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Ulasan terkini oleh Aerensiniac

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Menampilkan1-10 dari 73 kiriman
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Tercatat 90.8 jam (Telah dimainkan 56.0 jam saat ulasan ditulis)
Let me just address it straight: Yes its gatcha.
There are certain parts of the game which will be time gated to you because you will accumulate power slowly as a free player, but and this is what mattered to me personally: You are not progress gated. You are time gated.
The game is pretty generous with every resource you need to upgrade your troops, and there are game modes, such as story which ignore your collection progress altogether.

With that out of the way: The game is a turn based strategy game that is similar to final fantasy tactics.
You build characters, armies, combos and you field them in missions.
Gorgeous art style, story is a bit mundane but they made it to have multiple endings and then integrated the entire thing into a rogulite system where each playtrough nets you static bonuses.

The tl;dr: its an interesting little game that can be played both on pc and mobile.
Has its moments, nice art style, i dont think its anything extremely ground breaking, but its above average.
For a free game, i recommend taking it for a spin, just keep in mind that there is a lot that opens to you with progress. For the first two weeks i didnt even know that there is a story mode.

Looking forward to expanding on base building cause that attack/defense mode is pretty nice.
Diposting pada 2 September.
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Tercatat 17.6 jam (Telah dimainkan 5.1 jam saat ulasan ditulis)
Hokay... the core gameplay of sins 1 is there.
Its every bit as enjoyable as the original, with a few nuances here and there.
In all honesty, the changes didnt bother me enough for me to go into a rant about them so im just going to step over exotics and such.

That being said however, im astonished to see that while everything has been fleshed out inside the game from performance to gameplay, everything outside of it is.... a joke?
Like having no way to preview maps.
So you'd think you launch the editor and check there.
Yeah no, the devs "didnt expect such a high demand for a map editor" (???????????????????) so they left it as a dev tool to be dragged off of github, requiring 2-3 different shait to be installed just so it starts.
Okay, lets not do that, lets just download some maps from the mod section and would you look at that you can download everything from cosmetics to scenarios but not maps cause go ahead and hang yourself with your mouse cord.

TL;DR:
The game is good. Peak RTS. Performance is awesome.
Lots of interconnected systems, capital ship/structure customization, 4x and more.
But...
This thing launched first on EPIC... the idea that it arrived on steam with threads where the devs say that they had no idea anyone would want a map editor in an RTS... that just makes me want to slit my wrists.
I mean there are mistakes and then there are statements which suggest severe brain damage....
Diposting pada 26 Agustus.
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Tercatat 147.5 jam (Telah dimainkan 72.5 jam saat ulasan ditulis)
11 years in the making, zombie survival, looter, base builder, tower defense, horde shooter voxel game.
Yes. Voxel. Everything is can be destroyed from your grandma's porta potty to including but not limited to a complete skyscraper.

Graphic is a bit meh, but decent regardless.
Probably wouldnt spend the full price of 50 on it, but i would sure as heck recommend it on a sale, if for nothing else cause its fully moddable.
Diposting pada 9 Agustus.
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Tercatat 231.5 jam (Telah dimainkan 208.8 jam saat ulasan ditulis)
Ulasan Akses Dini
The review is dated a couple of months after the release of the dark fog update.
So... i'll keep it short: You have the factorio style automation gameplay loop in full 3D, except this time you are traveling from planet to planet with the ultimate goal of creating your own dyson sphere.

At this point in the early access, i'd argue the game is a bit... not lackluster cause that'd be inaccurate, but has a lot of unrealized potential. You can already build automated drones and such that support your main commander, i could easily imagine pushing this into an actual war with the dark fog where you build automated factories of you own that attack the dark fog.

But thats "what if".
The gist of it is that the game is good. Not as complex as factorio as of yet, but the 3D aspect gives you another layer to work with. Its polished, it works.
Could be so so much more, but we will see where the early access goes.
Diposting pada 5 Agustus.
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Tercatat 54.6 jam (Telah dimainkan 54.1 jam saat ulasan ditulis)
A magnificent blend of diablo style rpg elements and tower defense. Similar to games like sanctum, but with more in depth character development part that includes talent trees for both traps and your character, crafting, equipping, shopping, co-op and more.

I wish i knew the game was this good when it released so i could have supported it back then.
Fills me with sadness that due to its niche nature it was dropped before even DLCs could have been released for it.
Still, functional, fun and if you wanna max it out, it easily cover 20-40 hours of gameplay.
Diposting pada 12 Juli.
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Tercatat 24.7 jam
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Updates seem to be slow af but now that chapter 2 is out im vouching for this game.
Small winks towards the original hades in its design, a talent tree for each character which i dont even know when i saw the last time, and very very charming pixel graphic, diablo like looting and character building.

Really not much to add here. Its a vampire survivors clone but with its own perfectly fleshed out, charming little spin on the entire thing.
Whole heartedly recommended, it bought me some joy during a stressful week.

Only salty cause i cant play it to the end.
Diposting pada 30 April.
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Tercatat 158.9 jam (Telah dimainkan 82.0 jam saat ulasan ditulis)
For the time being: Changed to upvote due to sony's backtrack.

As a fan and worshipper of DeepRockGalactic, i was charmed by Helldivers. I loved the StarshipTroopers style hyperbole, the aesthetics, the selection of guns and the general ambience and immersion of the game.
The ship upgrading was an extremely nice touch which could serve as a form of player housing down the line, but many of its features remain to be seen in the future.
Looks good in terms of graphic, tho its optimisation sucks and it has a solid sound profile.
The TL;DR: In terms of basics the game is set. No complaints.

But before all of it:
its 2024.03.17 a few days after cutting edge, the first warbond dropped, so the game is barely past 1.0.
My review reflects this, barely released state of the game. With that being said:

You might have heard the words "spaghetti code". Its what you'd call in coding terms a jumbled mess. Something that is extremely hard to maintain because changing something will have unintentional backlash and changes throughout the entire software.
When it comes to Helldivers, these were the two words that came to my mind while playing, but not just for the code, but for the entire game and it surrounding development, and even company structure.
If there is such a thing as "spaghetti code" then Helldivers 2 would be a 7 course complete Italian wedding meal of only mixed pasta dishes and with a complementary taste testing on top.

Helldiver's engine is Autodesk Stingray. An engine that has stopped all support and updates in 2018, 6 years ago.
May this fact serve as both an excuse and a reason for the game's many issues on their behalf, which are so plentiful that the last time i have seen such level of instability in a game, it was roughly around the year 2000.
Just joining and inviting players is a trip through wonderland in and of itself.
At times you can, at times you cant. Sometimes you need to restart the game, steam, or the entire pc itself and then it all works suddenly.
Audio might bug out and crackle like your grandma's gramophone, or it may not, you may get stuck on any screen of the game, crash to a hard freeze upon exiting or launching, and the entire thing might permanently burn itself into your running tasks lists with a cpu load of 80% until you restart your pc.

And thats all before you'd actually play the game.
Once you get to it, you start to realise that every part of the game functions in a similar manner. Things might randomly spawn on your head from thin air. Shots with humongous travel times fired by enemies and even the environment have at times random hit scan moments which should be literally impossible as you run about, yet somehow that bug mortar shot or that meteorite manages to hit just the exact top of your head.
Despite damage zones, heavy enemies at times die from one shot to the head, and at other take 3 armies and 6 supply bases worth of ♥♥♥♥ along with orbital lasers and railguns to bring down.
You throw yourself to the ground and you might get up instantly or you might not and your character is going to take a breather on the ground despite your 15th time of pressing alt, and god forbid you actually landed on a terrain object such as stone cause then it gonna ragdoll around like the happiest pig in the playpen.
You taking damage is also a complete mystery. A guard dog's laser touches the outline of your helmet? Dead. Or not depending on what mood the game is in and you gonna sun bathe in it.
Projectile vomit of bugs at times hit scan you even in the middle of a dodge jump for an insta kill, and while waiting for your respawn you watch your teammates bathe and splash around in it like an entire school of children in a lake during summer time.
Oh and dont get me started on spawns.
Oh god the spawns.
A bug farts for 0.1 seconds and a bug breach occurs. Completely unpreventable.
Surely, bug breach is supposed to be something only used by a specific species of bugs, so does the game say, but nah, anything can call in a bug breach at random, and it takes 0 time to achieve it despite having both an audio and visual signal that "me, im trying to call for reinforcements, you should probably take care of me" the entire circus was called the moment the visual warning appeared, you cant do f about it boi.
And such a bug breach may call in no heavy enemies or it might call in 6 of them at once.

Its a MESS.
Its a completely inconsistent mess.
And sadly it doesnt stop there either cause the developers themselves have no idea or direction they want to take the game in, so the complete loadout and everything included is a joke.
There are heavy armors and there are light armors.
In light armors, you can run away.
In heavy armors, you cannot run away and you will die instantly.
Thats the practical use of armor scaling. Oh and maybe medium armors if you like edging it.

Weapons follow the same logic.
3/4 of your arsenal is completely useless with the exception of 1-3 shotguns. You will basically pick whatever penetrates medium armor with a relative good damage potential, unless you enjoy a perpetual "armor deflection" warning stuck on your screen.
Why are the main and secondary weapons useless and balanced towards being trash? Cause according to the devs, you should use your strategems. Surely:
Railgun is good against heavy enemies? Nerfed, now it cant do ♥♥♥♥ against medium enemies either. Use your strategems? Sure ima call in a prolonged 380mm barrage on that nest, oh wait the targeting priority on that is: 1. your teammates, 2. you, 3. environmental objects, 4. you, 5. your teammates again as they respawned, and 6. maybe if nothing else is around and we got bored of avoiding them, we gonna hit some enemies.
Also take these modifiers. Now strategems take 100% longer to arrive and have 50% additional cooldown.

The game has a cash shop and premium warbonds which offer paying weapons.
You buy a premium bundle and you got something on your hands that is worse than the basic weapons of the game, with additional insults such as boosters that have mystery descriptions.
Cutting edge bundle, its been a week slowly, nobody has any idea what the localization confusion booster does, how much of it does, whether or not it works at all. The only thing it confuses at best, is the players.
This will eventually undermine monetisation as well cause who would pay for this and why?

The game is supposedly a horde shooter, but there are endless memes about "hellkiters" and "hellcrawlers" because the last thing you can do on higher difficulty, is to engage your enemies in a fight.
I repeat: This is supposedly a horde shooter. Every part of it is designed to be as such.
But you cant cause its not possible. The game will actively punish you for trying to horde shoot your way through enemies on higher difficulty settings, and by punishing i dont mean that you gonna spend longer in the mission, no: You will be steam rolled, then set on fire and finally salted so nothing grows on your corpse.
I could go on and rant for a while longer but i will just stop.
The game has a severe identity crisis and that is on top of a completely broken heap of sticks that is its coding and engine.

The good will of its players and the immersion of it all wont carry it past a few months.
As beloved of a game it was at its release, i predict here and now that it will burn all that good will in a couple of months.
People will get frustrated with all its bs and for a very good, predictable and understandable reason.

All layers of this game are basically undecided.
Its almost like nobody involved with it ever thought that it would take off successfully. Like the expectation was that it gonna instantly flop and die upon arrival, so nothing was really given any thought. No testing, no direction, no arsenal balance, no long term vision.

I sincerely hope that the devs will eventually catch up with the realisation that there IS a future for this game as long as they get their ♥♥♥♥ together.
Diposting pada 17 Maret. Terakhir diedit pada 5 Mei.
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Tercatat 83.5 jam (Telah dimainkan 35.0 jam saat ulasan ditulis)
Ulasan Akses Dini
Absolutely adore the game, but as much i adore it, its absolutely broken, useless and unplayable.
The AI, the pathing of the pals, the jobs they are supposed to perform, all of it is completely broken, exactly to the point where at first glance you dont see anything wrong with it, but after couple of 10 hours you suddenly find yourself rebuilding bases in an endless loop of frustration cause mining pals get stuck outside of base, on top of mining nodes, on top of buildings and trees while the transporters refuse to transport and the base is littered with 3000+ items to the point they start to vanish.

I absolutely stand behind this game and love the idea and execution. It broke every record possible for a reason.
But right now, its a pile of trash that frustrated me to the point of rage quitting cause its an unplayable mountain of sewage and fallout due to the AI problems.

If you read this review cause you want to find out whether or not the game is good: Yes its good, but its too alpha.
Diposting pada 29 Januari.
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Tercatat 622.6 jam (Telah dimainkan 64.4 jam saat ulasan ditulis)
Ulasan Akses Dini
As far as idles go, this is a surprisingly well thought-out little game.
I was surprised how the dev came around again and again to upgrade the core gameplay loop like threading a needle multiple times.

TL;DR: I had fun with this one. Lots to plan and manage. Doesnt let you get bored.
Diposting pada 24 Desember 2023.
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Tercatat 5.0 jam (Telah dimainkan 3.4 jam saat ulasan ditulis)
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Good fun
Diposting pada 5 November 2023.
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Menampilkan1-10 dari 73 kiriman