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Reseñas recientes de blindcoder

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Mostrando 1-10 de 19 aportaciones
Nadie ha calificado esta reseña como útil todavía
47.2 h registradas (10.9 h cuando escribió la reseña)
Reseña de acceso anticipado
Playing factory automation, but with programmable entities, this is just what I was looking for. It's not on the scale of Factorio or Satisfactory, so individual programming is fun, instead of tedious, and tinkering the bots to automate all the things from transport to terraforming is absolutely rewarding.
Publicada el 17 de julio.
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A 2 personas les pareció útil esta reseña
8.4 h registradas (5.7 h cuando escribió la reseña)
Not every game must be imagining new things, sometimes it's enough to do what's been done well. This game does everything well. Fun runs, no over-exaggerated armory, plays well on the Deck and Desktop.
Publicada el 4 de julio.
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Nadie ha calificado esta reseña como útil todavía
8.8 h registradas
Such a great story being told in a great format. Mechanics that don't distract from the game, but instead support it.
A surprise game for me!
Publicada el 1 de abril.
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A 1 persona le pareció útil esta reseña
4.1 h registradas
Very nice pixelart jumpscare horror story game with Anime art cutscenes.
I really enjoy these games, especially if they aren't too long.

I think the story was well written, and the game well executed.
One or two puzzles could have been more straightforward or gotten a hint or two, though.

If I had to say something bad about this game: Roughly halfway through the anime cutscenes just... stop. There just aren't any more, and I am really sad about that. I really liked them.
Publicada el 15 de febrero.
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A 9 personas les pareció útil esta reseña
4.6 h registradas
This game brings out the feeling of exploration and discovery in me. I really want more like that.
Publicada el 5 de septiembre de 2024. Última edición: 5 de septiembre de 2024.
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A 1 persona le pareció útil esta reseña
36.3 h registradas (17.4 h cuando escribió la reseña)
This game has just the right mix of <redacted> and <redacted>. If you feel any discomfort, <redacted> or <redacted> while playing, please consult your nearest ARDA <redacted> or <redacted> official.
Publicada el 1 de marzo de 2024. Última edición: 1 de marzo de 2024.
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Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
32.9 h registradas
It's a great game, if you can look past the craptacular addition of fscking Denuo a year after release.
I enjoyed the game, but I enjoy uninstalling it together with that POS piece of software even more.
Publicada el 10 de mayo de 2023.
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Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
69.0 h registradas (23.8 h cuando escribió la reseña)
The feeling when you finally see through an enemy's actions, and it gets downgraded from "OHSHITIAMGOINGTODIE" to "Oh, one of those" is just incredible.
Publicada el 23 de julio de 2020.
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Nadie ha calificado esta reseña como útil todavía
5.4 h registradas (3.0 h cuando escribió la reseña)
I distinctly remember my most beloved JRPG I played as a kid. It’s Final Fantasy VII, and all the Final Fantasies after that were garbage. Don’t @ me. I was pretty sure nothing could revitalise the feeling of playing that game for the first time all those decades ago.

I was wrong.

This game just checks all the boxes that I loved about FF7 and brings them to a modern game.

The Good

There’s two stories to play through here, Haru’s and Kuroko’s. Haru’s story is noticably longer that Kuroko’s despite them playing out in parallel. The game mechanics feel close to the ones of Final Fantasy VII, while neither copying their breadth nor their depth. This makes the game a bit more approachable in today’s hand-held world of gaming, but also leaves me with a lot of Mater… err.. “Orbs” to be desired.

The Bad

When I was 3 hours into the game the “Completion” box said I was somewhere between 80% and 90% through Haru’s part of the story. That would make the game pretty short with roughly two times 4 hours of gameplay. I was wrong there, it was even shorter. After less than 6 hours I had completed both arcs and all the achievements. That would leave the entire length of the game about as long as other games’ Tutorial section. The developer did say they wanted to release 5 or 6 episodes, though, so I really hope for more here. There’s also not a lot of equipment to get yet, both in terms of weapons and armor as well as magic orbs. I really hope there’ll be a lot more room for materia growth, err, I mean growth of playtime here. Lastly, there’s no grinding of experience. At all. The number of fights you can do is hard limited. every area where you encounter monster has a fixed number of encounters, and when you’ve done them, you can’t get more. That’s a bit sad for me as the part I enjoyed most in FFVII was grinding materia growth.

The Unexpected

The jokes. Oh god the jokes. I love them. They are really spot on for my taste. It really feels like the entire world wants to play a joke on Kuroko.
Publicada el 15 de mayo de 2019. Última edición: 29 de junio de 2019.
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Nadie ha calificado esta reseña como útil todavía
3.3 h registradas
Amazing storytelling that really pulled me in and made me care for (or hate) the characters! I love it when games can achieve that level of immersion, even more so by the "simple" (not to be confused with "easy") graphics and setting of the game.
The utter lack of direct control of the characters sometimes makes the result surprising, even contradictory to what I expected, but nonetheless believable and intriguing, making me want to know what happens next even though I took a short break from the game.

In short, I loved the experience!

Want to see it? Come watch!
https://www.youtube.com/watch?v=ivoHOVttRG0&index=1&list=PLV5ESRXYMGbSK4UfgWeJI0u-lo2nh-s4v
Publicada el 18 de abril de 2017.
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Mostrando 1-10 de 19 aportaciones