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Recent reviews by BlaXpirit

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Showing 1-10 of 56 entries
10 people found this review helpful
2 people found this review funny
7.4 hrs on record
You know how people hate water-based levels in games? Well, this is like one big water level, but worse.

Posted February 23.
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9 people found this review helpful
9.8 hrs on record
Have you ever played Red Remover back in the day? This is indeed the same game but bigger and better.
Here you try to remove red shapes from the stage in a way that all the green ones survive -- physics and gravity being your only opponents.
The levels are well-designed, and there are plenty to go around. Many interesting shapes and concepts take the game idea to its full potential.
The developer is very responsive and friendly :)

Posted December 23, 2017.
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21 people found this review helpful
1 person found this review funny
6.1 hrs on record
One thing's for sure, this is a memorable game. The gory mess depicted in faithful pixel art and the industrial soundtrack with its relentless beats gave me goosebumps.

The gameplay also delivers on everything you'd expect from a 2D shooter. The weapons are well-designed, and you need the full arsenal to get through the game. Enemies behave naturally. The exploration aspect is there in form of secrets. The speedrunning is there, and the extreme difficulty levels as well.

Posted November 26, 2017.
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13 people found this review helpful
1 person found this review funny
0.5 hrs on record
I see some potential in the level design so far, but unfortunately I was unable to pass even level 2. A turnstile rotating against the direction of your movement? What? Somehow I managed to push through one of them, but not two in a row.

The ball has huge inertia, sucking any enjoyment out of the game, if there was any to be had in the first place, because the game is barely playable with all its bugs. The main menu breaks whenever you use the mouse. Steam integration is broken. Audio screams so loudly without any ability to change it. Controller support is hit and miss, the worst part being a ridiculously huge sensitivity on camera turning. Double jump sometimes becomes unlimited.

Graphics are OK, sound is quite annoying. Not that this matters...

Posted December 24, 2016. Last edited December 24, 2016.
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58 people found this review helpful
1 person found this review funny
173.0 hrs on record
The most polished Zachtronics game to date, combining the best elements of their previous games. It provides the enjoyment that a programmer feels when creating something, in concentrated form.

It is really accessible, and the difficulty is relatively low; you don't have to be a programmer to play. The experienced programmers shouldn't worry either, because for them the real gameplay is optimizing their solutions, and the hardcore extra puzzles are also there.

The balance is just right also in the set of available commands. They are low-level, but powerful enough that you still think in terms of the actual problem, not just the convoluted ways to get any use out of them (looking at you, TIS-100)

The optimization part will be familiar to players of other Zachtronics games, and it's the most fun it has ever been. The good old histograms allow you to see how your solution compares to others, and you can directly compete with your friends, maybe even exchange hints...
There are 3 separate categories to optimize for, making each puzzle replayable almost indefinitely. Oh those tasty hacks to save one line of code... unrolling loops to save some power... or perhaps rethinking your solution to use cheaper components...

The realistic design, interesting story, good soundtrack are also worth mentioning.

Posted November 17, 2016. Last edited November 17, 2016.
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29 people found this review helpful
2.0 hrs on record
A unique experience certainly worth your time and money.
Just get to the edge of the screen by any means, in an ever-changing world of moving walls.

This reaffirms my trust in Walter Machado as a game designer.

Posted October 21, 2016.
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9 people found this review helpful
3.1 hrs on record
Holy♥♥♥♥♥♥ they managed to make it even worse. Almost every wall is deadly now. Physics is even buggier (and I thought that was impossible). Rotating in place (near a wall) can kill you.

I know it's subjective, but even the music is worse, indistinct

Posted August 9, 2016. Last edited August 9, 2016.
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10 people found this review helpful
1 person found this review funny
2.5 hrs on record
A bland puzzle game that keeps adding concepts for the sake of it, without thoroughly exploring the previous ones.

The difficulty stems from complexity and the huge size of the solution space. The "aha! moments" are very rare.

I hoped the game would feel similar to programming, but the problem is that everything depends strongly on the order of actions; one can place the colored blocks in any place and at any time after the level is started, and you also manually control each bot separately (hence the remark about solution space)

Posted July 27, 2016. Last edited July 27, 2016.
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12 people found this review helpful
14.5 hrs on record
This is a difficult top-down ball-rolling arcade game.

I really like how in the main levels you can either carefully tread each step or learn the course and run through like crazy... the latter usually being easier because at higher velocity it's physically harder to fall off. And you get to complete the speedrun challenges.

And then there is a randomized endless mode where you have to be careful, but still quick enough not to get left behind on an expired ground tile.

I do have to warn that simple 4-directional input (arrow keys) is definitely not good enough. I used a thumbstick (gamepad). And that's all the controls you need. The physics feel much nicer than in other ball-rolling games.

Another warning is needed: the initial learning curve may seem insurmountable, but it gets easier afterwards.

Graphics are great: shiny untextured triangles are very pleasing to see.
Has a great selection of fittingly frantic electronic music.

Posted July 16, 2016.
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5 people found this review helpful
11.9 hrs on record
This is a simple platformer with just a double jump, focused mostly on precise (sometimes pixel-perfect) movement. But it managed to show that this is not necessarily a bad thing.

I like that the height of the jump can't be controlled (like it usually is by holding the button longer); there are surprisingly many small moments where you really have to think how to utilize such jumps.

The retro aesthetics are quite nice but I turned off the effects for better competitive play. Music and sounds are good.

Posted July 16, 2016. Last edited July 16, 2016.
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Showing 1-10 of 56 entries