3 people found this review helpful
Recommended
0.0 hrs last two weeks / 102.3 hrs on record (17.8 hrs at review time)
Posted: Nov 30, 2020 @ 4:53pm
Updated: Dec 1, 2020 @ 6:12pm

This game is gorgeous. It invented an entire new genre - rhythm based FPS roguelike.

Sure, you've already tried to play some meaty FPSs with a background music before to spice up the gameplay, but this's an entire new level - you HAVE to learn to shoot and do other cool stuff ONLY to the beat. Or you'll do nothing. As a huge fan of both FPS and roguelikes, as well as quite the meloman, this's an unbelievable treasure for me.

Yeah, the game has it flaws, the two most obvious ones are: somewhat debatable art-style, which by itself could scare away many people, and not very huge replayability and variety of roguelike part(ie. weapons and equipment). In 15 hours you feel like you saw every item and combination and tried them, as well as you know which ones are the best and easy-win, and which ones are meh, and this is not just a feeling, it really is.
This amount of playtime is absolutely not bad on it's own, especially considering the generous game price, but it's a bad sentense for the roguelike. For example, I have 1k hours in Isaac and 250 hours in Dead Cells.
Sure I'm convinced I'll be returning back in this game for more, but in my 20+ hours I did anything this game has to offer, which is kinda sad for both of us.

Nevertheless, it's fantastic and mindblowing debut of a new indie game studio, and I wish them great future, and I hope they will improve and polish their next projects and ideas much, much further. I will definetely be staying tuned.
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1 Comments
Sernatural Oct 5, 2021 @ 2:39pm 
:steamthumbsup: