8
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Recent reviews by Triviohm

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
51.1 hrs on record (42.1 hrs at review time)
Excellent
Posted September 14.
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No one has rated this review as helpful yet
7.6 hrs on record
Early Access Review
Absolute BANGER. I really hope we can rally behind this DEV and make this as successful as it should be. Ignore the few bad reviews. Those people are just objectively wrong. Can't wait to see what they can make of this.
Posted November 27, 2023.
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1 person found this review helpful
210.7 hrs on record (155.1 hrs at review time)
it good. lots of people talk ♥♥♥♥ but it real good
Posted January 14, 2022.
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No one has rated this review as helpful yet
26.3 hrs on record (22.7 hrs at review time)
Early Access Review
Let me preface this by saying prior to this game i couldn't really get into any eastern mecha game. I've always been more into the western mech games playstyles and depth of customization, that being said let's get into the review.

This is one of the most in depth mech customization games of all time. The level of customization is truly unreal, and i really love how unlocking new armor, weapons, and frame upgrades is done. It's VERY nostalgic as playing the game = earning new in game content. There really is a sense of accomplishment as your mech develops, and the scope of customization makes your favorite weapon setup viable. There is great gameplay that feels a bit clunky for the first couple missions, but once you unlock some combos and such it really smooths out the action and makes it INCREDIBLY enjoyable.

This is my favorite Mech game probably of all time and i love how the devs keep the playerbase updated, informed, and we get the cool WIP posts. It really gives a good sense of dev interaction and it goes to show that even in these early stages of development that the game will become more complete with even MORE content.

for the devs: Here's hoping we see multiplayer soon. Co-op and PVP would give this game infinite replay status, and would really take the community to the next level. If the UI and concept of the Multiplayer is implemented correctly as an arena brawler it could be really special. Ranked, Short, fast paced, arena style, ladder tournaments is where this game could shine. IMO different game modes should be centered around that concept. Mirror matches? win. Single life team hill control? win. Ranked, ladder based tournaments with performance based rewards like parts, cosmetics, special paint and pattern styles? win.

Also for the devs: Something a little more simple that could be implemented relatively quickly is a way to share your mechs so that other users can test them out. We already have the capability to export our own mechs, so a simple marketplace viewer where we can import other users mechs would really be cool. Even if it were cosmetic only it would foster and enhance both the customization mechanic itself as well as the uniquely creative playerbase.
Posted August 3, 2020.
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1 person found this review helpful
1 person found this review funny
49.6 hrs on record (47.5 hrs at review time)
Halo 3 custom games?

Everyone already has the classic custom game modes?

I cri happy tear.
Posted July 30, 2020.
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12 people found this review helpful
2.1 hrs on record
Early Access Review
Let me first say this, if you are in to RTS games then TRY THIS GAME OUT. It's very unique, and has a pretty solid level of polish for being early release.


This is a great game,I could see this being a very successful and competitive RTS as long as the developers listen to their fanbase and give them what they want. I'm a long time AOE2 player and this game has the potential to become a massive force in the RTS community. I've only played a game, but the civ mechanic is a breath of fresh air. You really get the feeling of raising your society out from the dark ages and into the modern era, which is really cool. I also like the amount of historical unique units. Lots of unique units gives the game massive replayability. If i could make a recommendation to the devs it would be to work on your single player VS AI experience before trying to sell anything else to the supporters. The game is definitely lacking when it comes to being able to change the settings of offline games. Even before campaign i would like to see some sort of map editor the likes of AOE2 that can support switches and data modification. Like i said, it will be up to the devs whether this game fizzles out and ends up being nothing, or if it blows up into a massive success. I think that starting by enhancing the game with the features i noted above would do a lot of good. i'd play more games this second, but i shy away from playing giant map games against impossible to lose to AI. Make the player experience more manageable with custom settings, and the game will flourish. Have your team get familiar with how editors, data mods, and custom matches work in AOE2, take what they do well and implement it. You already have very cool, unique gameplay, so taking notes on what you should do to support the player experience should be top of the list.
Posted February 3, 2020.
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No one has rated this review as helpful yet
1.3 hrs on record
honestly a beautiful experience. far from a "game"
Posted June 24, 2019.
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1 person found this review helpful
4.9 hrs on record (3.9 hrs at review time)
Early Access Review
Can't wait for the shop. This game is an absolute blast and is everything a game should be, FUN. Screw AAA titles, why bother supporting that garbage when there are games that are just genuinely fun as ♥♥♥♥ like this.
Posted May 16, 2019.
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Showing 1-8 of 8 entries