8 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 6.1 hrs on record
Posted: Jun 24, 2024 @ 6:01pm
Updated: Jun 25, 2024 @ 11:03am

Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades

Sometimes I play a game that has clearly taken inspirations from another wildly successful game, but does it so badly that not only makes me have no intention of finishing it anymore, but also makes me appreciate the qualities of the game it has taken inspirations from.
Tower Hunter: Erza's Trial is exactly that game. It has taken clear inspirations from Dead Cells, offering the same gameplay style and upgrade system. But the execution of these inspirations is clearly half-baked, and the innovations it adds to the mix takes the enjoyment out of it. And that is without mentioning some of its shortcomings and issues.
  • This is a Chinese game and that always means trouble as games made by Chinese developers are notorious for having extremely broken English translations, resulting in purely nonsensical dialogues & item descriptions and questionable enemy names. So if you ever wondered why this game has a boss named EVIL LOLITA, this is why.
  • The music is not fit for a rogue-lite game, especially one with such long levels. Instead of making sure the music tracks have decent length and enough quality to not get repetitive after hours of playtime, the game just plays them over and over again for extended periods of time, ultimately making them extremely tiring to listen to.
  • The stereo sfx playback system is broken, playing some sounds on the wrong side of the headphones.
  • The game is insanely and needlessly long. The game has over 6 levels with each having two long sections of their own and a boss fight at the end of them. This makes each death purely painful as you will need to do all of them from the beginning and the gameplay is nowhere as fast as Dead Cells.
  • The level design is pure nonsense, feeling like a complete newbie designed the tiles used for the game's procedural generation system. There are shops in middle of the levels for no understandable reason, there are paths that literally go nowhere, there are platforms in locations where there shouldn't be any, and there are secret areas that get shown on the map for some reason and are completely empty when you get to them!
  • The same thing applies to how the game handles the enemy placements. Instead of placing them in understandable locations to challenge the player, it just spams a lot of them together, even putting them in optional locked rooms.
  • The bosses are underwhelming, even appearing less challenging than the normal enemies. All you need to do is to rush them down and hit them repeatedly, and they will die in about a minute.
  • You cannot double jump after falling from a platform like in other games. If you fall down and try to jump to save yourself, Ezra will just do a flip in the air while continuing to go downwards.
  • If a trap hits you from the bottom while you are in the air, like the spears in the third area, you will immediately fall down towards the trap and get him again. This will trap you in a damage loop and if you can't get out in time, you will be facing the game over screen.
The game takes Dead Cells' gameplay formula, but executes it in a very undercooked and flawed manner. Coupled with its numerous additional issues and shotcomings, I see no reason for you to try it.
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