1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 6.3 hrs on record
Posted: Apr 30 @ 1:20pm
Updated: May 7 @ 11:54pm

Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades

I won't lie, I don't have much experience when it comes to Power Rangers. I have only seen a bit of the original series, followed by a bit of Power Rangers: S.P.D. a few years later. And in terms of video games, I only had access to the SEGA Genesis fighting game and Power Rangers: Super Legends on PC.
However, there's a part of me that still enjoys what the series and other similar ones offer. That, coupled with my good memories from when I used to watch the show, ultimately caused me to buy Power Rangers: Battle for the Grid. And while I had a fair bit of fun with it so far... I still cannot recommend it for a couple reasons.

Designed with passion, despite all shortcomings
Battle for the Grid (BFTG for short) is developed by nWay, a mobile game developer mostly known for Power Rangers: Legacy Wars. This game was their first foray into the PC/Console fighting games market and as was expected, they failed to deliver a product that could turn a lot of heads on launch. The visuals left a lot to be desired, with them being upgraded versions of the mobile assets, looking like a game from two generations ago. The music was awfully lackluster for the series it represents. There was only 9 characters to choose and none of them were voice acted. So, a lot of people really didn't see why the 20 dollar price tag was justified. That's why even with a fun gameplay and online features such as rollback netcode and crossplay, the game failed to pull a lot of players towards itself.
But the developers kept pushing forward anyway. A month after release, a new update went live that brought voice acting by the original Power Rangers cast members. Four new seasons were announced over time, each adding 3 to 4 new playable characters to the roster. There was a collaboration with Capcom, bringing Ryu and Chun-Li into the game. The devs even took advantage of the cast's new roles, like having Daniel Southworth saying Vergil's signature lines as Quantum Ranger. The devs might have been restricted by their experience and the amount of available budget in creating a big fighting game, but they very clearly had the passion to make one.
However, simply having the passion to do something is not enough on its own.

Admittedly, the gameplay is actually fun
We will get to why I just said such a thing, but before that, I gotta hand it out to the devs: They have succeeded in creating a fun and enjoyable gameplay experience.
There's a lot to love here. The battles are fast and frantic, the controls are very simple to learn and get a hold of, character abilities are fun to mess around with, and the usage of Zords as counters and special attacks is honestly much more interesting and impactful than having them as regular controllable characters.
I am also personally very fond of character switching being tied to assists. In BFTG, you can switch with your teammates only after calling them into the field as an assist. I really like this addition as not only it forces you to be more mindful of when to call your teammates, but it also paves the way for sudden surprises and taking the opponent offguard with a change they were not expecting. I also really appreciate the collaboration with Street Fighter, as this has caused the skill ceiling to go even lower due to the familiarity and simplicity of Ryu and Chun-Li's controls, especially for newcomers to 3v3 fighting games.
Now that's all great and everything, but the severe lack of content is an issue I cannot overlook.

What am I fighting for?!
The online modes for the game are mostly dead, with only a handful of people making lobbies from time to time. That leaves the offline offerings and I'm sad to report that there's barely anything worth playing in that regard.
You only have access to the bare minimum of fighting game modes: Arcade, Online, Versus and Tutorial. There's also a story mode which retells the events of the Shattered Grid plotline, but it really doesn't feel satisfactory as 1- Trying to fit a story spanning over multiple comic books in an one or two hour timeframe will never work and 2- While cinematics offer full voice acting, none of the in-game story dialogues are voice acted.
The arcade more is incredibly bland, dry and unrewarding. There are no completion rewards aside from profile banners and no endings. None of the post-launch characters have their own arcade completion achievements. You don't even get post-match win poses! The characters just disappear after a win and you cannot see their victory poses and speeches. And to put a cherry on top of everything, the AI is busted.
The AI opponents constantly switch between "dumb as a rock" and "you are already dead" states with no in-between. If you put the difficulty on anything other than easy, you can see the AI opponents casually dropping a 30x combo on you and draining about 50% to 100% of your health bar whenever they get the chance. And if you put the difficulty on easy, the problem will still exist but won't happen frequently. This ruins all the fun because if I wanted to get juggled to death, I would play online.

This feels very sus...
The final and probably the biggest issue I have with the game, is how the publisher is handling the sales. To be completely honest with you, it feels like the purchase options were designed in an anti-consumer manner, being confusing on purpose to make sure people spend more money buying the game and the DLCs. And this is without mentioning a specific action we've been witnessing as of late.
There are three editions of the game available on its store page: Regular, Collector and Super. Let's see what they have:
  • Regular: The launch version of the game with only 9 characters. Not worth it.
  • Collector: Contains the launch version, character pass 1 and some extra costumes.
  • Super: Contains the collector's edition contents, alongside character pass 2 & 3, the Street Fighter collaboration, and some new costumes for the new characters. The SF collab and new skins are exclusive to this edition and cannot be purchased separately.
Aside from some suspicious naming (Super edition having the most content instead of Collector) and the DLCs getting locked to a specific bundle, there doesn't seem to be any problems here. But that is because I haven't yet talked about two critical points.
If you have been paying attention through this whole wall of text, you have noticed by now that the fourth character pass is missing here. There's a character pass 4 which includes Adam Park, Poisandra and Rita Repulsa, yet it's completely hidden with the characters not even being listed as DLC. This forces the player to use Steam's search function to find them. as even the game itself is incorrectly configured and fails to send you to their respective store pages!
Then we have the fact that THE SUPER EDITION AND ITS UPGRADE BUNDLE GET DELISTED JUST AS A SALE STARTS! Since August 2024, the best version of the game gets delisted immediately when it's supposed to go on sale, and comes back when the sale has ended. And to me, this weird occurrence might have no reason other than corporate greed; To make unsuspecting purchasers get the collectors edition which actually has less than half of the full contents despite its name, and then have them buying everything else separately for full price when they find out they are missing content. It simply doesn't make sense if you look at it in any other way.


TL;DR
A fun fighting game created by passionate devs, yet hard to recommend due to a severe lack of offline content, near-empty online modes and some suspicious actions related to how the game is getting sold.
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