery. A dark secret that wants to be unfolded.

Immediately noticeable is the unique user interface which has been designed with great attention to detail and color harmonies. A feast for the eyes of any graphic designer like me. We quickly learn the reduced handling of the suit and explore the rich underwater landscape, which we can only capture ourselves based on the minimalistic data input. Little by little we unlock simple tools that help us open up new areas.

With the new areas, there also come some survival elements and mild resource management. (but mostly you get all resources where they are to be used.) In addition, it is important to examine and document every found creature and object in our home base to fill our encyclopedia of living organisms on "Gliese 667" piece by piece. Here you can also unlock sketches of the life forms which have only been described in text form so far, but you have to finish the research on them first.

What is crucial is to read the numerous but passionately and carefully written dialogues, descriptions of the environment, research reports and journal entries. Every line is full of detail and emotion. This is where the atmosphere, the sense of this world, and the true immersion is created - in the narrative and not in the visual input of the game. If you don't like to read or if you just navigate quickly through the areas, a crucial part of the story is missed. We can respond to the occasional questions from our partner Ellery with yes/no answers from time to time, but I doubt if it has any effect on the gameplay.

A good sense of direction is required, because an overview map is only accessible in the home base, which serves as a starting point for our research trips. So it can happen that you get lost in the labyrinth of paths from time to time and overlook a nice dialogue or a research object.
During all our journeys I began to like Ellery very much. In the dialogs and journal entries, you learn a lot about her relationship with the missing Minae, the fate of our Earth, the ambitious company "Baikal" for which she is working, and about herself. But most of all about her love for this vivid world filled with life. The story of Ellery, Minae and this strange world is revealed piece by piece and unfolds in a touching way.

Is it a visual novel, a walking simulator (swimming simulator) or even a visually beautifully packaged short story? It's a bit of everything, but above all a well-told story full of deep thoughts and an ambitious thirst for the unknown. This game is for patient reading enthusiasts who are willing to take the time to explore and experience a story. It receives the Seal of Recommendation from me.

RATING:
Story – ⭐ ⭐ ⭐ ⭐ ⭐
Graphics – ⭐ ⭐ ⭐
Sound – ⭐ ⭐ ⭐ ⭐ ⭐
Gameplay – ⭐ ⭐ ⭐
Fun Meter – ⭐ ⭐

VERDICT:
+ a deep and detailed built storyline
+ refreshing visual user interface
+ exciting description and sketches of the alien underwater life
+ comprehensible character motivation
+ no achievement pop-ups (disturbing the immersion)

- missing mini map feature
- repetitive navigation and sample collecting tasks
- unfortunately no spoken audio dialogue (would have been amazing)
- little variety in level design
- lost potential in more home base features (some are constantly offline)
Posted June 20, 2023.
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No one has rated this review as helpful yet
11.4 hrs on record (8.3 hrs at review time)
Ein düsteres atmospherisches Horrormärchen welches eine mythologische Sage zu einem dunklen Familiengeheimnis wählt. Abgesehen von wenigen Schreckmomenten ist der Horror subtil aufgebaut und basiert auf dem Erkunden der Umgebung, dem schönen Soundtrack und der Hintergrundgeschichte. Spielerisch lehnt es sich an Genre-Vorgängern wie Amnesia, Penumbra, The Beast Inside an. Wem das nicht so zusagt, kann aber auch bei den Herausforderungen die Waffen den Ton angeben lassen.
Posted November 26, 2022. Last edited November 27, 2022.
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No one has rated this review as helpful yet
13.1 hrs on record (12.5 hrs at review time)
The Beast Inside besticht durch seine schöne Atmosphäre und seinen eher offen gehaltenen Arealen. Die Rätzel sind fordernd aber nicht überfordernd. Das zeitliche Setting ist spannend aber abseites des gut geschriebenen Protagonisten wirken manche Nebenfiguren und Antagonisten etwas lose in die Story gesetzt. In Summe ist es für Horrorfans die gerne Rätseln, Erkunden und eine düstere Geschichte mögen. 7/10
Posted September 18, 2022. Last edited September 18, 2022.
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No one has rated this review as helpful yet
6.8 hrs on record
Ständig in Bewegung baller ich mich durch die Hölle,
den schwächlichen Unterweltgestalten ich keinen Respekt zölle,
mein Waffenarsenal haut mich nicht vom Hocker,
aber genug Abwechslung bietet es locker,
Im großen uns ganzen ein solides Spiel,
aber große Innovation zu erwarten wäre zu viel.
Hab es dennoch genossen,
hatte es zum Glück auch flott abgeschlossen!
Posted May 20, 2022.
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1 person found this review helpful
47.2 hrs on record (38.0 hrs at review time)
The road is calling me to travel another round, around in the endless circle.
The void is calling me to slay them all, to be the archivist of the lost forgotten creatures.
The bed is calling me to exit the game, but I smile, shake my head and start the next loop.
Posted November 24, 2021. Last edited April 25, 2023.
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No one has rated this review as helpful yet
11.7 hrs on record (11.5 hrs at review time)
Reduziertes aber sehr nettes Spiel.
Coop-Kompatibel & RogueLike.
Freispielbare Charaktere & viele verschiedene Waffen.
Nicht extrem fordernd aber Unaufmerksamkeit fängt dir ne Kugel ein.
Posted June 11, 2021.
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1 person found this review helpful
3.2 hrs on record
Ein wirklich nettes Couch-Coop-Game. Einsteigerfreundlich aber Herausfordernd. Aber nur mit lokalen Freunden empfohlen.
Posted November 25, 2020. Last edited November 25, 2022.
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No one has rated this review as helpful yet
99.2 hrs on record (97.1 hrs at review time)
Bis jetzt eines der besten Spiele um gemeinsam mit Freunden gut die Zeit totzuschlagen. Spannende und fordernde Missionen bis zum Schluss. Als Einzelspieler auch ein feines Spiel aber richtig viel Spaß macht's zu dritt.
Posted April 22, 2019.
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1 person found this review helpful
14.3 hrs on record (11.9 hrs at review time)
awesome with friends, repetitive but the good type of repetitive!
Posted November 22, 2018.
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Showing 1-10 of 20 entries