67 people found this review helpful
12 people found this review funny
Not Recommended
11.7 hrs last two weeks / 1,654.3 hrs on record (554.0 hrs at review time)
Posted: Mar 23, 2019 @ 7:44am
Updated: Mar 23, 2019 @ 7:45am

Early Access Review
DISCLAIMER:
This review will not include the modding community, as that's an entire different story.

First of all, I've been following and playing Ravenfield for well over two years, I must say that my experience with the community has not been the best, but I'm here to review the base game and dive into what I think should be improved.

The base game is fun for the first hours, there's not much content to it and the gameplay is very clunky. The weapons feel like toy guns, the recoil system is all over the place and it's crystal clear to me that they need a huge sound rework. The weapons look great, and I must say that SteelRaven7 did a great work on modeling them. The vehicles aren't something to blow your mind either, they need a visual rework since some of them have been carried over since the Beta stages.

Now, onto one of the most important apects of the game: The Artificial Intelligence (AI). I must mention that their ability to react to their surroundings is abysmal, the game relies on the bots, but their intelligence is ♥♥♥♥♥♥♥ lacking. I bet I could drive better than them (and I don't have a license), since they collide into everything they can and ignore the collisions, other vehicles and pathfinding. The bots will never take cover, they just mindlessly run from point to point, without even stopping, and they will open fire at anything they catch a glance of. Their reaction time is horrible at close distances, they often walk through eachother without even awknowledging the enemy AI's presence. There's much to say about the AI, and I don't want it to be a main topic of the review, since I have other things to talk about. (Feel free to ask me in the comments for a better insight)

The maps, they aren't fun . The best maps that come to my mind are just Island and Temple, the rest suffer from the previously mentioned game issues, making them a very unforgiving experience. In most open maps, the AI will just instantly lock on you and fire, this means that you can encounter AI firing upon you with a pistol, 300m away, while you can't even fire back because of the recoil and spray pattern. Graphics-wise they aren't much, the same textures are used in each and every map which just makes them all look like the other, we could have some variety.

This bugs me quite a lot, the performance. Ravenfield doesn't run on any system. Don't let the low-poly graphics fool you. The base game gets a pass, even if the performance could be vastly improved, but the community-made content (Which Steel has no control over), often fails in delivering maps, vehicles and weapons which the average computer can run. (I do know that my oldest mods fall into this category, but performance is simply a concept that most modders don't have time to dedicate hours to. I'm not blaming them, I'm just informing the user about this problem, as many of the popular mods are high poly, which doesn't stick with the game and only causes huge framedrops, which ends up in people blaming Steel for it. He has no control over that)

To finish off my review, I'd like to talk about the workshop.
I have no doubt, the only reason why this game is successful is because of it, players can find a lot of new and fantastic content (even if it's quite rare), this makes the game have an almost limitless amount of content without the developer having to do anything about it, if this game didn't come out with mod support it wouldn't have made it this far. The developer gave us some tools, and we did the best we could do with 'em, which sometimes even ends up with content that is wat better than whatever the base game can offer us. I think this is one of the main selling points of the game, and possibly, the one that Steel gives less love to, even if modders quite keep his game alive.

In conclusion, this game isn't for everyone, it has its fair share of issues. If you are looking for a complete, well made game with good maps, fantastic AI and great mechanics this isn't for you. I'd say Ravenfield is just a platform where you can download all of the fantastic projects, mods and experiences that the community offers.
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42 Comments
Noel Feb 16, 2024 @ 5:11am 
Like, when is the last time you had seen an addition on the default weapons? When is the last time you had seen an addition on the default vehicles, and when is the last time you had seen a completely new map in the base game without relying on mods?
Noel Feb 16, 2024 @ 5:07am 
That's the problem for me, "improvements, especially for the modders", seems like the guy is catering towards the modding community exclusively and although i use mods (just because I have to), the regular player base - stuff that would be built-in for the players regardless of them modding or not is put on the backburner.
Vel Feb 15, 2024 @ 1:52pm 
The game has definitely improved and I am glad to see many improvements, especially for the modders, but I am still on the fence about whether I'd recommend it or not. If I could, I'd add a "Mixed" tag.
Noel Feb 15, 2024 @ 9:28am 
For the message below, I had meant, "and another island map that I can't remember" but since I can't proof-read and that I can't edit, well, here's another message.
Noel Feb 15, 2024 @ 9:27am 
Great review.

Been feeling a lot when it comes to Steel adding content at a ridiculously slow pace, even for a solo indie developer. I can't say that I know what's 'under the hood' when it comes to the code for the game, and that it is probably nightmarish to get it cleaned up.

I can't say that I've been enjoying the maps either, personally, I like Island, Temple and another map that I can't remember off the top of my head (not archipelago). The AI, personally, I don't have too much of a problem since I just cheese the enemies with a modded weapon, although that doesn't excuse how... unfun they can be. I hate playing conquest on large maps for them because of that particular reason - map called "dustbowl" is atrocious for this sorta thing. Speaking of conquest, remember that gamemode! Haven't heard anything about it being worked on in god knows, sadly it's the only thing that gives you some kind of goal without mindlessly shooting AI, because that can be boring fast.
WHY. Aug 29, 2022 @ 5:35pm 
My personal opinion is that the ai is amazing
Pedretti719 May 20, 2021 @ 8:44pm 
Hey Can I ask you with how many bots you are playing how many mods installed and your graphic confg maybe I can help you with the frame drop
Mellamomellamo Jul 2, 2020 @ 12:29pm 
k
Vel Jul 2, 2020 @ 12:27pm 
However, most of what I said about performance and AI remains unchanged, Will it ever get fixed? Probably not.

This is running on an outdated Unity version and Steel's code is probably a nightmare, as the game is pretty old. Changing that would mean fucking every single mod up, I doubt that's what Steel wants.

At this point, it's better to make a new game
Vel Jul 2, 2020 @ 12:26pm 
I should revisit this review some day. I think Steel has implemented a lot of good changes and that's surely a step in the right direction.

Regarding modding, what else can I do with my free time, waste it on War Thunder? Lol