23 people found this review helpful
1 person found this review funny
2
Recommended
0.0 hrs last two weeks / 12.1 hrs on record
Posted: Feb 24, 2021 @ 10:35am

"Child, tuck yourself in bed
and let me tell a story
of Lemuria, a long lost kingdom
and a girl born for glory"

Child of Light is a platforming role-playing video game developed by Ubisoft Montreal and published by Ubisoft.

Story
Year 1895, Austria. Young girl named Aurora goes to sleep, and wakes up in a fantasy land called Lemuria, ruled by evil Queen of the Night. To return home, Aurora has to save Lemuria by bringing back the sun, the moon, and the stars.

Gameplay
Child of Light is a side scroller with role playing elements. Aurora and her companions travel across Lemuria, complete objectives to push story further and unlock new areas, while dealing with dangerous enemies in combat, with occasional boss fights.
Explore magical land by foot, or soar through the sky using your wings, to collect different confessions, discover secrets, and recive additional sidequests.
While you explore you can use firefly Igniculus and his magic to light up dark places, open chests out of your reach, heal yourself and shine light on enemies to stun them for an advantage or to pass them without triggering combat.

Combat itself is close to JRPG's such as Final Fantasy. Featuring similar active-time battle system, two of your teammembers can fight up to three enemies at once!
System is pretty easy to get- each alive being on screen is featured on a timeline that appears in a middle of the combat area.
Timeline is build from two sections, one is a "spectator phase", where you can see how battle goes and think about strategy (or help yourself using Igniculus as he is helpful here just as much as outside of combat) and second, smaller section where you get to choose your move and call it. You can switch characters, use potions to regenerate stats or perform an action. Everything takes specific amount of time- triggering defense or using potions is very quick, while most powerful attacks take longest amount of time to reach the end.
Enemies are seperated into elementary types, and will require a use of different attacks to beat them.
If you or your enemies get hit in a second section, while waiting for an action to happen, this action is cancelled, forcing a character to go back in the timeline. This mechanic, if used correctly and if you will have a bit of luck, will let you win battles without taking a scratch!
It might sound like a lot when it comes to combat, but belive me that in game it's pretty easy to get and you shouldn't have any issues with figuring it out. Especially as game features good tutorial for it!
After done combat you get experience points, if you collected enough you level up granting you a skill point available to spend on skill trees, plus sometimes you gather potions and/or ocuilis- magical crystals you can equip for your characters to grant them additional bonuses!

Pros and Cons
Easily my favourite part is dialogue. Game takes inspiration from many poems, with majority of the dialogue being portrayed through rhymes delivered in ballad form. A rather uncommon element in games, which here with the fantasy setting works wonders.
Add to that beautiful watercolour art style achieved thanks to UbiArt Framework Engine, and optimistic, romantic soundtrack composed by Béatrice Martin, also known as Cœur de pirate, to get one fantastic presentation.
All those elements pretty much motivate to explore and make it very pleasant, dosen't matter if you travel through the spider infested caves or fly across the sky.
And when you don't explore, engaging yet easy to get turn based combat will keep your interest!
Plus it's worth mentioning that Child of Light to spice things up offers even occasional puzzles and platformic sections where your flight is affected by wind, or lava.

I've had a little issue with difficulty. Game offers only "Casual" or "Veteran" modes, lacking good middleground that could balance the combat.
And skill trees could be a bit...smaller. Even for Ubisoft standards it's too much.
With each character having over 70 skills available seperated into 3 paths, amount of them is simply overwhelming and forces you to grind if you want all of them.
In first few hours after every single combat you recive a skill point, raising a question of "Why so many skills is there?".

Playtime, replayability and other gamemodes
Child of Light takes 10-15 hours to complete, depending on how much you will explore and how swiftly you will make through the combat.
Game allows you to continue playing after credits roll if you want to grind your characters or finish any side quests left, giving it additional replayability!
It features cooperation mode where second player can control Igniculus, to help in combat and exploration.

Additional information
Ubisoft Connect is required to launch and play this title.

Final words and conclusion
I would welcome a teased sequel-prequel with open arms, but with Ubi changing their gaming approach like a wind I doubt that will happen, unfortunately. They probably forgot about it anyway because last time they teased it was back in 2018 when CoL hit Nintendo Switch.
Just like with Valiant Hearts, even if you are not a Ubi fan I suggest checking out this title.

Child of Light is an excellent game, with superb visuals and soundtrack, enjoyable gameplay and well-written story. Highly recommended!

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8 Comments
Logan Feb 27, 2021 @ 12:21am 
Thanks :lunar2019grinningpig:
Amirite Feb 26, 2021 @ 11:06pm 
Back when Ubisoft had greater games. I kinda forgot this existed. Solid review!
Logan Feb 25, 2021 @ 3:35am 
My pleasure! Glad to hear you will check it out! :squirtyay:
AviaRa Feb 25, 2021 @ 2:58am 
Thanks for the review. I haven't played this title yet, which is kinda a shame. WIll get it during the sales.
Logan Feb 24, 2021 @ 1:37pm 
:steamsad:
Tasi Feb 24, 2021 @ 1:26pm 
It is tempting but the uPlay...:(
Logan Feb 24, 2021 @ 12:51pm 
Thanks! :slimetabby:
janner66 Feb 24, 2021 @ 12:37pm 
Nice review. Thanks.