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Recent reviews by HP OfficeJet Pro 9015 All-in-One

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Showing 1-10 of 82 entries
No one has rated this review as helpful yet
37.8 hrs on record (3.0 hrs at review time)
Runs like ass and you can feel the engine change, but it's a beautiful remake of Oblivion I mean cmon
Posted April 23.
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157 people found this review helpful
14 people found this review funny
2
13
14
5
0.0 hrs on record
Half the people complaining are mad about what is (functionally) a re-skinned gate room.

If you can’t have fun with this DLC then you would have hated the game when it first released. Unlike Downpour (which was also great), this actually recaptures the feeling of being completely lost in an unfamiliar world with no clear goal and no understanding of any greater lore. Years of mfs RP’ing as iterators in reddit threads have probably led people to forget that this has always been the core of the series.

In summary, DLC good v fun I recommend
Posted March 29.
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1 person found this review helpful
19.8 hrs on record (11.5 hrs at review time)
this ♥♥♥♥ rules
Posted March 18.
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No one has rated this review as helpful yet
15.7 hrs on record
Beel
Posted March 12.
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10 people found this review helpful
4.0 hrs on record
The core gameplay is great fun, but like others I have problems with the surrounding game. The world is beautiful, but moving around it is painfully slow, combined with the lack of a map. I know these are deliberate design choices, but it just dampens the enjoyment on the rest of it - knowing what to do next, but knowing it requires trecking through several screens of slow walking just ended up feeling bad to me.

The stealth sections that everyone complains about aren't actually too bad, aside from the fact that you can get spotted from offscreen, unable to actually make out the path you're supposed to take - though this was mostly a problem in one specific room.
Posted March 12.
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4 people found this review helpful
30.2 hrs on record (3.1 hrs at review time)
This game rules. It delivers on being as cool as the store page suggests. The gameplay is great, the sound design and atmosphere stay tense, there's a good variety of environments and enemies, and somehow the lore is excellent to round it out. I'm actually surprised by how hard it delivers on the premise.

The levels feel handcrafted (at least on this run), so I'm excited to see how much the randomization actually changes.

I'd recommend keeping the scanlines and the pixelation on (at least on low) - it has a strong aesthetic style which is worth committing to.
Posted February 25.
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2 people found this review helpful
45.8 hrs on record (8.7 hrs at review time)
Absolutely cranking at the alchemy station. I am the crack epidemic of Troskowitz.
Posted February 5.
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30 people found this review helpful
6.9 hrs on record
It's a good successor. I don't feel as strongly about it as I did towards the first game, but I'm not sure why. Maybe the story of the first one was more compelling? Or it felt like the characters got a more cohesive arc, I guess. The gameplay was improved in this one, but as a result it obviously feels more "gamified," and I'm not sure it was for the best.

All that aside, it's a great game, but make sure you play the first one too.
Posted February 1.
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16 people found this review helpful
13 people found this review funny
11.0 hrs on record (2.7 hrs at review time)
To the team responsible for placing loose boulders around the map: I'll see you freaks in the Hague.
Posted January 24.
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8 people found this review helpful
65.6 hrs on record (50.4 hrs at review time)
It is insane that this game was created. I wish it had a better English translation; the current one does it a disservice.

One of the best parts about it is that it feels more like classic XCom than the later games. Large, squad-based encounters where you clump or spread your forces based on the situation, sometimes splitting them ahead of time to enter a map from multiple areas. You can make sound tactical decisions about positioning and so on without feeling ♥♥♥♥♥♥ over by RNG, like with the pod activation mechanics in the newer XComs. In other words, playing well doesn't involve tedious creeping across maps and so on - just smart decision making.

The depth of the mastery system is absurd, not to mention itemizing and crafting and drones and beast taming. It's satisfying to link a bunch of new mastery sets and power-spike at will.

Playing on Cruel is a decent challenge; only the very beginning was overly easy. I haven't even touched the Challenge mode itself yet.

The mission variety is excellent, the characters are generally enjoyable, and the story is interesting despite the translation. This game is really excellent, to the point that I came back just to expand this review, and it would be worth double what they're charging.
Posted January 6. Last edited January 15.
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A developer has responded on Jan 6 @ 5:29pm (view response)
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Showing 1-10 of 82 entries