Jrramon
Tears of the Constant   United States
 
 
Click view more for some awesome commands
I started Adcap on 4/25/2019 I finished it on:


 Mouse

ThePlayer.components.skinner:SetSkinName("character_skinname")

SendRPCToServer(RPC.CloseWardrobe, "wes_none", "none", "none", "none", "none")
För närvarande Offline
These are currently all of the DST commands I have come across
https://docs.google.com/document/d/16WUuf54u5cBQXmVH6R2QHMmb-uvjqEsx_aKtN2tDMiE/edit

TheNet:GenerateClusterToken()

ThePlayer.components.playervision:ForceNightVision(true);ThePlayer.components.playervision:SetCustomCCTable("")

ThePlayer.AnimState:SetMultColour(1,1,1,1)
c_select().AnimState:SetMultColour(1,1,1,1)

ThePlayer.Transform:SetScale (1,1,1)
c_select().Transform:SetScale(1,1,1)

local snurtle = c_spawn("amulet"); snurtle:AddComponent("aura");
snurtle:AddComponent("combat");
snurtle.components.aura.radius = 1;
snurtle.components.aura.tickperiod = 0;
snurtle.components.aura:Enable(true);
snurtle.components.combat.defaultdamage = 1

ThePlayer:AddTag("mime")
ThePlayer:AddTag("monster")
ThePlayer:AddTag("woodcutter")
ThePlayer:AddTag("fastbuilder")
ThePlayer:AddTag("expertchef") ThePlayer:AddTag("reader") ;ThePlayer:AddComponent("reader")
c_select():RemoveTag("Player")

ThePlayer.components.eater.ignoresspoilage = true ThePlayer.components.eater.strongstomach = true

local x = c_spawn("willow") x:DoPeriodicTask(0.1,function() x.components.eater:Eat(SpawnPrefab("mandrake"),x) end)

local curse = c_spawn("ghost"); curse.components.aura.tickperiod = 0.2; curse.components.aura.radius = 0; curse.components.combat.defaultdamage = 0.5; curse:AddComponent("inventoryitem");

ThePlayer.components.combat.damagemultiplier = value
ThePlayer.components.builder:GiveAllRecipes()
ThePlayer.components.health:SetMaxHealth(value)
GetPlayer().components.combat:SetRange(value)
ThePlayer.components.sanity:SetMax(value)
ThePlayer.components.hunger:SetMax(value)

for i,e in pairs(Ents) do if e:HasTag("player") then e:PushEvent("emote",{ item_type = "emote_carol",requires_validation = false,anim = { "emote_pre_carol", "emote_loop_carol", },fx = false,loop = true,mounted = true,mountsound = "sleep",mountsound2 = "grunt",mountsound2delay = 1.8,mountsound2period = 2.4,mountsounddelay = 0.65,mountsoundperiod = 2.4,sounddelay = 0.8,soundlooped = true,soundoverride = "carol" }) end end

ThePlayer.AnimState:OverrideSymbol("headbase", "charter", "headbase")
c_select().AnimState:OverrideSymbol("headbase", "charter", "headbase")
ThePlayer.AnimState:OverrideSymbol("face", "wes", "face")
c_select().AnimState:OverrideSymbol("face", "wes", "face")
arm_lower
arm_upper
arm_upper_skin
cheeks
face
foot
hairpigtails
hand
headbase
headbase_hat
leg
skirt
torso
torso_pelvis

local song = c_spawn("berrybush"); song.components.pickable.picksound = "dontstarve/music/gramaphone_main"; song.components.pickable:SetUp("book_sleep",0);

ThePlayer.DynamicShadow:SetSize(0, 0)

ThePlayer:Hide()
Use ThePlayer:Show()

c_select() local x,y,z = c_sel().Transform:GetWorldPosition() c_sel().Transform:SetPosition(x,y+5,z)

ThePlayer.talksoundoverride = "dontstarve/maxwell/talk_LP_world5"
c_select().talksoundoverride = "dontstarve/maxwell/talk_LP_world5"


local agony = c_spawn("tophat") ; agony.foleysound = "dontstarve/characters/wendy/hurt" ; c_find("tophat"):RemoveComponent("fueled")

Change what you sound like when you get hit/speak/yawn/do an emote/pose/eyerub
ThePlayer.eye_rub_vosoundoverride = "dontstarve/characters/character/eye_rub_vo"
ThePlayer.posesoundoverride = "dontstarve/characters/character/pose"
ThePlayer.emotesoundoverride = "dontstarve/characters/character/emote"
ThePlayer.talksoundoverride = "dontstarve/characters/character/talk_LP"
ThePlayer.hurtsoundoverride = "dontstarve/characters/character/hurt"
ThePlayer.yawnsoundoverride = "dontstarve/characters/character/yawn"

c_select():AddComponent("tool") ; c_select().components.tool:SetAction(ACTIONS.CHOP, 20) ; c_select().components.tool:SetAction(ACTIONS.DIG, 20) ; c_select().components.tool:SetAction(ACTIONS.MINE, 20) ;
c_select().components.tool:SetAction(ACTIONS.HAMMER, 20); c_select():AddComponent("blinkstaff") ; c_select():AddComponent("weapon") ; c_select().components.weapon:SetDamage(TUNING.NIGHTSWORD_DAMAGE * 1000) ; c_select():RemoveComponent("finiteuses")
c_select():RemoveComponent("fueled")
c_select().components.equippable.walkspeedmult = TUNING.CANE_SPEED_MULT * x

c_select().Light:Enable(true)

c_select().Light:SetColour(0,1,1,1)

local elemental = c_select(); elemental:AddComponent("shadowmeteor");
elemental.components.periodicspawner:SetPrefab("shadowmeteor");
elemental.components.periodicspawner:SetRandomTimes(2, 1);
elemental.components.periodicspawner:SetDensityInRange(10, 2);
elemental.components.periodicspawner:SetMinimumSpacing(0);
elemental.components.periodicspawner:Start();

local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } }
c_select():PushEvent("emote", data)

local data = { anim = { "emoteXL_pre_dance0", "emoteXL_loop_dance0" }, loop = true, fx = false, beaver = true, moose = true, goose = true, mounted = true, mountsound = "curious", tags = { "dancing" } }
c_spawn("wilson"):PushEvent("emote", data)
Senaste aktiviteterna
234 timmar totalt
spelades senast den 5 maj
433 timmar totalt
spelades senast den 3 maj
76561199123738819 Bytesförbud 3 sep, 2023 @ 21:04 
═══════════ ⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️══════════════════
❤️ Friendly Guy ❤️ 
🔥🔥 We can be friends  for future games 🔥🔥

⚡️⚡️ Have a wonderful day⚡️⚡️
✨✨ Stay safe & take care✨✨

✅✅✅+REP Nice profile ✅✅✅

 
════════════⚜️⚜️⚜️⚜️⚜️⚜️═══════════════════
Capetus 8 sep, 2022 @ 18:30 
Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill Ultrakill
♡Starve Guy♡ 16 apr, 2022 @ 10:44 
⠀⠀⠀⣤⣀
⠀⠀⠀⠀⣿⣿⣿⣦⣤⣤⣀
⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣦⣶⣾⣿⡇⠀
⠀⡀⠀⣼⠛⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠀⠀⢀⣤⣤⡀⠀⣀⡀
⠀⠣⡀⣿⣄⠣⠃⢻⣿⡿⢛⢛⠻⣿⠏⠀⠀⠀⢿⣿⣿⣷⣿⣿⣿⡆
⠑⠤⣈⠽⣿⣿⣿⡿⢿⣤⣈⣁⣰⡿⠀⠀⠀⠀⠈⠻⣿⣿⣿⠿⠛⠁
⠑⠒⠒⠒⠉⣻⣿⣿⣿⣿⣿⣿⠿⠤⠤⢊⣀⣀⠀⠀⠙⠟⠁
⠀⠀⠀⠀⢰⣿⣿⣿⡏⠀⠘⢄⠉⠒⣲⣿⣿⣿⣿⡄⠀⠀⠀⢿⣦⣿⡄
⠀⠀⠀⠀⣿⣿⣿⣿⣿⣄⠀⠀⠉⠒⣿⣿⡛⢿⣿⣿⠀⠀⠀⠀⠟⠉
⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣷⣄⠀⠀⠹⣿⡿⢸⣿⣿⠀⢠⣶⣦
⠀⠀⠀⠀⢻⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀⠀⠀⣼⣿⡏⠀⠸⣿⣿⣾⣿
⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⢀⣼⣿⡿⠀⠀⠀⠟⠛⠉⠁
⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⠟
⠀⠀⠀⠘⠛⣿⡿⢿⣿⣿⣿⣿⡿⠿⠛⠋⠁
⠀⠀⠀𝓗𝓪𝓿𝓮 𝓪 𝓛𝓸𝓿𝓮𝓵𝔂 𝓦𝓮𝓮𝓴𝓮𝓷𝓭
♡Starve Guy♡ 31 dec, 2021 @ 12:06 
┓╱┳╱┏
┃╱┃╱┃ι ѕ н
╰━╰━┛
  :btd6crazed:
┓╱┏
╰━┫σ υ
╰━╯
 :btd6darkknight:
┳╱┳
┣━┫α ρ ρ у
┻╱┻
 :btd6thumbsup:
╭╮╭╮╭╮╭╮
╭╯┃┃╭╯╭╯
┗┛╰╯┗┛┗┛:battlesgrin:
MisfortuneCookie 29 jun, 2021 @ 11:58 
No updates for webber. All the updates for my dissapointment😔
♡Starve Guy♡ 20 jan, 2021 @ 14:21 
the webber update never came