71 people found this review helpful
4
Recommended
0.0 hrs last two weeks / 27.9 hrs on record
Posted: Jun 10, 2021 @ 6:54pm
Updated: Dec 22, 2021 @ 7:18pm

Introduction

Resident Evil Village is a first-person shooter survival horror developed by Capcom. The game is set in the present time, three years following the events of RE 7. Once again, the player assumes the role of Ethan Winters, who, after an unfortunate series of events, finds himself separated from his family and stranded in a remote Romanian village. Here, he will set himself on a journey to save his family and, at the same time, survive the dreadful and unforgiving place.

By far, its story is my favorite in the entire series. The writers have surprisingly taken the Resident Evil narrative to a whole new level, and that’s something I didn’t think I’d ever say. Ethan’s arduous journey to rescue his family is convincing, immersive, and full of mysteries and twists, with memorable moments and characters — definitely an experience that will stick with me for a while.

A True Horror Experience

The game’s heavy, bleak, and terrifying atmosphere is remarkable. Wandering within the various bewildering and interconnected rooms of Castle Dimitrescu, exploring decrepit sheds, and running in the claustrophobic corridors of a colossal factory definitely felt like a dose of adrenaline. At all times, I couldn’t help but feel this eerie and disturbing feeling of vulnerability and anxiety — always expecting a jump scare or something of the sort at every turn and corner.

https://steamcommunity.com/sharedfiles/filedetails/?id=2483196646

Gameplay

Gameplay-wise, this title is beyond excellent. From frantic combat to exciting exploration, everything is fluid, well-crafted, and entertaining. Once again, Capcom opted to deviate a little from their last iteration and give Village a more significant focus on the action. At first, I was slightly skeptical about it, as the last thing I wanted was this to be just another mediocre title, with some cheap Michael Bay-style sort of action segments and uninspired gameplay — yes, I’m talking to you, RE 6. Though, to my surprise and satisfaction, it wasn’t anything like that. In Village, they flawlessly attained the precise equilibrium between action and horror, essentially creating the perfect incorporation of RE 4 and 7 into one. Hence, even if you are not fond of this slightly more action-focused turn the game took, you shouldn’t be all worried; because, in the end, the game still manages to be a true survival horror, truthful to its roots.

The pleasant combat mechanic is one of the key features that made this title stand out the most. Whether gunning down a crowd of enemies who dare stand in your way, or just trying to protect yourself with a mere knife, Village’s combat plays fluidly and actually strives to keep the player engaged at all times. In order to stand your ground against the myriad of repulsive monstrosities, you can count on an immense and diversified arsenal that will help you send your foes to the other plane of existence. I’m really fond of the game’s large weapon assortment and how the guns work; each weapon in the game, from shotguns to hand cannons, is unique and feels totally authentic and pleasant to handle and shoot. And things don’t end there: during the journey, the player can additionally find a plethora of attachments to enhance their guns, these varying from extended magazines, barrels, foregrips, and even scopes.

While the game indeed recycles some of its predecessor’s core gameplay mechanics, it also brings plenty of additional features to the table, as well as tweaks to pre-existing ones. One of my favorites is that Ethan can now parry basic enemy attacks in addition to blocking them — which can be pretty useful; it certainly saved my life countless times. The crafting system was also further improved, and it is much simpler and quicker to craft your items this time. Instead of the old mechanic of “combining items” present in pretty much all previous iterations, here, crafting has its own exclusive tab where you can quickly assemble your items by pressing one mere button. And, surprisingly enough, Village has a pretty interesting hunting and cooking mechanic — which works in a very simplified manner.

Scattered throughout the map, you can find a variety of animals to hunt, ranging from pigs to fishes and even goats. Once you kill any of the animals, it will drop a piece of meat, which can be delivered to the merchant to brew your selected desired meal. Eating certain dishes will highly improve Ethan’s overall stats permanently, such as health, movement velocity, and even how much damage he can take in fights. This cooking mechanic is indeed a very welcomed feature; even with its simplicity, it still is one of the best additions to the title.

One aspect that the RE series is well known for and nearly constantly delivers in great fashion is, definitely, the boss fights — and here, it’s no different. Village has some of the most charismatic bosses and thrilling battles of the series. Every boss encounter plays uniquely, with each one of them having their own distinctive move sets, attack patterns, and weak spots the player must exploit to prevail in the fight. Even though I didn’t find them very arduous opponents (besides the final one), standing your ground against all the daunting monsters on the hardest difficulty certainly made me break a sweat.

https://steamcommunity.com/sharedfiles/filedetails/?id=2513232711

To my surprise, the optional bosses are back in Village. There are five of them you can encounter as you progress in the narrative. Even though they aren’t as creative or their fights as unique as the main villains, I still had lots of fun facing them.

The revamped level design is one of the best aspects of the game. Most areas are much more open now — with a surplus of broader sections to explore and secrets to unravel. This novel approach regarding the levels is excellent and also refreshing to the series. Though, what caught my attention the most, was the much more extensive exploration system. Fortunately, that mechanic is excellent, and very much worthwhile. Similar to various horror titles, exploring each part of the map is essential for your survival. Here, investigating and exploring the various intriguing and breathtaking areas in search of crafting resources, ammunition, and all sorts of supplies can be the only thing that determines whether you die or stay alive to fight another day.

Performance & Issues

PC Specs
GPU: RTX 3080
CPU: Ryzen 5 5600x
RAM: 32 GB

Throughout my multiple playthroughs, I, fortunately, had very few performance problems. I played the entire game on the max settings (RTX On) and had a pretty decent overall frame rate; it usually fluctuated around 85-100FPS with no stuttering. The only time where my PC struggled a bit was in a particular section with a bug swarm. Regarding the game’s performance with the RTX turned off, it ran smoothly, far above the 100FPS mark with no problems whatsoever.

On the topic of bugs, I encountered few of them. Those I came upon were mere collision bugs that caused enemies to clip through environmental props. I also had this weird glitch where every time I’d alt-tab, the frame rate would lock at 20FPS; though it was fixable, however, by just setting the game to borderless.

Conclusion

Resident Evil Village was, undoubtedly, my most delightful surprise this year thus far. I surely had a great time and have solely good things to say about the game — it absolutely has surpassed any expectations I had. Capcom did everything right this time, from the narrative and atmosphere to the gameplay mechanics; everything was made with the utmost care and attention. Therefore, with all that said, even at full price, I can’t recommend this game highly enough. Village is, without a shadow of a doubt, one of the best survival-horror experiences out there.
Was this review helpful? Yes No Funny Award
5 Comments
J O H N Nov 17, 2021 @ 1:08pm 
Ótima análise!!
f 0 c k 3 r Oct 21, 2021 @ 11:10pm 
nice review as always.
R!K Jun 14, 2021 @ 4:54pm 
Review Foda bro!
BlackThug Jun 11, 2021 @ 4:41pm 
Great review :cupup:
Lano Jun 11, 2021 @ 5:29am 
Very Nice