Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bob's Bladder: perhaps make its creep larger so enemies dont have to be physically touching it. kicking it mid-combat is difficult and risks damage.
Golden Horse Shoe: chance is too low
Stud Finder: chance is too low
Super Magnet: pretty funny but is actively detrimental unless you have a gnawed leaf synergy. should have a stronger upside
Bat Wing: make it more similar to Azazel's Stump where the flight persists until you enter a new combat room.
Equality: wayyy too niche. and it loses its value immedietely. i think it should give an all stats up when you are equal on all consumables for how difficult that is to keep
Ouroboros Worm: only useful for insane synergies. which really dont need to be any better to win the run. i think the shape the tears go in should be less exaggerated.
Used Diaper: Skatole already isnt that good, the proc chance is wayyy too low.