1 person found this review helpful
Recommended
0.0 hrs last two weeks / 0.8 hrs on record
Posted: Nov 10, 2018 @ 6:26pm
Updated: Nov 10, 2018 @ 6:31pm

Early Access Review
The game makes absolutely obnoxious use of visual effects if you turn the details up any higher than the default setting. If you click High, there's so much crap on screen that you just can't even concentrate to play the game.

The rain particle emitter is *stupid*. There's *no* reason why it should look like water running down a camera. You are not playing a game where you're a cameraman following a guy who's fighting zombies, you're playing the guy who's fighting zombies. Whoever built the VFX emitters needs some skill not just in creating flashy and great looking emitters, but also in *when* to use effects. The rain streaking down glass effect is stupid (and poorly done, despite the rest of the rain emitter being fantastic), and it has no place applied to the player camera.

The controls are either clearly built to be used via a two-stick controller, or whoever designed the system has no experience whatsoever with designing controls. Since it doesn't appear that you *can* use a two-stick controller, I'm going to guess it's the latter. The player character's view, and therefore, the flashlight, should always be following the camera. Separated player-direction and camera controls does *not* work here.

Whoever designed the environments, has apparently never been inside a building, let alone inside any of the types of buildings that are in this game. The environments indoors are completely nonsensical.

This game also commits the #1 sin of zombie games: Enemies spawning while you're standing right next to the spawn locations. This is not a "zombies sneak up on you" tactic, it's just lack of forethought.

This game also commits the #1 sin of third-person games: Enemies that are *too* close to you can kill you, and you cannot harm them.

This game also commits the #1 sin of melee-weapon-combat games: Melee weapons are not only far more powerful than the ranged weaponry (so why do we bother with ranged weaponry? because of the following problem), but the control of melee weapons is absolutely awful. It's extremely difficult to put yourself in the exact right position where your melee weapon will actually connect, without being either too far away from, or too close to, or facing slightly too far to the left or right of, the thing you're trying to attack.

... as well, headshot detection either is broken, or just doesn't matter. Things die when they take the same amount of damage, whether it be headshot, bodyshot, or what not. And it's a hell of a lot easier to do a large amount of damage with a broken 2x4 than it is a high powered gun. That's stupid. Guns are already significantly handicapped in game, with ammo being extremely rare, and rarely finding ammo for the actual weapon you are carrying, as opposed to some weapon you haven't yet found. The aiming mechanic is good, but for the fact that it seems that headshot vs bodyshot doesn't matter, you spend several seconds lining up a shot, expecting it to headshot and kill the thing, but then you end up shooting somewhere else entirely, or it doesn't matter if you do hit the head, because either headshot damage is broken, or headshot damage is irrelevant, I'm not sure which.

Lastly, I'm not sure what's supposed to happen when your character dies. When I tried this out, I just got stuck in what appeared to be a scrim-load, with the screen partially greyed out, and the "i'm receiving data" spinner spinning indefinitely. No idea what was supposed to happen, and I had to Alt-F4 out of it.

If the majority of these problems were to be solved, we'd have a pretty damn good game. As is, it's just frustrating.
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