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Recommended
0.9 hrs last two weeks / 20.8 hrs on record (19.9 hrs at review time)
Posted: Jun 16 @ 2:37pm

"Tiny mech, massive bass — and somehow we still win."

Picture this: you're in a Locust (‘cause why not?), dancing your way through battlefield scrap metal as thumping EDM blasts through your cockpit speakers — and yes, that turret does bob to the beat.

MechWarrior 5: Mercenaries coop is all about explosions, teamwork, and the satisfying weight of a laser barrage. But add an entire rave in your headspace? Instant chaos. You’ll jump over tanks, weave through artillery, and shrug off incoming missiles like they’re bad parking spots — all while your brain is mid-set.

The gameplay? Deep, slick, and packed with replayability. Customizing your Locust for speed and firepower, coordinating flank attacks with buddies, and hearing that bass drop just as you nail a critical hit — chef’s kiss.

Pros:

Locust mechs are nimble enough to dodge bad ideas… and missiles.

Fully voice‑acted missions keep the story moving (and your mech moods relevant).

Armada of weapons + EDM soundtrack = insane synergy.

Coop lets you dive into mayhem with friends who appreciate your weird beats.

Cons:

One wrong step and your little Locust becomes ground beef.

Occasionally you’ll have to turn the bass down so you can hear the battle music.

You might become that guy: “Wait, was that quake or another drop?”

9.5/10 — would dance‑dodge dual PPCs mid-drop again.
Locust + EDM + explosions = pure mercenary madness.
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