lovinglife139
Rosie Scott   Cincinnati, Ohio, United States
 
 
About Me
Author. Yoga teacher. Landlord. Gamer. I've been gaming since I was a toddler (MS-DOS, Genesis, SNES). I have a dedicated gaming room in my home to hold my consoles and PCs, along with various video game memorabilia and my own gaming artwork. I accept almost all friend requests from people all over the world, whether you enjoy my game reviews or are a fan of my novels and found this profile through my author website. So send requests, I don't bite!

Reviewer Information
I take reviewing games extremely seriously, particularly because I am a content creator myself (author of fantasy/sci-fi books). I will not review a game until I have beaten it or have spent significant time in it to get a grasp on it. If my reviews are helpful to you, I would appreciate your support in upvoting them. I have received countless requests to be a reviewer for various curators, but I reject most offers. If you'd like to ask me to review for your group, I'm open to considering it, but please keep the following things in mind: I write for a living. I am uninterested in changing my style and I will not follow outside guidelines. I am a prolific reviewer on other platforms as well and got to that point without the aid of any rules. Also, my work schedule is chaotic. I often work 100 hour weeks (during this time I do not game ) and take extended breaks between book releases. My gaming time and reviews come in bursts and I cannot be relied on to review at a consistent rate. My career comes first.

Favorite Genres
RPG, Strategy, Simulation, Adventure, First Person Shooters, Racing, Open World Exploration.

Guilty Pleasures
Tower defense, dating sims, match 3, PopCap's pre-EA masterpieces, and playing games that are generally accepted as being terrible because I am a masochist with a high tolerance to pain.

Favorite Gaming Themes
*Necromancy (This should be no surprise; most of my books revolve around necromancers)
*War (^ditto)
*Gore (^ditto)
*Battle tactics (^ditto)
*Anti-heroes or moral ambiguity (^ditto)
*Army simulation (Games like Mount & Blade and The Last Remnant are my favorites for this reason alone)
*Rebellion
*Sovereign rule (Simulation games are great for stroking that ego)

Gaming Platforms
Username: Veganforpeace on PS3, PS4, PS Vita, PSP, Switch, Xbox 360, Xbox One, Xbox Series X
Username: LovingLife139 on Steam, GOG, Wii U
Username: 2509-1740-2178 on 3DS
Username: MrsAwesome on GameFAQs
Platforms without usernames: Wii, PS2, Xbox, N64

Interact with me!
Instagram [www.instagram.com]
Author Website [www.rosiescottbooks.wordpress.com]
Amazon Author Page [www.amazon.com]
LinkedIn [www.linkedin.com]

Disclaimer
I play single player games 99.9% of the time. I like making friends, sometimes handing out extra game keys that I have, etc., but I rarely, if ever, play online. Single player experiences are infinitely better than multiplayer, in my opinion. Also, I hate Steam chat. It messes up for me often and I don't have the time or inclination to check messages. If you want to reach me, post a comment on my profile. Otherwise, I might not see your message!
Currently Offline
Review Showcase
95 Hours played
I absolutely love this game. I love all kinds of strategy, from grand strategy to the simplest, most casual tower defense games, and I play a lot of strategy games. Very rarely does a strategy game scratch the right kind of replayability itch to keep me crawling back. There are three games thus far in my life to have done this: Age of Empires II, Nobunaga's Ambition series (recent), and Old World.

Old World combines the dynasty gameplay of Crusader Kings and its ilk with the 4X gameplay of the Civilization series without becoming so over-complicated that it takes you a ton of time just to get a grasp on the basic mechanics. You decide which civilization to play as out of a handful, and can choose from a myriad of options to set up your game. Other than civilizations, you can play with tribes and barbarians (barbarians are just fodder for XP while tribes aren't as strong as civilizations but have some diplomacy options). You can also choose the type of succession, which is fun to play with. I often set mine to allow only women to inherit, or women to inherit before men. You start out as a character that will rule and die before the end of your game in all likelihood; it's up to you to marry, procreate, and build your civilization from the ground up while paving the way for your successor and dealing with outside threats.

Old World is extremely easy to learn for a game of this breadth, and highly addictive. There are so many options in setting up your gameplay having to do with difficulty, map size/type, types of victories, etc. This is one of those games where losing doesn't hurt, because you had fun and wrote your own story along the way. Events and options pop up quite often, leading you to make decisions that have lasting consequences. You have to balance loyalties between your people, noble families, and other civilizations. Each character has their own relationship with your leader, affected by your actions, your religion, and your personality. You can gain or lose traits depending on what kind of leader you are, and when you eventually die and pass along the torch, you have an entirely new leader and personality to mess with. This gives you an excuse to play under different rules and with a different mindset and it's so much fun to adapt to as you play.

I could ramble on about all the things I love about this game, but I won't. I'll simply say a few more things about what this game does right: playability, and replayability, whether you are looking for strategy first or a simulation first, the difficulty modifiers will get you there. The graphics are beautiful, and the game runs well, only starting to slow down on giant maps and once cities get sprawling and established. I bought all DLC at full price to support the game and haven't been disappointed. More storylines and civilizations to play with, all quality. The game throws challenges at you through achievements or other means that are actually fun to strive for, like completing a game only using one city. The only thing I have to say that could be construed as remotely negative is how difficult it can be to move troops across water until you get used to the anchoring system.

Old World is just a wonderfully addictive game that I keep coming back to and out of all the games I own on Steam, it's one of fifteen or so marked as a "Favorite." I highly recommend you try it if strategy simulations are at all your cup of tea.
Review Showcase
64 Hours played
I absolutely recommend Star Valor if you are looking for a top-down space RPG that gives you the freedom to do whatever you want to do. One review I read that encouraged me to buy the game at full price to play it right away was this: it's like SPAZ without the zombies. I loved SPAZ, but I'm tired of zombies in games. Now that I've spent way too much time in the game after buying it two weeks ago, I full-heartedly agree with the other review.

Star Valor gives you a ship and a gigantic procedurally-generated universe and hands the reins over to you. There are multiple factions that are warring that you can join, take advantage of, or ignore. Allying with each faction unlocks various missions and ships. You can choose to become a pirate, a trader, a mercenary-for-hire, a fleet manager, an explorer, a scavenger, a craftsperson. You get XP for everything: fighting, completing missions, exploring sectors, crafting, scrapping equipment to learn blueprints, mining, trading. Over time, you unlock the skills and tools necessary to fly gigantic dreadnoughts with space pilots surrounding you and fighting for you, coming back to dock on your ship to repair and fight again. One of my favorite perks in any game is to lead armies or squads, and Star Valor does this. You can outfit each ship, give each pilot a nickname, etc.

The largest problem I've come across in any space game is ease of learning the gameplay, systems, controls, etc. Star Valor is extremely easy to learn. As is the case with most games like this, gameplay is a rinse-and-repeat cycle: explore new sector, do what you want to do there, find jumpgates, move to next sector, repeat. That's not a criticism; I found myself coming back to Star Valor night after night to do more because there's a constant sense of progression. I played primarily as a miner and fleet manager of fighters and support ships. Mining asteroids is consistently satisfying, and I always had a goal: upgrade my ship, a fleet's ship, max out my weapon levels, have nine fleet members, etc. It is stupidly addictive.

Star Valor is not the prettiest looking game. I do prefer the colored themes of SPAZ's systems. There is some of that here, but very little. There are various types of systems (pitch black, nebula, asteroid rush, etc.), and the procedural generation is done really well so that you don't always know how sectors will space their resources, space stations, etc. There are really cool background aesthetics at times, from the planets you fly by or the asteroid fields in the distance. It's also not a terrible looking game, and it runs extraordinarily well.

Overall, Star Valor is one of those space RPGs that you can play regardless of whether you're really determined to fight everyone and rise through levels really quickly, or just be lazy and relax, exploring or mining wherever you choose. There are tons of options for however you want to play, and the open-ended nature of the gameplay encourages many playthroughs for different play styles. I know Star Valor is a game I'll keep coming back to to scratch this particular itch, and I hope Rafael continues to thrive wherever his developer skills take him.
Screenshot Showcase
Divinity II: Developer's Cut
7 2
Screenshot Showcase
Beautiful artwork. Iratus reminds me a lot of an older Cerin Heliot. ;)
1 2
Favorite Game
Favorite Game
Recent Activity
24 hrs on record
last played on May 24
15.5 hrs on record
last played on May 17
502 hrs on record
last played on May 12
💜ℍ𝕒𝕡𝕡𝕪 ℕ𝕖𝕨 𝕐𝕖𝕒𝕣! 𝕀 𝕜𝕟𝕠𝕨 𝕥𝕙𝕒𝕥 𝕥𝕙𝕚𝕤 𝕡𝕒𝕤𝕥 𝕪𝕖𝕒𝕣 𝕙𝕒𝕤 𝕓𝕖𝕖𝕟 𝕗𝕦𝕝𝕝 𝕠𝕗 𝕔𝕙𝕒𝕝𝕝𝕖𝕟𝕘𝕖𝕤, 𝕒𝕟𝕕 𝕀 𝕙𝕠𝕡𝕖 𝕥𝕙𝕒𝕥 𝕥𝕙𝕖 𝕔𝕠𝕞𝕚𝕟𝕘 𝕪𝕖𝕒𝕣 𝕓𝕣𝕚𝕟𝕘𝕤 𝕪𝕠𝕦 𝕓𝕣𝕚𝕘𝕙𝕥𝕖𝕣 𝕕𝕒𝕪𝕤. 𝕊𝕖𝕟𝕕𝕚𝕟𝕘 𝕝𝕠𝕧𝕖 𝕒𝕟𝕕 𝕘𝕠𝕠𝕕 𝕨𝕚𝕤𝕙𝕖𝕤.〜2∿0∿2∿4〜💜
Moonlit_₭vitravn Dec 24, 2023 @ 8:12pm 
▅ ╱▔▔▔▔▔▔▔╲⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ★
▕▕╱╱╱╱╱╱╱╱╱╲╲     ✰/█\✰
▕▕╱╱╱╱╱╱╱╱▂▂╲╲    ✰/██\✰
╱▂▂▂▂▂▂╱╱ ▂◤◥▂╲╲   ✰/███\✰
▔▏▂┗┓▂▂▕░░░░░░░▕▔  ✰/████\✰
░▌┍┯┑┍┯┑▌░░░░░░░░ ▌  ✰{█████}✰
░▌┝┿┥┝┿┥▌░▌░░░░▌░ ▍ ✰{██████}✰
░▌┕┷┙┕┷┙▌░▌░░░░▌░ ▍    _||_
░▌❥✿✿✿✿❥▍▩▩▩▩▩▩▩▩ ╬╬╬    \\__//
Merry Christmas/Frohe Weihnachten
& Merry Winter Solstice IV-VI-₭ing :cozywolfmedalion::cozywolfmedalion::cozywolfmedalion::cozywolfmedalion:
✿⊱Solo ❤ Darling⊰✿ Dec 24, 2023 @ 7:47pm 
𝗠𝗲𝗿𝗿𝘆 𝗖𝗵𝗿𝗶𝘀𝘁𝗺𝗮𝘀 𝗮𝗻𝗱/𝗼𝗿 𝗛𝗮𝗽𝗽𝘆 𝗛𝗼𝗹𝗶𝗱𝗮𝘆𝘀. 𝗯𝗲 𝗴𝗿𝗮𝘁𝗲𝗳𝘂𝗹 𝗳𝗼𝗿 𝘄𝗵𝗼 𝘆𝗼𝘂 𝗮𝗿𝗲 𝗮𝗻𝗱 𝘄𝗵𝗮𝘁 𝘆𝗼𝘂 𝗵𝗮𝘃𝗲. 𝗟𝗼𝘃𝗲 𝘁𝗵𝗲 𝗴𝗶𝘃𝗲𝗿 𝗺𝗼𝗿𝗲 𝘁𝗵𝗮𝗻 𝘁𝗵𝗲 𝗴𝗶𝗳𝘁. 🎄💜🌟(✿◡‿◡)
Virtue Power Dec 21, 2023 @ 5:41pm 
Hi Rosie, I've had a thorough look at some of your reviews on here, good to see that you put a lot of effort into conveying your thoughts on the game at hand like I do, especially your in-depth coverage of Farming Simulator 19 as it's a game that I have shown casual interest in before via Let's Plays and the likes but have never actually put serious thought into entertaining the idea of playing it for myself up until now.

Have also sent you a friend request, since I figured we have a common interest where reviews are concerned. :GDNormal:
randfoo2005 May 27, 2023 @ 1:31am 
⠀⠀⠀⠀⠀⠀⠀ ⠀⠀:mind_rose: * :mind_rose:
⠀⠀⠀⠀⠀⠀⠀⠀:mind_rose: * :mind_rose: *:mind_rose:
⠀⠀⠀⠀⠀⠀:mind_rose: * :mind_rose:* :mind_rose: *:mind_rose:
⠀⠀⠀⠀⠀⠀⠀ \ :mind_rose:* :mind_rose: *:mind_rose: /
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ \ \ \ ! / / /
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\\ \ ! / //
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ \\ ! //
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀\\!//
⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀ >=<
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀//|\\

╔══════ ೋღ ღೋ ═══════╗
:tinder:~Have a lovely day~:tinder:
╚══════ ೋღ:ღೋ ═══════╝
randfoo2005 Jan 25, 2023 @ 3:06am 
+ REP nice profile :coolgangster::good: