1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 4.4 hrs on record
Posted: Aug 21, 2024 @ 4:07pm

Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades

Death's Hangover is without a single shred of doubt, the ABSOLUTE WORST brick breaker game I have ever had the misfortune of playing in my life.

I don't really think I can name one good thing about this game. But I can list numerous flaws that make it an incredible slog to go through. For starters, the ball and paddle physics are utterly broken and you are extremely lucky if you manage to bounce the ball back in a straight line. No matter where the ball hits on the paddle, it always goes where you don't expect it to. Not only that, you don't do much brick breaking in this game. You main objective in each level is not to break bricks, but to hit enemies and break down the one big door in each section and advance to the next one. And you can do the latter in mere seconds after starting a level. Basically, the game already doesn't have the main requirements that make a brick breaker a brick breaker.

The game also uses mechanics that directly clash with this genre's game design. Putting non-respawning destructible walls on the sides of the arena that break down and reveal death zones behind them? Really? In a brick breaker where the ball can go anywhere on its path? Especially in a brick breaker like this where the physics are borked and the ball never goes where you want it to? You get past this level and then you will be greeted with a loop in the final level that constantly forces you to start from the beginning, if you don't acquire a specific key by precisely hitting a specific brick. And do I need to tell you how painful it is to use the game's already borked physics to hit that brick and not accidentally go to the next section by breaking the door?

And then we have the issue of enemies being present in the levels. From time to time, the game will spawn enemies in the levels that slowly move towards the bottom of the screen, with some of them having the ability of shooting projectiles at you. Either touching these enemies or getting hit by their projectiles means an instant death. And the game spawns them a lot. This creates a lot of visual clutter on the screen, making the gameplay feel overwhelming as you have to keep track of multiple things at once, just to not lose a life.

And then we have the boss fights... GOD the boss fights are bad. The bosses are either very easy and just take too long to beat without powerups thanks to the game's physics and stage gimmicks, or are very overpowered with barriers that defend them from you and have attacks that one shot you, being annoying and hard on purpose rather than actual challenging parts of the game.

Complimenting all of these issues is a story with one of the most cringe-worthy attempts at humor. The special dialogues that Death says before starting a level never managed to amuse me, and the ones you get before each boss fight just follow the trope of one character being dumb and the other being dumber. Maybe this trope and the childish humor appeals to some, but I found it to be utterly grating.

If you want to play a game in this genre, there are plenty other games that do what they have to do way better than this game. Just skip Death's Hangover. You won't miss anything.
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