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Viser 1-10 af 681 forekomster
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17.1 timer registreret i alt (16.6 timer, da anmeldelsen blev skrevet)
clever, witty and funny. a game better experienced fully blind committing to your choices and decisions. unfortunately i cannot do anything bad because i refuse to disappoint kim kitsuragi.

the best game i can't recommend spending money on because of what happened internally at the studio. if you get it, at least get it on sale.
Skrevet: 13. december.
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4.7 timer registreret i alt (3.6 timer, da anmeldelsen blev skrevet)
i prefer the changes made to the bfg edition but over 20 years later and it's still an outlier in the doom lineage of game. still think you should give it a shot if you never have!
Skrevet: 12. december.
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6.9 timer registreret i alt
witchspring 3 refine kind of sits in a weird spot. while coming out (way) before the remake of the first game, at its core this is an upgraded version of a mobile game. you can absolutely feel everything that made it a mobile game. yet as i said it exists in a world where the remake exists (and is quite good), which is a way more finely-tuned version of everything on offer here, from the systems to the controls to the presentation.

if you played the remake first, this game will immediately be familiar to you in its systems. if you haven't, witchspring is a little weird because it doesn't work like a traditional rpg in terms of leveling - your rewards are stats. which is cool but also very funny because the game is tuned in such a way that it's very easy to outgrind the game. it can be an issue but i feel like it isn't, because if you are looking for a difficult RPG i can recommend you dozens of them, and this is not what the witchspring series is about.

so even all of that considered, is witchspring 3 still up your alley? well if you are considering it, it probably already is. there is still some jank present (controls sometimes are a bit finnicky and there's weird things like your character walking a bit forward after letting go, you cannot mash through dialogue, things are highlighted very much like a mobile game) but to me most of that is made up by the fact that the team behind these games loves doing it. and i find myself terribly endeared by the series and its characters to the point i am willing to overlook or work through the flaws.

if you aren't looking for the next massive rpg series that will blow up and are entirely fine with something restrained, especially at its lower price point, this will probably be up your alley. if you played the remake of 1 before this are considering this, you are in for a familiar experience - the training, the crafting, how the world functions... there is some clunkiness attached to it, but with a lot of the spirit that makes the series special.

i can only hope one day the other game in the series will at least be available on steam, if not get remakes on par with the first game. there's something a little special here and i like it a lot.
Skrevet: 12. december. Sidst redigeret: 12. december.
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21 personer fandt denne anmeldelse brugbar
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0.7 timer registreret i alt
any criticism of AI aside, this game sucks. like, genuinely. you are thrown into levels with a 4 seconds loop audio while you stare at the piss filter, picking upgrades that do not matter other than arbitrary number go up and you get tons of levels while nothing feels like it comes together. so i can see this game being a homerun for a lot of people. the perfect game for the average gamer, completely devoid of any sort of thought put into it.

e: devs are trying to push this as a "steam deck issue". it is not a steam deck issue. the game is simply not fun. insanely disingenuous.

e2: since i feel like being kind (unsure why) i wrote down my full thoughts to people so i'll just copy paste them rather than a generic paragraph above that says the game sucks






I have tried the demo for this game.

Any criticism of the game using AI 100% (allegedly) aside, it fails on every single level.

I guess a bit of context for anyone that would read this and is not aware of the current onslaught of survivors-likes we see out there : in a post Vampire Survivors world, a lot of people have taken to make games similar to it, to varying degrees. Vampire Survivors works because of a variety of factors, ranging from map design, progression, weapons and visual design, and clones will mimic those to varying degrees of success.

With that said, the genre is a low-hanging fruit to copy, because it's not a terribly hard idea to make : pick skills that do stuff and kill ton of enemies. In a nutshell, you are making the WorldDestroyer69 build you would in an ARPG but in a 15-30 minutes format.

So, enter Codex Mortis. In a AI-gen world, and the desperate need everyone has to apply it to.... everything, AI generated games were inevitable. Well, at least an attempt to use it, of course.

This utterly fails on every single level. Where do I even begin? Visually, the game is a mess. good ole piss filter on everything. Terribly unpleasant to look at. Does not help that the UI is just... existing. I don't expect most lower-end games to have a "great" ui but at least a passable one. This one just sucks. Miserable to navigate. No real reason as to how things are nested. Very barebones. Stuff hidden in scrollable menus that do not seem scrollable.

A bad "art" style and terrible UI can be forgiven if the game is fun. I have played games with less than optimal UIs, either in presentation, design or layout, that were still great because the gameplay loop was great or the story was fantastic. Unfortunately, on this level too Codex Mortis utterly fails. A convention of the genre is that your character will have a starting spell, sometimes with matching attributes, to goad you to "build" them a certain way to make your flavor of WorldDestroyer69 build. For some unknown reason (I am being facetious, I know full well there was no reason because the package fails to understand what makes a game a game) you start with 1 weapon and you have to buy slots to slot them in before the game starts. So you start your run with your weapons, without the possibility of mixing them, and all you get are pure number upgrades. Terribly unsatisfying for the genre, but a thing I'm sure a lot of people will love because wow we sure love numbers. What matters for the WorldDestroyer69 build is only the numbers after all, not weird little quirky things like "gameplay feel" or "fun". No amount of fixing starting abilities or the number of them will fix this. The fun of the WorldDestroyer69 build is that it congeals together or fails to, prompting you to rework it. This game fails to understand that on a basic level.

Well, that's all good and well but what about how the game plays? Uh, not great. I tried various levels of tweaking (the game offers different spawn rates and difficulty levels out the game for some reason, instead of being unlockables) and I was just pushed to die and spend my currency to progress. Granted, you do eventually need to do that in other games in the genre but at least it feels like you have a fighting chance. Codex Mortis just tells you to go ♥♥♥♥ yourself and spend that currency because boy you are not going to progress without it. You aren't going to progress with it either because there's no tuning of the gameplay or enemies on any level here, but I feel like that's a bit of a tangent. This could be somewhat forgiven if I felt like I could -make- my own WorldDestroyer69 build but once again, I'm not even allowed to do that!

The cherry on top is the fact that you will hear a very short audio loop through the entire time you are playing, which I can only assume is because the thing is AI generated. Some weird guitar riff. Terribly grating!

Granted, all of this is just a demo as of writing this! So they could fix it. So, how do you fix it?

Well they could try to make a video game, for starters.
Skrevet: 11. december. Sidst redigeret: 13. december.
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En udvikler svarede d. 12. dec. kl. 10:07 (vis svar)
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14.7 timer registreret i alt (12.5 timer, da anmeldelsen blev skrevet)
did everhood need a sequel? i don't personally think so. it was relatively well contained and didn't feel like it needed expanding upon. with that said, i still really like everhood 2. well, except for a major detail, more on that a little bit below.

biggest change (that i am a fan of) is the combat, pushing it to be more rpg-like opposed to the first's game adventure vibe. i think it works well compared to the first game and serves as a nice foil. where it gets crazier is the story : 1 definitely had a thread of thought going, and 2 does absolutely not follow the same line, playing more with an extended universe rather than focusing on the exact things 1 does.

so given all of that and how wildly different everhood 2 is in terms of story, it's not too surprising most people are relatively lukewarm on it or consider it inferior, especially because of a single massive thing no one or nothing tells you about : collecting the damn weapons. oh sorry you didn't collect them? go back to the beginning of the game and do it all over again. without going too in details about the rest, i still think it's fine and fun, but this really soured my experience!!!! even if you can wear a hot dog hat and even if soundtrack bangs!!!

like the first game however please don't even consider it if you are photosensitive!
Skrevet: 10. december. Sidst redigeret: 11. december.
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0.8 timer registreret i alt
playing this in good faith, and any criticism of paywalling 90% of the game (instead of just one big up front price?) aside, the game is overwhelming visually and not terribly pleasant to get into as a novice.
Skrevet: 9. december.
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1.3 timer registreret i alt
i wasn't sold on unbeatable as a game because the genre is not something i am comfortable with, then i tried white label. it sold me on the game and the studio's ability to deliver.
Skrevet: 9. december. Sidst redigeret: 9. december.
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22.1 timer registreret i alt (11.1 timer, da anmeldelsen blev skrevet)
playing the demo before release had me really skeptical. no rating? no scoring? just pure platforming? kind of weird for a game that seems to be based off gunvolt in terms of gameplay!

thankfully the game exceeded my expectations and i'm glad i gave it a shot despite the disjointed and unconvincing demo. there's a de-focus on arcade and scoring gameplay and more of a focus on the slower pace, setpieces and platforming. your moveset is deliberate, mashing buttons does not favor you, and there's a decent level of difficulty on offer to keep you on your toes.

unfortunately (?) the usual inti suspects are here, with a strong focus on what people would describe as "anime aesthetics" and designs that won't appeal to a more mainstream audience, which is a real shame because majogami is one of inti's stronger offerings out of their catalogue, and i can somewhat see why it was announced and released as an anniversary title. i think you should play this game and i hope it does well commercially for them.
Skrevet: 6. december.
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2 personer fandt denne anmeldelse brugbar
11.1 timer registreret i alt (6.1 timer, da anmeldelsen blev skrevet)
any ideology (i am too stupid for this), symbology (i am too stupid for that) or iconography (i am also too stupid for this) this game threw my way went way over my head but it's a good time that you should assuredly NOT play if you are photo sensitive. a little bit on the nose with what it draws inspiration from but whatever it's a good time and you should give it a shot.
Skrevet: 5. december.
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23.1 timer registreret i alt (10.1 timer, da anmeldelsen blev skrevet)
this review is mostly pointless because the game was delisted but i like to get my thoughts out so i'm going to post one anyway

do not be fooled by the comparisons to final fantasy : this is a SaGa game in disguise. just weird layers of mechanics that are absolutely not explained to the player, like each character having a completely unique and unexplained stat, battle commands being somewhat random, no straight-forward leveling but instead having a weird "world level" and stats that eventually level. exp is, apparently, proportional to battle difficulty, which is measured in turns taken. mid combat qtes. party management that seems to be encouraged but also does not seem to matter. layer upon layer of weird ideas. also other weird knick knack like the area intro playing every time you re-enter an area.

this is a mostly fixed version of the seemingly very broken xbox version (with bugs and insanely easy way to brick a run) and certain features like quick battles are welcome with how many units can end up on the battlefield.

gameplay aside, the main character is not super likeable and the story is a bit whatever. still not a terrible time, but absolutely not the first rpg i would recommend to someone for sure.
Skrevet: 3. december. Sidst redigeret: 3. december.
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Viser 1-10 af 681 forekomster