22
Products
reviewed
241
Products
in account

Recent reviews by hakuna matata

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Showing 1-10 of 22 entries
1 person found this review helpful
35.2 hrs on record
My personal GOTY.
Posted December 19, 2023.
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95.3 hrs on record (43.1 hrs at review time)
Iconic game, will forever be a timeless masterpiece.
Posted December 5, 2023.
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0.7 hrs on record (0.2 hrs at review time)
Had a lot of fun on the old RotMG browser version and decided to revisit it on Steam. Unfortunately the game can't even launch without crashing. I've tried every available fix online and have still failed to get past the initial loading screen without the game crashing. Only solution left is "play on a different machine where the problem does not occur". Lazy devs.
Posted September 15, 2021.
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25.3 hrs on record
It might be hard for some people to get into this game, after all, it's far outdated. However if you've played Jet Set Radio, or JSRF, in the past, then revisiting this port is a mountain of fun.

It is a pretty clunky port in some cases though. Ultimately an amazing game.
Posted July 17, 2021.
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15.5 hrs on record
Amazing game. My first experience with a Tekken game and I loved it.
Posted July 17, 2021.
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26.6 hrs on record
Old but gold start to a franchise. Extremely fun to this day with zero multiplayer achievements to bother you for a 100% completion.
Posted July 17, 2021.
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32.2 hrs on record (29.5 hrs at review time)
Lots of content with campaign duels and reverse campaign duels across five different series.
Duelist Challenges for more content after the campaign and grinding for cards.

If you're a fan of multiplayer Yu-Gi-Oh, the amount of decks you can create is pretty overwhelming. The card database also spans over the five different series. Majority of the Fusion, Synchro and XYZ decks can be built in this game, as well as early Pendulum decks.
Posted May 21, 2021. Last edited May 21, 2021.
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30 people found this review helpful
1 person found this review funny
78.8 hrs on record (69.9 hrs at review time)
Another anime game where, if you've watched the anime or read the manga, it's a good play.
Otherwise it's a repetitive mess of a game. There's not much variety in mechanics or what you do for the entirety of the game. Putting that fact on top of the fact that there are a lot of time wasting bugs.

Your escort side-quests will bug out sometimes. Sometimes titans you need to lure or teammates you need to escort will take a detour or just straight up run in circles for a minute or two. When trying to get an S rank, you need to complete the mission in a certain time frame. These bugs can screw you over quite a bit and happen quite often.

Gets a thumbs down as the developers clearly wanted you to grind the game with certain goals that they have set. The game is far too repetitive to expect people to play it that long. Survey missions are just more missions to do the same repetitive motions on for another 10 hours of game play. Getting all the achievements and a 100% save file is extremely boring. Spending hours to grind the same missions over and over again using the same repetitive mechanics over and over again is a bit far fetched to expect. Hopefully the sequel is better.
Posted April 16, 2021. Last edited April 17, 2021.
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8 people found this review helpful
67.1 hrs on record (26.7 hrs at review time)
If you really like a decent story line or are a fan of the series than it's a good pick up.
If you want a game that has a lot of content and heavy replay value this is not the game. It's extremely repetitive and gets boring fast, like most games in the "Dynasty Warriors"-ish style. The only upside is, it's almost like they knew it was repetitive. The game has some cool scenes inserted from the original animation and is quite short, allowing you to jump into Endless Eclipse Mode and using other characters quickly.

Also Endless Eclipse WILL crash at ♥♥♥♥♥♥ moments. Just gotta get over it and move forward you'll eventually get to Layer 100.

Gets a thumbs up simply because it was a fun quick play. While repetitive it's also short so it never gets too boring. Endless Eclipse is fun but crashes quite a bit. Getting all the achievements and a 100% save doesn't require a massive grind either.
Posted April 16, 2021. Last edited April 16, 2021.
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25.4 hrs on record (15.8 hrs at review time)
I'm not going to lie, looking around at all the negatrive reviews reminds me why CoD developers gave up on PC in general, you people are extremely hard to please. Trying to get you guys not to give a bad review simply because of a gun sound is hard enough. Overall I believe this game really did come back to the CoD roots. The way it feels, the controls, the classes, the playlists, almost all of it, I can say make it feel like a CoD game again. Some things still need tinkering, but it's the first month of release, almost every game has needed a balancing period in the first month (look at R6: Siege, a lot of people still think it needs balancing). Sledgehammer came out with a game that, personally, rekindled my love for CoD that I lost after MW2.

Campaign:
Well, the campaign could have been better, it was a little short, and seemed a bit rushed towards the end. However, if I were to say that during the campaign I wasn't on the edge of my seat, anticipating every cutscene, every wave of enemies, I would be lying. I got super into the campaign, I might of even thought it was very short because I sat down for a couple hours and just ran through it without batting an eye.

Multiplayer:
Yes, cheating is still a thing. It's very minimal compared to other CoDs, but it is there. I've noticed that these accounts (if you report them via. their steam profile) get banned very quickly. The MP feels very similar to other CoD games. It feels like, personally, this is the first game to not have stopping power and still feel like a good old CoD game. The MP flows well, every game type is a new experience and, of course, with the change to scorestreaks, they really do give the incentive to play to win the game, not frag out and be useless for your team (much needed in CoD since the old days, happy when they brought it in a couple years ago).

New Divisions/Customization:
These classes feel great, no more perks, just attachments and one "basic training" (essentially a perk). Essentially your entire class stems from your division (Airborne, Armored, Infantry, Mountain, Expeditionary). As you level them up, you'll gain more perks (kind-of) for the specific type of gun they are meant for. So for Airborne, they specialize in SMGs, they allow you to suppress your SMG and the perks involved including running faster and for longer periods of time (think Marathon/Lightweight, mainly used on SMG classes!!). Overall, all the thought put into the divisions, basic trainings and attachments blended well in the game, creating a great feeling MP. The customization they added is a pure bonus, being able to change my classes' uniforms and changing the skins on my weapons from crates, as well as earning camos and skins through challenges is quite fun.

Microtransactions:
The only thing you can spend CP on currently is crates and rare crates (as well as the starter bundle). These are purely aesthetic, they don't give you an advantage in the game (unlike Star Cards, if comparing to SW:BF II). This game does NOT promote microtransactions for gameplay, but much like CS:GO, promotes it for the aesthetic value of the skins/uniforms.

Challenges:
As well as the typical CoD challenges (typical Killer, Humiliation, Game Mode challenges, etc), we were introduced to something called "orders". This is probably one of the greatest thing a CoD game has had implemented in it (as well as contracts). Being able to work towards an objective for bonus exp, a supply drop, or more, starts really making you focus on the gameplay. I never find myself running around in games bored, as I'm always going for a challenge, whether it be a weekly challenge for 200 explosive kills, or it's a daily for 10 headshots with a rifle, you'll always be working towards something.
Posted November 22, 2017.
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Showing 1-10 of 22 entries