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Recent reviews by geekmannerd

Showing 1-4 of 4 entries
133 people found this review helpful
4 people found this review funny
35.7 hrs on record (29.6 hrs at review time)
Despite its initial detractors, J. R. R. Tolkien's novel, The Lord of the Rings, is revered by many fans and is one of the best-selling novels of all time. It's an extraordinary story that has spawned three extraordinary movies, but managed only a few ordinary videogames. Until now.

On the surface, Middle-earth: Shadow of Mordor owes a lot of its gameplay to the inspiration derived from the successful Batman: Arkham and Assassin's Creed series of games. Players are given an open world setting within Mordor to explore, and innumerable Orcs and Uruk-hai to battle, and it’s these battles that set Shadow of Mordor apart from its influences.

The combat mechanism is a familiar combination of hit and counter, but with an added “last stand” mini-game that allows the character to parry a deathblow to remain in the fight. Winning the mini-game and surviving feels truly epic.

What’s more, Mordor introduces a fascinating "Nemesis" system for players to contend with. Enemy combatants stand to gain promotion (and effectively level up) from defeating you, or from the death of one of their rivals. If you flee from combat, which is a perfectly valid option when faced against a dozen enemies, you will also be taunted should you face the same foes again.

While not perfect--dead Orcs should remain dead--it can be enthralling, especially as more abilities become available.

Outside of the gameplay, there’s also something for the screenshot enthusiasts out there. The most recent update has added a Photo Mode, which is quite fun in and of itself with the options available to tweak shots. Check out the Community Hub for some great examples of the shots being produced from within the game.

It seems like the gaming industry has turned a corner with respect to licensed products. The Batman series is exceptional, and from what I understand, there’s even an Alien game that’s actually very good.

And now, at long last, we’ve got the one Lord of the RIngs game to rule them all.
Posted November 6, 2014. Last edited November 6, 2014.
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79 people found this review helpful
14.2 hrs on record
For some people, first impressions are generally inaccurate. Sure, there are people that seem to have a genetic knack for quick judgement calls which turn out to be largely factual, but I'm not one of them. After starting Remember Me, I assumed I was playing another run-of-the-mill action adventure game, but before long I came to realise I was actually enjoying it.

Set in a dystopian future, players assume the role of Nilin, a "Memory Hunter" who, ironically, has had her own memories stolen. Guided by the ever-present voice of Edge, the leader of the rebel group, Errorist Movement, Nilin must take down the Memorize corporation who, in controlling memories, effectively controls the population.

I'm a bit of a sci-fi junkie, and the premise surrounding Remember Me is an interesting one. The futuristic setting of Neo-Paris is beautifully crafted, with great contrasts between the slums and affluent areas of the city, which makes the very linear nature of the game much more apparent. Sadly, exploring just isn't an option.

The highlights of the game though, are definitely the "Memory Remix" scenes, where players need to tweak certain aspects of a person's memory to alter it. Unfortunately, you're only presented with a handful of opportunities to attempt this, and I think the game would have been better if more of the focus was on remixing memories.

Aside from synaptic DJing, Nilin is also an adept hand-to-hand combatant, and the combat system does allow for a bit of tactical fun once all the combos and unique "S-Pressen" moves have been unlocked. It's not exactly complex, but there is some added depth to the button mashing.

Overall, I think Remember Me is an enjoyable game, without being an innovative one. I'm glad I was off the mark with my initial assumption. I'd certainly recommend this to sci-fi fans, since the setting and story were part of the appeal for me.
Posted June 2, 2014. Last edited June 2, 2014.
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358 people found this review helpful
17.4 hrs on record (15.2 hrs at review time)
Imagine a function that everyone's invited to. It's all over social media and touted as the biggest event of the year. You plan on going because all your friends and colleagues intend to, but days pass and you forget to RSVP. Your calendar stops functioning and you lose sight of all your big appointments. You press on regardless, making sure everything's ready prior to the big day as you frantically search for your invitation. Time goes by and you get distracted, forgetting about your plans and your schedule. You finally locate your invitation and head to the venue, only to find a fish and chip shop where a reception should be, and that the big event was held three years ago.

That's how late I am to this party.

Released in 2011, Bastion is a game that belies its indie origins, combining great gameplay with colourful art and an amazing soundtrack composed by Darren Korb, making for a complete package that puts some bug-ridden AAA games to shame. The haunting song that plays during the closing credits, Setting Sail, Coming Home, will likely remain in your head for days, along with the urge to keep playing.

Bastion is a lot of fun and I can't recommend it enough. If, like me, the game has been languishing in your "to-play" list for a while, waste no more time. Play it now. You won't regret it.
Posted May 25, 2014. Last edited October 18, 2014.
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79 people found this review helpful
41.0 hrs on record
Being a nerd precludes me from being a gangster, which is why Sleeping Dogs is so much fun. In pure escapist terms, the game lets me renounce my mild, introverted mannerisms and embrace the violent, yet honour-bound way of life as a member of a Chinese Triad organisation. In other words, I get to assume the unfamiliar role of a bad-a$$, and guess what? I love it.

As a pensive nerd, I would quietly apologise and then flee from any threatening bullies. As a righteous member of the Sun-On-Yee however, I could--and frequently would--Dim Mak anyone, and I mean anyone, that so much as coughed near me. The combat is a lot of fun, reminiscent of the Batman: Arkham series, although not quite as fluid.

The reckless abandon is invigorating when you've spent your life adhering to laws and rules. It helps that the characters and story, whilst clichéd, are likeable and intriguing. Hong Kong as a setting is also quite refreshing.

Be warned, though. The game has issues starting half the time, and I was constantly verifying the game cache to play it.
Posted May 8, 2014. Last edited December 19, 2014.
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Showing 1-4 of 4 entries