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Análises recentes de Doodles ♛

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A apresentar 1-10 de 16 entradas
Ainda ninguém achou esta análise útil
0.5 hrs em registo
- Terrible menus
- LOUD logos when opening game
- Cannot mute music
- Unskippable cutscenes
- NPCs stuck on stairs
- Game crashed several times before even seeing an enemy
Publicado a 26 de Julho.
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Ainda ninguém achou esta análise útil
5.3 hrs em registo (2.2 horas no momento da análise)
Nice little arcade puzzle game. A combination (somewhat) of 2048 (the number combination game that was popular a few years ago) and bead matching games (like Puzzle Bobble).

Pros:

- Very fun for a few games to break from work.
- Not insane on time investment to learn and play.
- Some strategy involved in getting high scores.

Cons:

- Hidden-dice-drop can end your game really quick. Defeating any strategy you have.

Suggestions for Developer:

- Option to change the amount of columns. 3 is good, but an easy mode with 4 or 5 might be nice.
- Option to disable the hidden-dice-drop. The randomness of the next number is enough to keep the player in their toes.
- Custom colour schemes.
- Filter leaderboard by steam-friends.
Publicado a 13 de Julho.
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1 pessoa achou esta análise útil
113.2 hrs em registo (83.3 horas no momento da análise)
Pros:
- solid game experience. the gameplay is the nicest I've played in any magic client.
- large cardbase
- standard and historic game modes
- commander game mode
- deck import/export. so can use external tool for deck building. or find decks on the net.
- technically dont have to pay anything

Cons:
- cards are more difficult to get than real life
- no way to get/buy a card you want. have to use "wildcards" which come from opening many many boosters
- lose a lot to decks full of rares when you are just starting
- "alchemy" game mode is not good, but default in game selection
- commander game mode hidden under "brawl"
- no support for 2v2
- crappy slow menus, loading every click
- deck builder is okay, but lacks basic features that modern tools have
- no duel history
- no real way to interact with other players
Publicado a 21 de Novembro de 2023. Última alteração: 29 de Novembro de 2023.
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Ainda ninguém achou esta análise útil
11.1 hrs em registo
Nice little idea for a game. Not quite tetris, not quite match 3.

Difficulty for achievements might be too high. I struggled to get 20k points, there is an achievement for 50k.

Maybe being able to rotate the pieces would help - stack them horizontally. Tough stacking close to the top when you can only stack vertically.
Publicado a 25 de Junho de 2022.
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2 pessoas acharam esta análise útil
1.1 hrs em registo
Somewhat like 3D tetris; fill out an entire layer and it gets removed. Perpetually removing lines while pieces fall until you get too high and the game ends.

Made ~15 attempts at this game. Highest score was 151. Next highest score was 90.

- Only controls are to rotate the existing tower.
- Cannot rotate the falling piece or move it side to side.
- Don't get a lot of time to react to the falling piece once you can see it.
- There is another indication of what piece is falling; purple squares appear on top of the existing tower to show where it will land. But this isn't very helpful since it can land on the far side of the tower which could be blocked by the tower.
- Very RNG based. You can lose simply because the game decides to send 5 awkward pieces in a row.
- Cannot find a way to quickly restart. Since most starts will be horrible and you will want to restart if you're going for a high score.
- Fairly difficult to get a score over 100. Achievement for 1000 seems impossible.

I don't know if there is extra bonus points for clearing the entire tower (sometimes a feature of tetris games). It would justify the achievement for 1000 points, but I was unable to do it.
Publicado a 8 de Janeiro de 2021.
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3 pessoas acharam esta análise útil
0.2 hrs em registo (0.1 horas no momento da análise)
Lots of bugs. No explanation on how to play. Not very fun once you learn how to play.
Publicado a 27 de Dezembro de 2020.
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1 pessoa achou esta análise útil
25.7 hrs em registo (17.1 horas no momento da análise)
Publicado a 21 de Fevereiro de 2020.
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2 pessoas acharam esta análise útil
3.8 hrs em registo (1.4 horas no momento da análise)
It's a puzzle game. So the developer doesn't need to write an AI for it - just move trees! Predetermined "best moves" thought up by people who know how to play chess - for every possible move the player could make. You don't need to be good at writing complex chess AI, you just need to pay a chess player or two a few dollars.

Somehow this game gets it wrong.

Many puzzles the computer does not make the best move in response to your move.

Several cases where the game does not even have a complete move tree - it doesn't have a response to your move in its tree - so you just lose.

Example: https://i.imgur.com/JJF5SLh.gif

Notice how the problem allows for 4 moves, and that my very next move, no matter what the computer does, will be checkmate.

Example 2: https://i.imgur.com/nxaNG31.gif

Checkmate in 2 missed by developer...K-B7, C5, Q-C5

Terrible.
Publicado a 12 de Julho de 2019. Última alteração: 8 de Maio de 2020.
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1 pessoa achou esta análise útil
623.3 hrs em registo (178.6 horas no momento da análise)
Can't get past the login screen. Broken game.
Publicado a 8 de Janeiro de 2018.
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Um developer respondeu em 17 jan. 2018 às 9:25 (ver resposta)
1 pessoa achou esta análise útil
612.6 hrs em registo (459.3 horas no momento da análise)
Terrible game. But it will still sell to achievement nuts like me...

Movement isn't linear. The character's speed ramps up and down. Makes it very difficult to navigate fine movement around traps.

Character often gets stuck on boxes and ledges. Very buggy.
Publicado a 16 de Dezembro de 2017.
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