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Análises recentes de CJ WaZzy

Exibindo entradas 1–9 de 9
Ninguém achou esta análise útil até agora
153.0 horas registradas (140.9 horas no momento da análise)
I was a bit surprised to like this no name game with a funny premise when a friend recommended it to me long ago. I ended up loving it enough to buy a supporter back and throw down for the creators. Now, years later, this game keeps delivering and never really seems to get old. It's way fun to play in a preformed group or matchmake and it has a really supportive and non-toxic community. Absolutely recommend.
Publicada em 8 de novembro de 2022.
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5.1 horas registradas
They haven't even finished fixing the bugs in the last game... no surprise this one is full of video errors, crashes, IFF/HUD bugs, not rendering at distance (and focusing on tiny foreground particles so that you can't see an enemy through a scope) and still has ridiculously clunky menus. This game might be worth free, maybe $30 once they fix the bugs. Unfortunately, they have an army of angry pre-teens ready to drop $90 to yell in the mic so they have no incentive to actually make a polished game. It's a shame. I remember when devs used to finish games and have pride in them and a AAA title meant something. This is literally just warzone with new maps.
Publicada em 25 de setembro de 2022.
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79.9 horas registradas (19.3 horas no momento da análise)
So addicting. As much so or more than the first. It's just now in splendid 3D and is just as much fun in the same god like customized per run builds.
Publicada em 26 de novembro de 2020.
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0.0 horas registradas
Bought this DLC and this page (the DLC dedicated) says it's in my library but on the rocksmith page, it does not show as in my library and in game it does not appear as purchased. WTF?
Publicada em 30 de janeiro de 2019.
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158.2 horas registradas (78.2 horas no momento da análise)
Super addicting
Publicada em 25 de novembro de 2016.
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2 pessoas acharam esta análise útil
15.9 horas registradas
I enjoyed the free weekend, but unfortunately, after activating I could not purchase for the weekend sale price. Like thousands of others, I could not purchase during the sale and will probably not purchase as a result. Consider running the sale after the free weekend expires tonight as there are hundreds of others in my shoes that posted their replies in the comments to the June 10th "update"/news post.
Publicada em 13 de junho de 2016.
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5 pessoas acharam esta análise útil
147.1 horas registradas (102.6 horas no momento da análise)
Excellent game. Best when partied with friends but always fun for the occasional rando pub. Worth the price of purchase.
Publicada em 17 de fevereiro de 2015.
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4 pessoas acharam esta análise útil
13.3 horas registradas
Another game ruined by Devs seeking pay to play and neglecting the gameplay. All we have left is a stagnant, half-assed game with pay-to-play, scavenging (that made the early gameplay fun) that was removed, and hackers running rampant spawing guns because no one wants to buy them. This game is dead.

The game started off great but there was a transition in devs. The new devs added pay to play, stopped developing the gameplay aspects of the game, and have payed no attention to the rampant hacking problem. They either need to allow private servers with admin tools (which they probably cannot do with pay-to-play features) that will allow server admins to manage their own hacking problems or star managing it themselves. Given the complete lack of attention to the game in the last 6 months, the latter certainly won't be happening.
Publicada em 17 de janeiro de 2015.
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47.7 horas registradas (48.8 horas no momento da análise)
F'cking awesome game. Epic storyline. If you love single player, story-based gameplay and you're someone who watches the cinematics on every game's first playthough, you're gonna love Bioshock Infinite.
Publicada em 20 de março de 2014.
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Exibindo entradas 1–9 de 9